예제 #1
0
파일: mikey1.1.c 프로젝트: 10crimes/code
void real_main() {

	init_candy();

  bool should_quit = false;
	
  starttimer();

  while (!should_quit) {

    iterate_candy();

    #ifdef X11GFX
    bool ev_occ=XCheckMaskEvent(d,ExposureMask | KeyPressMask | ButtonPressMask | StructureNotifyMask,
															&ev);
		if (ev_occ) {
			switch (ev.type) {
				case Expose: 			break;
				case ButtonPress: should_quit=true; break;
				case KeyPress: 		break;
				default: 					break;
			}
		}
    #endif

    #ifdef ALLEGRO
      if (key[KEY_ESC] || key[KEY_SPACE])
        should_quit=true;
    #endif
	
  }

  savetimer();

  #ifdef ALLEGRO
    allegro_exit();
  #endif

	displayframespersecond();

}
예제 #2
0
파일: floataround.c 프로젝트: 10crimes/code
void main() {
  allegrosetup(scrwid,scrhei);
  makepalette(&greypalette);
  mypalette(255,0,0,0);
  mypalette(0,0,0,0);
  mypalette(255,1,1,1);
  mypalette(128,0,0,0);
  randomise();
  for (int i=0;i<=5;i++) {
    waves+Wave();
    //waves.num(i).display();
  }
  for (int r=0;r<8;r++) {
  for (int g=0;g<8;g++) {
    int palc=r+g*8;
    mypalette(palc,(r==0?0:0.1+0.6*r/7.0),(g==0?0:0.1+0.2*g/7.0),(g==0?0:0.1+0.7*g/7.0));
    // Good colours: mypalette(palc,(r==0?0:0.3+0.4*r/7.0),(g==0?0:0.1+0.2*g/7.0),(g==0?0:0.3+0.5*g/7.0));
  }
  }
  V3d vel=V3d(0,0,0);
  V3d acc=V3d(0,0,0);
  Ori ori;
  float droll=0;
  float dyaw=0;
  float roll=0;
  float yaw=0;
  float pitch=0;
  int frame=0;
  List<V3d> particles=List<V3d>(gridsize*gridsize*gridsize);
/*  for (int i=1;i<gridsize*gridsize*gridsize;i++) {
    particles+gridsize*V3d(floatrnd(-1,1),floatrnd(-1,1),floatrnd(-1,1));
  }*/
  for (float thru=0;thru<1.0;thru+=0.01) {
    particles+getpos(thru);
    //v.print();
  }
  starttimer();
  float thru=0;
  V3d pos=getpos(thru);
  do {
    thru+=0.001;
    V3d last=pos;
    V3d pos=getpos(thru);
    V3d newz=pos-last;
    ori.forcez(newz);
    frame++;
    float pd=1.6+1.3*sin(2*pi*frame/1000.0);
    PPsetup(scrwid,scrhei,pd);
    left.clear(0);
    right.clear(0);
//    b.fadeby(16);
    V3d off=V3d(mymod(pos.x,gridsize),mymod(pos.y,gridsize),mymod(pos.z,gridsize));
    int ioff=-mydiv(pos.x,gjump);
    int joff=-mydiv(pos.y,gjump);
    int koff=-mydiv(pos.z,gjump);
    ori.quickorisetup();
    // Need to find largest axis, and do loops with that one outside
    int ks=mysgn(ori.qz.z);
    int js=-mysgn(ori.qz.y);
    int is=-mysgn(ori.qz.x);
    for (int i=1;i<=particles.len;i++) {
          int x,y;
          V3d p=particles.num(i);
          //V3d cen=p-off;
          V3d cen=p+pos;
          cen=V3d(mymod2(cen.x,-gridsize,gridsize),mymod2(cen.y,-gridsize,gridsize),mymod2(cen.z,-gridsize,gridsize));
          cen=V3d::qorientate(cen,ori);
