/** * @brief Opens the main menu (titlescreen). */ void menu_main (void) { int offset_logo, offset_wdw, freespace; unsigned int bwid, wid; glTexture *tex; int h, y; if (menu_isOpen(MENU_MAIN)) { WARN( _("Menu main is already open.") ); return; } /* Clean up GUI - must be done before using SCREEN_W or SCREEN_H. */ gui_cleanup(); player_soundStop(); /* Stop sound. */ /* Play load music. */ music_choose("load"); /* Load background and friends. */ tex = gl_newImage( GFX_PATH"Naev.png", 0 ); main_naevLogo = tex; menu_main_bkg_system(); /* Set dimensions */ y = 20 + (BUTTON_HEIGHT+20)*5; h = y + 80; if (conf.devmode) { h += BUTTON_HEIGHT + 20; y += BUTTON_HEIGHT + 20; } /* Calculate Logo and window offset. */ freespace = SCREEN_H - tex->sh - h; if (freespace < 0) { /* Not enough freespace, this can get ugly. */ offset_logo = SCREEN_W - tex->sh; offset_wdw = 0; } /* Otherwise space evenly. */ else { offset_logo = -freespace/4; offset_wdw = freespace/2; } /* create background image window */ bwid = window_create( "BG", -1, -1, -1, -1 ); window_onClose( bwid, menu_main_cleanBG ); window_setBorder( bwid, 0 ); window_addImage( bwid, (SCREEN_W-tex->sw)/2., offset_logo, 0, 0, "imgLogo", tex, 0 ); window_addText( bwid, 0, 10, SCREEN_W, 30., 1, "txtBG", NULL, &cWhite, naev_version(1) ); /* create menu window */ wid = window_create( "Main Menu", -1, offset_wdw, MAIN_WIDTH, h ); window_setCancel( wid, main_menu_promptClose ); /* Buttons. */ window_addButtonKey( wid, 20, y, BUTTON_WIDTH, BUTTON_HEIGHT, "btnLoad", _("Load Game"), menu_main_load, SDLK_l ); y -= BUTTON_HEIGHT+20; window_addButtonKey( wid, 20, y, BUTTON_WIDTH, BUTTON_HEIGHT, "btnNew", _("New Game"), menu_main_new, SDLK_n ); y -= BUTTON_HEIGHT+20; window_addButtonKey( wid, 20, y, BUTTON_WIDTH, BUTTON_HEIGHT, "btnTutorial", _("Tutorial"), menu_main_tutorial, SDLK_t ); y -= BUTTON_HEIGHT+20; if (conf.devmode) { window_addButtonKey( wid, 20, y, BUTTON_WIDTH, BUTTON_HEIGHT, "btnEditor", _("Editors"), menu_editors_open, SDLK_e ); y -= BUTTON_HEIGHT+20; } window_addButtonKey( wid, 20, y, BUTTON_WIDTH, BUTTON_HEIGHT, "btnOptions", _("Options"), menu_options_button, SDLK_o ); y -= BUTTON_HEIGHT+20; window_addButtonKey( wid, 20, y, BUTTON_WIDTH, BUTTON_HEIGHT, "btnCredits", _("Credits"), menu_main_credits, SDLK_c ); y -= BUTTON_HEIGHT+20; window_addButtonKey( wid, 20, y, BUTTON_WIDTH, BUTTON_HEIGHT, "btnExit", _("Exit"), menu_exit, SDLK_x ); /* Disable load button if there are no saves. */ if (!save_hasSave()) window_disableButton( wid, "btnLoad" ); /* Make the background window a child of the menu. */ window_setParent( bwid, wid ); unpause_game(); menu_Open(MENU_MAIN); }
/** * @brief Opens the main menu (titlescreen). */ void menu_main (void) { int offset_logo, offset_wdw, freespace; unsigned int bwid, wid; glTexture *tex; /* Play load music. */ music_choose("load"); /* Load background and friends. */ tex = gl_newImage( "gfx/NAEV.png", 0 ); main_naevLogo = tex; nebu_prep( 300., 0. ); /* Needed for nebula to not spaz out */ /* Calculate Logo and window offset. */ freespace = SCREEN_H - tex->sh - MAIN_HEIGHT; if (freespace < 0) { /* Not enough freespace, this can get ugly. */ offset_logo = SCREEN_W - tex->sh; offset_wdw = 0; } else { /* We'll want a maximum seperation of 30 between logo and text. */ if (freespace/3 > 25) { freespace -= 25; offset_logo = -25; offset_wdw = -25 - tex->sh - 25; } /* Otherwise space evenly. */ else { offset_logo = -freespace/3; offset_wdw = freespace/3; } } /* create background image window */ bwid = window_create( "BG", -1, -1, SCREEN_W, SCREEN_H ); window_onClose( bwid, menu_main_cleanBG ); window_addRect( bwid, 0, 0, SCREEN_W, SCREEN_H, "rctBG", &cBlack, 0 ); window_addCust( bwid, 0, 0, SCREEN_W, SCREEN_H, "cstBG", 0, menu_main_nebu, NULL, &menu_main_lasttick ); window_addImage( bwid, (SCREEN_W-tex->sw)/2., offset_logo, "imgLogo", tex, 0 ); window_addText( bwid, 0., 10, SCREEN_W, 30., 1, "txtBG", NULL, &cWhite, naev_version(1) ); /* create menu window */ wid = window_create( "Main Menu", -1, offset_wdw, MAIN_WIDTH, MAIN_HEIGHT ); window_setCancel( wid, main_menu_promptClose ); /* Buttons. */ window_addButton( wid, 20, 20 + (BUTTON_HEIGHT+20)*4, BUTTON_WIDTH, BUTTON_HEIGHT, "btnLoad", "Load Game", menu_main_load ); window_addButton( wid, 20, 20 + (BUTTON_HEIGHT+20)*3, BUTTON_WIDTH, BUTTON_HEIGHT, "btnNew", "New Game", menu_main_new ); window_addButton( wid, 20, 20 + (BUTTON_HEIGHT+20)*2, BUTTON_WIDTH, BUTTON_HEIGHT, "btnOptions", "Options", menu_options_button ); window_addButton( wid, 20, 20 + (BUTTON_HEIGHT+20), BUTTON_WIDTH, BUTTON_HEIGHT, "btnCredits", "Credits", menu_main_credits ); window_addButton( wid, 20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnExit", "Exit", menu_exit ); /* Disable load button if there are no saves. */ if (!save_hasSave()) window_disableButton( wid, "btnLoad" ); /* Make the background window a parent of the menu. */ window_setParent( bwid, wid ); /* Reset timer. */ menu_main_lasttick = SDL_GetTicks(); menu_Open(MENU_MAIN); }