void XmlFontSerializator::save(const QVariant &value, QString name) { QFont font = value.value<QFont>(); QDomElement _node = doc()->createElement(name); _node.setAttribute("Type","QFont"); _node.setAttribute("family",font.family()); _node.setAttribute("pointSize",font.pointSize()); saveBool(_node,"bold",font.bold()); saveBool(_node,"italic",font.italic()); saveBool(_node,"underline",font.underline()); node()->appendChild(_node); }
void XmlFontSerializator::save(const QVariant &value, QString name) { QFont font = value.value<QFont>(); QDomElement _node = doc()->createElement(name); _node.setAttribute("Type","QFont"); _node.setAttribute("family",font.family()); _node.setAttribute("pointSize",font.pointSize()); #if QT_VERSION>0x040800 _node.setAttribute("stylename",font.styleName()); #endif _node.setAttribute("weight",font.weight()); //saveBool(_node,"bold",font.bold()); saveBool(_node,"italic",font.italic()); saveBool(_node,"underline",font.underline()); node()->appendChild(_node); }
Magic3D::XMLElement* Magic3D::ObjectInstance::save(XMLElement* root) { if (root) { saveString(root, M3D_OBJECT_INSTANCE_NAME, instance ? instance->getName() : M3D_XML_NULL); saveBool(root, M3D_OBJECT_INSTANCE_SPAWN, spawnOnLoad); Object::save(root); } return root; }
Magic3D::XMLElement* Magic3D::Object::save(XMLElement* root) { if (root) { saveString(root, M3D_OBJECT_XML_NAME, getName()); saveString(root, M3D_OBJECT_XML_SCRIPT, getScript()); saveString(root, M3D_OBJECT_XML_PARENT, getParent() ? getParent()->getName().c_str() : M3D_XML_NULL); saveString(root, M3D_OBJECT_XML_PARENT_BONE, getParentBone() ? getParentBone()->getName().c_str() : M3D_XML_NULL); saveBool(root, M3D_OBJECT_XML_PARENT_POSITION, isParentPosition()); saveBool(root, M3D_OBJECT_XML_PARENT_ROTATION, isParentRotation()); saveBool(root, M3D_OBJECT_XML_PARENT_SCALE, isParentScale()); saveInt(root, M3D_OBJECT_XML_RENDER, getRender()); saveInt(root, M3D_OBJECT_XML_TYPE, getType()); saveInt(root, M3D_OBJECT_XML_FLAG, getFlag()); saveInt(root, M3D_OBJECT_XML_BILLBOARD, getBillboard()); saveBool(root, M3D_OBJECT_XML_ENABLED, isEnabled()); saveBool(root, M3D_OBJECT_XML_VISIBLE, isVisible()); saveBool(root, M3D_OBJECT_XML_ZORDER, isZOrder()); saveBool(root, M3D_OBJECT_XML_PICK, isPickable()); saveVector3(root, M3D_OBJECT_XML_POSITION, getPosition()); saveVector4(root, M3D_OBJECT_XML_ROTATION, Vector4(getRotation())); saveVector3(root, M3D_OBJECT_XML_SCALE, getScale()); saveBool(root, M3D_OBJECT_XML_SCRIPTED, isScripted()); std::vector<Mesh*>::const_iterator it_m = meshes.begin(); while (it_m != meshes.end()) { Mesh* mesh = *it_m++; XMLElement* meshtXML = root->GetDocument()->NewElement( M3D_MESH_XML ); meshtXML->SetAttribute("materials", (int)mesh->getMaterials()->size()); root->LinkEndChild( meshtXML ); mesh->save(meshtXML); } PhysicsObject::save(root); } return root; }