          int c=7.0-chop(6.0*(cen.z+gridsize)/(float)(gridsize*2),0,6);
          plotsphere(cen,c);
        }
    for (int i=0;i<scrwid;i++) {
    for (int j=0;j<scrhei;j++) {
      b.bmp[j][i]=(left.bmp[j][i] | right.bmp[j][i]);
    }
    }
    b.writetoscreen();
//    acc=hang(acc,V3d::origin,0.95,0.01);
//    vel=hang(vel,(ori.qz/5.0).neg(),0.9,0)+acc;
//    pos=pos+vel;
//    droll=hang(droll,0,0.9,0.01);
//    dyaw=hang(dyaw,0,0.95,0.01);
//    roll=hang(roll,0,0.95,0)+droll;
//    yaw=hang(yaw,0,0.92,0)+dyaw;
//    pitch=hang(pitch,0,0.999,0.01);
//    pos=pos+ori.qz*4;
//    ori.roll(roll/5.0);
//    ori.yaw(yaw/5.0);
//    pos=pos-ori.z()*4;
    framedone();
  } while (!key[KEY_SPACE] && !key[KEY_ESC]);
  savetimer();
  allegro_exit();
  displayframespersecond();
}
예제 #3
0
파일: charlie1.c 프로젝트: 10crimes/code
void main() {
  allegrosetup(scrwid,scrhei);
  makepalette(&greypalette);
  mypalette(255,0,0,0);
  mypalette(0,0,0,0);
  mypalette(255,1,1,1);
  mypalette(128,0,0,0);
  for (int r=0;r<8;r++) {
  for (int g=0;g<8;g++) {
    int palc=r+g*8;
    mypalette(palc,(r==0?0:0.3+0.4*r/7.0),(g==0?0:0.1+0.2*g/7.0),(g==0?0:0.3+0.5*g/7.0));
    }
      }
  //  randomise();
  V3d pos=V3d(0,0,0);
  V3d vel=V3d(0,0,0);
  V3d acc=V3d(0,0,0);
  Ori ori;
  float droll=0;
  float dyaw=0;
  float roll=0;
  float yaw=0;
  float pitch=0;
  int frame=0;
  starttimer();
  do {
    frame++;
    float pd=2.0+1.8*sin(2*pi*frame/1000.0);
    PPsetup(scrwid,scrhei,pd);
    left.clear(0);
    right.clear(0);
//    b.fadeby(16);
    V3d off=V3d(mymod(pos.x,gjump),mymod(pos.y,gjump),mymod(pos.z,gjump));
    int ioff=-mydiv(pos.x,gjump);
    int joff=-mydiv(pos.y,gjump);
    int koff=-mydiv(pos.z,gjump);
    ori.quickorisetup();
    // Need to find largest axis, and do loops with that one outside
    int ks=mysgn(ori.qz.z);
    int js=-mysgn(ori.qz.y);
    int is=-mysgn(ori.qz.x);
    for (int k=ks*gridsize;k!=-ks*gridsize;k=k-ks*gjump)
      for (int i=-is*gridsize;i!=is*gridsize;i=i+is*gjump)
        for (int j=-js*gridsize;j!=js*gridsize;j=j+js*gjump) {
          int x,y;
          V3d cen=V3d(i,j,k)-off;
          cen=V3d::qorientate(cen,ori);
          int c=7-chop(7*(cen.z+pd+1)/(gridsize+2),0,7);
          plotsphere(cen,c);
        }
    for (int i=0;i<scrwid;i++) {
    for (int j=0;j<scrhei;j++) {
      b.bmp[j][i]=(left.bmp[j][i] | right.bmp[j][i]);
    }
    }
    b.writetoscreen();
    acc=hang(acc,V3d::origin,0.95,0.01);
    vel=hang(vel,ori.qz/10,0.94,0)+acc;
    pos=pos+vel;
    droll=hang(droll,0,0.9,0.01);
    dyaw=hang(dyaw,0,0.95,0.01);
    roll=hang(roll,0,0.95,0)+droll;
    yaw=hang(yaw,0,0.92,0)+dyaw;
    pitch=hang(pitch,0,0.999,0.01);
    pos=pos+ori.qz*4;
    ori.roll(roll/5.0);
    ori.yaw(yaw/5.0);
