static void saveg_read_player_t(player_t *str) { int i; // mobj_t* mo; str->mo = saveg_readp(); // playerstate_t playerstate; str->playerstate = saveg_read_enum(); // ticcmd_t cmd; saveg_read_ticcmd_t(&str->cmd); // fixed_t viewz; str->viewz = saveg_read32(); // fixed_t viewheight; str->viewheight = saveg_read32(); // fixed_t deltaviewheight; str->deltaviewheight = saveg_read32(); // fixed_t bob; str->bob = saveg_read32(); // int health; str->health = saveg_read32(); // int armorpoints; str->armorpoints = saveg_read32(); // int armortype; str->armortype = saveg_read32(); // int powers[NUMPOWERS]; for (i=0; i<NUMPOWERS; ++i) { str->powers[i] = saveg_read32(); } // boolean cards[NUMCARDS]; for (i=0; i<NUMCARDS; ++i) { str->cards[i] = saveg_read32(); } // boolean backpack; str->backpack = saveg_read32(); // int frags[MAXPLAYERS]; for (i=0; i<MAXPLAYERS; ++i) { str->frags[i] = saveg_read32(); } // weapontype_t readyweapon; str->readyweapon = saveg_read_enum(); // weapontype_t pendingweapon; str->pendingweapon = saveg_read_enum(); // boolean weaponowned[NUMWEAPONS]; for (i=0; i<NUMWEAPONS; ++i) { str->weaponowned[i] = saveg_read32(); } // int ammo[NUMAMMO]; for (i=0; i<NUMAMMO; ++i) { str->ammo[i] = saveg_read32(); } // int maxammo[NUMAMMO]; for (i=0; i<NUMAMMO; ++i) { str->maxammo[i] = saveg_read32(); } // int attackdown; str->attackdown = saveg_read32(); // int usedown; str->usedown = saveg_read32(); // int cheats; str->cheats = saveg_read32(); // int refire; str->refire = saveg_read32(); // int killcount; str->killcount = saveg_read32(); // int itemcount; str->itemcount = saveg_read32(); // int secretcount; str->secretcount = saveg_read32(); // char* message; str->message = saveg_readp(); // int damagecount; str->damagecount = saveg_read32(); // int bonuscount; str->bonuscount = saveg_read32(); // mobj_t* attacker; str->attacker = saveg_readp(); // int extralight; str->extralight = saveg_read32(); // int fixedcolormap; str->fixedcolormap = saveg_read32(); // int colormap; str->colormap = saveg_read32(); // pspdef_t psprites[NUMPSPRITES]; for (i=0; i<NUMPSPRITES; ++i) { saveg_read_pspdef_t(&str->psprites[i]); } // boolean didsecret; str->didsecret = saveg_read32(); }
// // player_t // static void saveg_read_player_t(void) { viewplayer->playerstate = (playerstate_t)saveg_read_enum(); saveg_read_ticcmd_t(&viewplayer->cmd); viewplayer->viewz = saveg_read32(); viewplayer->viewheight = saveg_read32(); viewplayer->deltaviewheight = saveg_read32(); viewplayer->momx = saveg_read32(); viewplayer->momy = saveg_read32(); viewplayer->health = saveg_read32(); oldhealth = saveg_read32(); viewplayer->armorpoints = saveg_read32(); viewplayer->armortype = (armortype_t)saveg_read_enum(); for (int i = 0; i < NUMPOWERS; i++) viewplayer->powers[i] = saveg_read32(); for (int i = 0; i < NUMCARDS; i++) { viewplayer->cards[i] = saveg_read32(); cardsfound = MAX(cardsfound, viewplayer->cards[i]); } viewplayer->neededcard = saveg_read32(); viewplayer->neededcardflash = saveg_read32(); viewplayer->backpack = saveg_read_bool(); viewplayer->readyweapon = (weapontype_t)saveg_read_enum(); viewplayer->pendingweapon = (weapontype_t)saveg_read_enum(); for (int i = 0; i < NUMWEAPONS; i++) viewplayer->weaponowned[i] = oldweaponsowned[i] = saveg_read32(); for (int i = 0; i < NUMAMMO; i++) viewplayer->ammo[i] = saveg_read32(); for (int i = 0; i < NUMAMMO; i++) viewplayer->maxammo[i] = saveg_read32(); viewplayer->attackdown = saveg_read_bool(); viewplayer->usedown = saveg_read_bool(); viewplayer->cheats = saveg_read32(); viewplayer->refire = saveg_read32(); viewplayer->killcount = saveg_read32(); viewplayer->itemcount = saveg_read32(); viewplayer->secretcount = saveg_read32(); viewplayer->damagecount = saveg_read32(); viewplayer->bonuscount = saveg_read32(); attacker = saveg_read32(); viewplayer->extralight = saveg_read32(); viewplayer->fixedcolormap = saveg_read32(); saveg_read_pspdef_t(&viewplayer->psprites[ps_weapon]); saveg_read_pspdef_t(&viewplayer->psprites[ps_flash]); viewplayer->didsecret = saveg_read_bool(); viewplayer->preferredshotgun = (weapontype_t)saveg_read_enum(); viewplayer->fistorchainsaw = (weapontype_t)saveg_read_enum(); viewplayer->invulnbeforechoppers = saveg_read_bool(); viewplayer->chainsawbeforechoppers = saveg_read_bool(); viewplayer->weaponbeforechoppers = (weapontype_t)saveg_read_enum(); viewplayer->oldviewz = saveg_read32(); viewplayer->lookdir = saveg_read32(); viewplayer->oldlookdir = saveg_read32(); viewplayer->recoil = saveg_read32(); viewplayer->oldrecoil = saveg_read32(); viewplayer->jumptics = saveg_read32(); if (!mouselook) { viewplayer->lookdir = 0; viewplayer->oldlookdir = 0; viewplayer->recoil = 0; viewplayer->oldrecoil = 0; } viewplayer->damageinflicted = saveg_read32(); viewplayer->damagereceived = saveg_read32(); viewplayer->cheated = saveg_read32(); viewplayer->shotshit = saveg_read32(); viewplayer->shotsfired = saveg_read32(); viewplayer->deaths = saveg_read32(); for (int i = 0; i < NUMMOBJTYPES; i++) viewplayer->mobjcount[i] = saveg_read32(); viewplayer->distancetraveled = saveg_read32(); viewplayer->itemspickedup_ammo_bullets = saveg_read32(); viewplayer->itemspickedup_ammo_cells = saveg_read32(); viewplayer->itemspickedup_ammo_rockets = saveg_read32(); viewplayer->itemspickedup_ammo_shells = saveg_read32(); viewplayer->itemspickedup_armor = saveg_read32(); viewplayer->itemspickedup_health = saveg_read32(); }
static void saveg_read_player_t(player_t* p) { int i; p->mo = saveg_read_mobjindex(); p->playerstate = saveg_read32(); saveg_read_ticcmd_t(&p->cmd); p->viewz = saveg_read32(); p->viewheight = saveg_read32(); p->deltaviewheight = saveg_read32(); p->bob = saveg_read32(); p->recoilpitch = saveg_read32(); p->health = saveg_read32(); p->armorpoints = saveg_read32(); p->armortype = saveg_read32(); for(i = 0; i < NUMPOWERS; i++) { p->powers[i] = saveg_read32(); } for(i = 0; i < NUMCARDS; i++) { p->cards[i] = saveg_read32(); p->tryopen[i] = saveg_read32(); } p->artifacts = saveg_read32(); p->backpack = saveg_read32(); for(i = 0; i < MAXPLAYERS; i++) { p->frags[i] = saveg_read32(); } p->readyweapon = saveg_read32(); p->pendingweapon = saveg_read32(); for(i = 0; i < NUMWEAPONS; i++) { p->weaponowned[i] = saveg_read32(); } for(i = 0; i < NUMAMMO; i++) { p->ammo[i] = saveg_read32(); p->maxammo[i] = saveg_read32(); } p->attackdown = saveg_read32(); p->usedown = saveg_read32(); p->jumpdown = saveg_read32(); p->cheats = saveg_read32(); p->refire = saveg_read32(); p->killcount = saveg_read32(); p->itemcount = saveg_read32(); p->secretcount = saveg_read32(); p->damagecount = saveg_read32(); p->bonuscount = saveg_read32(); p->bfgcount = saveg_read32(); p->attacker = saveg_read_mobjindex(); p->cameratarget = saveg_read_mobjindex(); if(!p->cameratarget) { p->cameratarget = p->mo; } for(i = 0; i < NUMPSPRITES; i++) { saveg_read_pspdef_t(&p->psprites[i]); } p->palette = saveg_read32(); p->onground = saveg_read32(); p->autoaim = saveg_read32(); }
