예제 #1
0
void OlvisExecGuiPlugin::initialize(const QString& pluginDir)
{
    OlvisSingleton::setInstance(*mInterface);

    PluginContainer& plugins = PluginContainer::getInstance();
    plugins.loadPlugins(pluginDir + "/olvisGuiPlugins");

    // give only const& to gui elements
    const OlvisInterface& model = *mInterface;
    toolbar = new MainToolBar(model);
    videoWidget = new VideoWidget();

    if(mHilec){
        connect(mHilec, SIGNAL(videoCaptureStartRequested(int,int)), videoWidget, SLOT(startCapture(int,int)));
        connect(mHilec, SIGNAL(videoCaptureEndRequested(QString,int)), videoWidget, SLOT(endCapture(QString,int)));
        connect(mHilec, SIGNAL(saveScreenshotRequested(QString,int)), videoWidget, SLOT(saveScreenshot(QString,int)));
    }
    connect(toolbar, SIGNAL(setNumDisplays(int)), videoWidget, SLOT(updateMaxDisplays(int)), Qt::QueuedConnection);
    connect(toolbar, SIGNAL(restoreRequested()), SLOT(restore()));
    connect(toolbar, SIGNAL(saveRequested()), SLOT(save()));

    toolbar->setEnabled(false);
    videoWidget->setEnabled(false);
}
예제 #2
0
EditorMainWindow::EditorMainWindow(QWidget *parent)
	: QMainWindow(parent)
{
	camera_ = 0;

	ui.setupUi(this);
	QApplication::connect(ui.action_Open, SIGNAL(triggered()), this, SLOT(openRequested()));
	QApplication::connect(ui.action_Save, SIGNAL(triggered()), this, SLOT(saveRequested()));
	QApplication::connect(ui.actionDerive_map, SIGNAL(triggered()), this, SLOT(deriveMap()));
	QApplication::connect(ui.action_Quit, SIGNAL(triggered()), QApplication::instance(), SLOT(quit()));
	QApplication::connect(ui.actionZoom_In, SIGNAL(triggered()), this, SLOT(zoominRequested()));
	QApplication::connect(ui.actionZoom_Out, SIGNAL(triggered()), this, SLOT(zoomoutRequested()));
	QApplication::connect(ui.horizontalScrollBar, SIGNAL(valueChanged(int)), this, SLOT(horzScroll(int)));
	QApplication::connect(ui.verticalScrollBar, SIGNAL(valueChanged(int)), this, SLOT(vertScroll(int)));
	QApplication::connect(ui.actionRotate_Left, SIGNAL(triggered()), this, SLOT(rotateLeft()));
	QApplication::connect(ui.actionRotate_Right, SIGNAL(triggered()), this, SLOT(rotateRight()));
	QApplication::connect(ui.actionTilt_Up, SIGNAL(triggered()), this, SLOT(tiltUp()));
	QApplication::connect(ui.actionTilt_Down, SIGNAL(triggered()), this, SLOT(tiltDown()));
	QApplication::connect(ui.actionUndo, SIGNAL(triggered()), this, SLOT(undo()));
	QApplication::connect(ui.actionRedo, SIGNAL(triggered()), this, SLOT(redo()));

	QApplication::connect(new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_S),this), SIGNAL(activated()), this, SLOT(saveRequested()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_O),this), SIGNAL(activated()), this, SLOT(openRequested()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_Z),this), SIGNAL(activated()), this, SLOT(zoominRequested()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_X),this), SIGNAL(activated()), this, SLOT(zoomoutRequested()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_Left),this), SIGNAL(activated()), this, SLOT(rotateLeft()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_Right),this), SIGNAL(activated()), this, SLOT(rotateRight()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_Up),this), SIGNAL(activated()), this, SLOT(tiltUp()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_Down),this), SIGNAL(activated()), this, SLOT(tiltDown()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_Left),this), SIGNAL(activated()), this, SLOT(panLeft()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_Right),this), SIGNAL(activated()), this, SLOT(panRight()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_Up),this), SIGNAL(activated()), this, SLOT(panUp()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_Down),this), SIGNAL(activated()), this, SLOT(panDown()));

	ui.action_Save->setEnabled(false);
	ui.editorGLWidget->setEnabled(false);

	QToolButton* party_button = new QToolButton();
	party_button->setText("Parties");
	party_button->setCheckable(true);
	party_button->setChecked(false);
	handlers_.push_back(new TerrainHandler(*this, "party", false, tool_buttons_.size()));
	QApplication::connect(party_button, SIGNAL(pressed()), handlers_.back(), SLOT(terrainSelected()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_P),this), SIGNAL(activated()), handlers_.back(), SLOT(terrainSelected()));
	ui.tilesToolBar->addWidget(party_button);
	tool_buttons_.push_back(party_button);

	QToolButton* height_button = new QToolButton();
	height_button->setText("Height");
	height_button->setCheckable(true);
	height_button->setChecked(true);
	handlers_.push_back(new TerrainHandler(*this, "", false, tool_buttons_.size()));
	QApplication::connect(height_button, SIGNAL(pressed()), handlers_.back(), SLOT(terrainSelected()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_H),this), SIGNAL(activated()), handlers_.back(), SLOT(terrainSelected()));
	ui.tilesToolBar->addWidget(height_button);
	tool_buttons_.push_back(height_button);

	QToolButton* picker_button = new QToolButton();
	picker_button->setText("Picker");
	picker_button->setCheckable(true);
	handlers_.push_back(new TerrainHandler(*this, "", true, tool_buttons_.size()));
	QApplication::connect(picker_button, SIGNAL(pressed()), handlers_.back(), SLOT(terrainSelected()));
	ui.tilesToolBar->addWidget(picker_button);
	tool_buttons_.push_back(picker_button);

	std::vector<std::string> terrain_ids;
	hex::base_terrain::get_terrain_ids(terrain_ids);
	for(int n = 0; n != terrain_ids.size(); ++n) {
		QToolButton* b = new QToolButton();
		b->setText(hex::base_terrain::get(terrain_ids[n])->name().c_str());
		b->setCheckable(true);
		handlers_.push_back(new TerrainHandler(*this, terrain_ids[n], false, tool_buttons_.size()));
		QApplication::connect(b, SIGNAL(pressed()), handlers_.back(), SLOT(terrainSelected()));
		ui.tilesToolBar->addWidget(b);
		tool_buttons_.push_back(b);
	}

	terrain_ids.clear();
	hex::terrain_feature::get_feature_ids(terrain_ids);
	for(int n = 0; n != terrain_ids.size(); ++n) {
		QToolButton* b = new QToolButton();
		b->setText(hex::terrain_feature::get(terrain_ids[n])->name().c_str());
		b->setCheckable(true);
		handlers_.push_back(new TerrainHandler(*this, terrain_ids[n], true, tool_buttons_.size()));
		QApplication::connect(b, SIGNAL(pressed()), handlers_.back(), SLOT(terrainSelected()));
		ui.tilesToolBar->addWidget(b);
		tool_buttons_.push_back(b);
	}
}
예제 #3
0
void BooksSaveTimer::onAboutToQuit()
{
    if (saveRequested()) {
        saveNow();
    }
}