    pos=pos-ori.z()*4;
    framedone();
  } while (!key[KEY_SPACE] && !key[KEY_ESC]);
  savetimer();
  allegro_exit();
  displayframespersecond();
}
예제 #4
0
파일: last.c 프로젝트: 10crimes/code
void main() {
  allegrosetup(scrwid,scrhei);
  makepalette(&greypalette);
  mypalette(255,0,0,0);
  mypalette(0,0,0,0);
  mypalette(255,1,1,1);
  mypalette(128,0,0,0);
  randomise();
  for (int i=0;i<=15;i++) {
    waves+Wave();
    // waves.num(i).display();
  }
  for (int r=0;r<16;r++) {
    for (int g=0;g<16;g++) {
      int palc=r+g*16;
      mypalette(palc,(r==0?0:brightness+0.2+change*0.5*r/15.0),(g==0?0:brightness+change*0.1+0.2*g/15.0),(g==0?0:brightness+change*0.2+0.6*g/15.0));
      // Groovy colours mypalette(palc,(r==0?0:0.1+0.6*r/15.0),(g==0?0:0.1+0.2*g/15.0),(g==0?0:0.1+0.7*g/15.0));
      // Good colours: mypalette(palc,(r==0?0:0.3+0.4*r/15.0),(g==0?0:0.1+0.2*g/15.0),(g==0?0:0.3+0.5*g/15.0));
    }
  }
  V3d vel=V3d(0,0,0);
  V3d acc=V3d(0,0,0);
  Ori ori;
  float droll=0;
  float dyaw=0;
  float dpitch=0;
  int frame=0;
  List<V3d> particles=List<V3d>(gridsize*gridsize*gridsize);
  /* for (int i=1;i<gridsize*gridsize*gridsize;i++) {
       particles+gridsize*V3d(floatrnd(-1,1),floatrnd(-1,1),floatrnd(-1,1));
     }*/
  int ps=1;
  float rad=0;
  for (float thru=0;thru<1.0;thru+=0.0016) {
    V3d here=getpos(thru);
    V3d forward=getpos(thru+0.00001)-here;
    V3d up=V3d::normcross(V3d::crazy,forward);
    V3d right=V3d::normcross(forward,up);
    for (int i=0;i<ps;i++) {
      float t=2*pi*(float)i/(float)ps;
      float s=sin(t);
      float c=cos(t);
      particles+(here+rad*(s*up+c*right));
    }
    // v.print();
  }
  starttimer();
  float thru=0;
  float marker=0;
  V3d pos=getpos(marker);
  V3d *tail=new V3d[taillen];
  int tailpos=0;
  do {
    thru+=0.001;
    // V3d last=V3d(pos.x,pos.y,pos.z);
    // V3d pos=getpos(thru);
    // V3d next=getpos(thru+0.00001);
    // V3d newz=next-pos;
    // ori.forcez(newz);
    frame++;
    // float pd=1.6+1.3*sin(2*pi*frame/1000.0);
    float pd=2.0;
    PPsetup(scrwid,scrhei,pd);
    left.clear(0);
    right.clear(0);
    // b.fadeby(16);
    int ioff=-mydiv(pos.x,gjump);
    int joff=-mydiv(pos.y,gjump);
    int koff=-mydiv(pos.z,gjump);
    ori.quickorisetup();
    // Need to find largest axis, and do loops with that one outside
    int ks=mysgn(ori.qz.z);
    int js=-mysgn(ori.qz.y);
    int is=-mysgn(ori.qz.x);
    for (int i=1;i<=particles.len;i++) {
      int x,y;
      V3d p=particles.num(i);
      V3d cen=p-pos+0.0*ori.y;
      cen=V3d::disorientate(cen,ori);
      int c=15.0-chop(14.0*(cen.z+gridsize)/(float)(gridsize*2),0,14);
      // int c=7.0-chop(6.0*(i/particles.len),0,6);
      plotsphere(cen,c);
    }
    