static void saveg_read_player_t(player_t *str) { int i; // mobj_t *mo; SV_ReadLong(); str->mo = NULL; // playerstate_t playerstate; str->playerstate = SV_ReadLong(); // ticcmd_t cmd; saveg_read_ticcmd_t(&str->cmd); // fixed_t viewz; str->viewz = SV_ReadLong(); // fixed_t viewheight; str->viewheight = SV_ReadLong(); // fixed_t deltaviewheight; str->deltaviewheight = SV_ReadLong(); // fixed_t bob; str->bob = SV_ReadLong(); // int flyheight; str->flyheight = SV_ReadLong(); // int lookdir; str->lookdir = SV_ReadLong(); // boolean centering; str->centering = SV_ReadLong(); // int health; str->health = SV_ReadLong(); // int armorpoints, armortype; str->armorpoints = SV_ReadLong(); str->armortype = SV_ReadLong(); // inventory_t inventory[NUMINVENTORYSLOTS]; for (i=0; i<NUMINVENTORYSLOTS; ++i) { saveg_read_inventory_t(&str->inventory[i]); } // artitype_t readyArtifact; str->readyArtifact = SV_ReadLong(); // int artifactCount; str->artifactCount = SV_ReadLong(); // int inventorySlotNum; str->inventorySlotNum = SV_ReadLong(); // int powers[NUMPOWERS]; for (i=0; i<NUMPOWERS; ++i) { str->powers[i] = SV_ReadLong(); } // boolean keys[NUMKEYS]; for (i=0; i<NUMKEYS; ++i) { str->keys[i] = SV_ReadLong(); } // boolean backpack; str->backpack = SV_ReadLong(); // signed int frags[MAXPLAYERS]; for (i=0; i<MAXPLAYERS; ++i) { str->frags[i] = SV_ReadLong(); } // weapontype_t readyweapon; str->readyweapon = SV_ReadLong(); // weapontype_t pendingweapon; str->pendingweapon = SV_ReadLong(); // boolean weaponowned[NUMWEAPONS]; for (i=0; i<NUMWEAPONS; ++i) { str->weaponowned[i] = SV_ReadLong(); } // int ammo[NUMAMMO]; for (i=0; i<NUMAMMO; ++i) { str->ammo[i] = SV_ReadLong(); } // int maxammo[NUMAMMO]; for (i=0; i<NUMAMMO; ++i) { str->maxammo[i] = SV_ReadLong(); } // int attackdown, usedown; str->attackdown = SV_ReadLong(); str->usedown = SV_ReadLong(); // int cheats; str->cheats = SV_ReadLong(); // int refire; str->refire = SV_ReadLong(); // int killcount, itemcount, secretcount; str->killcount = SV_ReadLong(); str->itemcount = SV_ReadLong(); str->secretcount = SV_ReadLong(); // char *message; SV_ReadLong(); str->message = NULL; // int messageTics; str->messageTics = SV_ReadLong(); // int damagecount, bonuscount; str->damagecount = SV_ReadLong(); str->bonuscount = SV_ReadLong(); // int flamecount; str->flamecount = SV_ReadLong(); // mobj_t *attacker; SV_ReadLong(); str->attacker = NULL; // int extralight; str->extralight = SV_ReadLong(); // int fixedcolormap; str->fixedcolormap = SV_ReadLong(); // int colormap; str->colormap = SV_ReadLong(); // pspdef_t psprites[NUMPSPRITES]; for (i=0; i<NUMPSPRITES; ++i) { saveg_read_pspdef_t(&str->psprites[i]); } // boolean didsecret; str->didsecret = SV_ReadLong(); // int chickenTics; str->chickenTics = SV_ReadLong(); // int chickenPeck; str->chickenPeck = SV_ReadLong(); // mobj_t *rain1; SV_ReadLong(); str->rain1 = NULL; // mobj_t *rain2; SV_ReadLong(); str->rain2 = NULL; }
