예제 #1
0
파일: gui.c 프로젝트: Gaku1503/ReGBA
s32 save_config_file()
{
  u8 config_path[512];
    sprintf(config_path, "%s/%s", main_path, GPSP_CONFIG_FILENAME);

  FILE_OPEN(config_file, config_path, write);

  save_game_config_file();

  if(FILE_CHECK_VALID(config_file))
  {
    u32 file_options[23];
    u32 i;

    file_options[0] = screen_scale;
    file_options[1] = screen_filter;
    file_options[2] = global_enable_audio;
    file_options[3] = audio_buffer_size_number;
    file_options[5] = global_enable_analog;
    file_options[6] = analog_sensitivity_level;

    for(i = 0; i < 16; i++)
    {
      file_options[7 + i] = gamepad_config_map[i];
    }

    FILE_WRITE_ARRAY(config_file, file_options);
    FILE_CLOSE(config_file);

    return 0;
  }

  return -1;
}
예제 #2
0
파일: gui.c 프로젝트: everyemu/memerobogen
s32 save_config_file()
{
  u8 config_path[512];

  #if (defined(PSP_BUILD) || defined(ARM_ARCH)) && !defined(_WIN32_WCE)
    sprintf(config_path, "%s/%s", main_path, GPSP_CONFIG_FILENAME);
  #else
    sprintf(config_path, "%s\\%s", main_path, GPSP_CONFIG_FILENAME);
  #endif

  file_open(config_file, config_path, write);

  save_game_config_file();

  if(file_check_valid(config_file))
  {
    u32 file_options[23];
    u32 i;

    file_options[0] = screen_scale;
    file_options[1] = screen_filter;
    file_options[2] = global_enable_audio;
    file_options[3] = audio_buffer_size_number;
    file_options[4] = update_backup_flag;
    file_options[5] = global_enable_analog;
    file_options[6] = analog_sensitivity_level;

#ifndef PC_BUILD
    for(i = 0; i < 16; i++)
    {
      file_options[7 + i] = gamepad_config_map[i];
    }
#endif

    file_write_array(config_file, file_options);

    file_close(config_file);

    return 0;
  }

  return -1;
}
예제 #3
0
 void menu_load()
 {
   u8 *file_ext[] = { ".gba", ".bin", ".zip", NULL };
   u8 load_filename[512];
   save_game_config_file();
   if(load_file(file_ext, load_filename) != -1)
   {
      if(load_gamepak(load_filename) == -1)
      {
        quit();
      }
      reset_gba();
      return_value = 1;
      repeat = 0;
      reg[CHANGED_PC_STATUS] = 1;
   }
   else
   {
     choose_menu(current_menu);
   }
 }