    // Plot and move marker
    V3d m;
    for (int i=1;i<=15;i++) {
      m=V3d::disorientate(getpos(marker)-pos,ori);
      if (m.mod()<markerrange)
        marker+=0.0002;
    }
    
    float u=PPgetunitnoadd(m);
    bool plot=false;
    if (u) {
      int x,y;
      float rad=0.08*u;
      PPgetscrposnoadd(m,PPlefteye,&x,&y);
      if (left.inimage(x,y)) {
        plot=true;
        left.opencircle(x,y,rad,15);
      }
      PPgetscrposnoadd(m,PPrighteye,&x,&y);
      if (right.inimage(x,y)) {
        plot=true;
        right.opencircle(x,y,rad,15*16);
      }
    }
    if (!plot) {
      V2d v=scrwid*2*V2d(m.x,m.y).norm();
      if (abs(v.x)>scrwid/2) {
        float change=(float)scrwid/2.0/abs(v.x);
        v=change*v;
      }
      if (abs(v.y)>scrhei/2) {
        float change=(float)scrhei/2.0/abs(v.y);
        v=change*v;
      }
      v=v+V2d(scrwid/2,scrhei/2);
      left.opencircle(v,5,15);
      right.opencircle(v,5,15*16);
    }
    
    // Pull player towards marker
    // if (m.mod()>markerrange+.1) {
      V3d pulldir=getpos(marker)-pos;
      // vel=vel+pulldir*0.02;
      // float amount=(V3d::normdot(ori.z(),pulldir)+5.0)/6.0;
      float amount=chop(0.99-(m.mod()-markerrange)/5.0,0,1);
      V3d newz=ori.z()*amount+(1.0-amount)*pulldir;
      ori.forcez(newz);
      // vel=vel*amount;
      // 
    //}

    // Draw and update tail
    V3d last=(tail[tailpos]-pos).disorientate(ori);
    for (int k=1;k<taillen;k++) {
      int j=mymod(tailpos+k,taillen);
      V3d next=(tail[j]-pos).disorientate(ori);
      plotline(last,next,(float)k/(float)taillen);
      last=next;
    }

    if ((frame % 5)==0) {
    tail[tailpos]=pos-ori.qz;
    tailpos=mymod(tailpos+1,taillen);
    }
        
    // Or screens
    for (int i=0;i<scrwid;i++) {
      for (int j=0;j<scrhei;j++) {
        b.bmp[j][i]=(left.bmp[j][i] | right.bmp[j][i]);
      }
    }
    b.writetoscreen();
    // acc=hang(acc,V3d::origin,0.95,0.01);
    
    // Movement
    float angvel=turnability;
    if (key[KEY_LCONTROL])
      vel=vel+ori.z()*forcevel;
    else
      angvel=turnability*2.0;
    if (key[KEY_UP])
      dpitch=dpitch+angvel;
    if (key[KEY_DOWN])
      dpitch=dpitch-angvel;
    if (key[KEY_LEFT])
      if (key[KEY_ALT])
      droll=droll-angvel;
    else
    dyaw=dyaw-angvel;
    if (key[KEY_RIGHT])
      if (key[KEY_ALT])
      droll=droll+angvel;
    else
    dyaw=dyaw+angvel;
    vel=hang(vel,V3d::o,0.91,0);
    pos=pos+vel;
    droll=hang(droll,0,0.9,0);
    dyaw=hang(dyaw,0,0.9,0);
    dpitch=hang(dpitch,0,0.9,0);
    ori.roll(droll/5.0);
    ori.yaw(dyaw/5.0);
    ori.pitch(dpitch/5.0);
    
    framedone();
  } while (!key[KEY_SPACE] && !key[KEY_ESC]);
  savetimer();
  allegro_exit();
  displayframespersecond();
}
예제 #5
0
void UpdateThreadOld::doRun()
{
	init();

	if (m_bLoadLoginItems)
		loadLoginItems();

	boost::posix_time::ptime timer(boost::posix_time::second_clock::universal_time());
	boost::posix_time::ptime savetimer(boost::posix_time::second_clock::universal_time());