static void saveg_read_player_t(player_t *str) { int i; // mobj_t* mo; str->mo = saveg_readp(); // playerstate_t playerstate; str->playerstate = saveg_read_enum(); // ticcmd_t cmd; saveg_read_ticcmd_t(&str->cmd); // fixed_t viewz; str->viewz = saveg_read32(); // fixed_t viewheight; str->viewheight = saveg_read32(); // fixed_t deltaviewheight; str->deltaviewheight = saveg_read32(); // fixed_t bob; str->bob = saveg_read32(); // int health; str->health = saveg_read32(); // int armorpoints; str->armorpoints = saveg_read16(); // [STRIFE] 32 -> 16 // int armortype; str->armortype = saveg_read16(); // [STRIFE] 32 -> 16 // int powers[NUMPOWERS]; for (i=0; i<NUMPOWERS; ++i) { str->powers[i] = saveg_read32(); } // int sigiltype; str->sigiltype = saveg_read32(); // [STRIFE] // int nukagecount; str->nukagecount = saveg_read32(); // [STRIFE] // int questflags; str->questflags = saveg_read32(); // [STRIFE] // int pitch; str->pitch = saveg_read32(); // [STRIFE] // int centerview; str->centerview = saveg_read32(); // [STRIFE] // inventory_t inventory[NUMINVENTORY]; for(i = 0; i < NUMINVENTORY; i++) { saveg_read_inventory_t(&(str->inventory[i])); // [STRIFE] } // int st_update; str->st_update = saveg_read32(); // [STRIFE] // short numinventory; str->numinventory = saveg_read16(); // [STRIFE] // short inventorycursor; str->inventorycursor = saveg_read16(); // [STRIFE] // short accuracy; str->accuracy = saveg_read16(); // [STRIFE] // short stamina; str->stamina = saveg_read16(); // [STRIFE] // boolean cards[NUMCARDS]; for (i=0; i<NUMCARDS; ++i) { str->cards[i] = saveg_read32(); } // boolean backpack; str->backpack = saveg_read32(); // int attackdown; str->attackdown = saveg_read32(); // int usedown; str->usedown = saveg_read32(); // int inventorydown; str->inventorydown = saveg_read32(); // [STRIFE] // int frags[MAXPLAYERS]; for (i=0; i<MAXPLAYERS; ++i) { str->frags[i] = saveg_read32(); } // weapontype_t readyweapon; str->readyweapon = saveg_read_enum(); // weapontype_t pendingweapon; str->pendingweapon = saveg_read_enum(); // boolean weaponowned[NUMWEAPONS]; for (i=0; i<NUMWEAPONS; ++i) { str->weaponowned[i] = saveg_read32(); } // int ammo[NUMAMMO]; for (i=0; i<NUMAMMO; ++i) { str->ammo[i] = saveg_read32(); } // int maxammo[NUMAMMO]; for (i=0; i<NUMAMMO; ++i) { str->maxammo[i] = saveg_read32(); } // int cheats; str->cheats = saveg_read32(); // int refire; str->refire = saveg_read32(); // short killcount; str->killcount = saveg_read16(); // [STRIFE] 32 -> 16 // haleyjd 08/30/10 [STRIFE] No itemcount. // int itemcount; //str->itemcount = saveg_read32(); // haleyjd 08/30/10 [STRIFE] No secretcount. // int secretcount; //str->secretcount = saveg_read32(); // char* message; str->message = saveg_readp(); // int damagecount; str->damagecount = saveg_read32(); // int bonuscount; str->bonuscount = saveg_read32(); // mobj_t* attacker; str->attacker = saveg_readp(); // int extralight; str->extralight = saveg_read32(); // int fixedcolormap; str->fixedcolormap = saveg_read32(); // int colormap; - [STRIFE] no such field //str->colormap = saveg_read32(); // short allegiance; str->allegiance = saveg_read16(); // [STRIFE] // pspdef_t psprites[NUMPSPRITES]; for (i=0; i<NUMPSPRITES; ++i) { saveg_read_pspdef_t(&str->psprites[i]); } // int mapstate[40]; for(i = 0; i < 40; ++i) // [STRIFE] { str->mapstate[i] = saveg_read32(); } // haleyjd 08/30/10: [STRIFE] No intermission, no didsecret. // boolean didsecret; //str->didsecret = saveg_read32(); }