	//see where we are within the 10 min window
	uint32 offset = timer.time_of_day().seconds() + (timer.time_of_day().minutes()%6)*60;
	bool lastFailed = false;

	while (!isStopped())
	{
		boost::posix_time::ptime now(boost::posix_time::second_clock::universal_time());
		if (now >= savetimer)
		{
			m_pUser->getItemManager()->saveItems();
			m_pUser->getToolManager()->saveItems();

#ifdef WIN32
			m_pUser->getGameExplorerManager()->saveItems();
#endif

			savetimer = now;
			savetimer += boost::posix_time::seconds(SAVE_TIME);
		}

		if (now >= timer || m_bForcePoll)
		{
			timer = now;

			if (pollUpdates())
			{
				if (lastFailed || m_bForcePoll)
					timer -= boost::posix_time::seconds(offset);

				timer += boost::posix_time::minutes(UPDATE_TIME);
				lastFailed = false;
			}
			else
			{
				lastFailed = true;
				timer += boost::posix_time::minutes(1);
			}

			#ifdef NIX
				UTIL::LIN::updateXDGRuntimeStamps();
			#endif

			m_bForcePoll = false;
		}

		if (!isStopped())
		{
			uint32 saveSecs = (savetimer - now).seconds();
			uint32 pollSecs = (timer - now).seconds();

			if (saveSecs > pollSecs)
				m_WaitCond.wait(pollSecs+1);
			else
				m_WaitCond.wait(saveSecs+1);
		}
	}
}
예제 #6
0
파일: kips.c 프로젝트: 10crimes/code
void main() {
  setuptriglookup();

  allegrosetup(scrwid,scrhei);
  makepalette(&greypalette);
  mypalette(255,0,0,0);
  mypalette(0,0,0,0);
  mypalette(255,1,1,1);
  mypalette(128,0,0,0);
  for (int r=0;r<16;r++) {
    for (int g=0;g<16;g++) {
      int palc=r+g*16;
      mypalette(palc,(r==0?0:brightness+0.2+change*0.5*r/15.0),(g==0?0:brightness+change*0.1+0.2*g/15.0),(g==0?0:brightness+change*0.2+0.6*g/15.0));
      // Groovy colours mypalette(palc,(r==0?0:0.1+0.6*r/15.0),(g==0?0:0.1+0.2*g/15.0),(g==0?0:0.1+0.7*g/15.0));
      // Good colours: mypalette(palc,(r==0?0:0.3+0.4*r/15.0),(g==0?0:0.1+0.2*g/15.0),(g==0?0:0.3+0.5*g/15.0));
    }
  }

    float pd=2.5;
    PPsetup(scrwid,scrhei,pd);
  V3d vel=V3d(0,0,0);
  V3d acc=V3d(0,0,0);
  float droll=0;
  float dyaw=0;
  float dpitch=0;
  int frame=0;

  // Set up track
  randomise();
  for (int i=0;i<=15;i++) {
    waves+Wave();
    // waves.num(i).display();
  }

  for (float thru=0;thru<1.0;thru+=1.0/(float)numps) {
    V3d here=getpos(thru);
    V3d forward=getpos(thru+0.00001)-here;
    V3d up=V3d::normcross(V3d::crazy,forward);
    V3d right=V3d::normcross(forward,up);
    for (int i=0;i<tunnelps;i++) {
      float t=2*pi*(float)i/(float)tunnelps;
      float s=sin(t);
      float c=cos(t);
      V3d v=here+tunnelrad*(s*up+c*right);
      octree.add(v);
    }
  }

  for (int i=1;i<500;i++) {
    octree.add(8.0*V3d(floatrnd(-1,1),floatrnd(-1,1),floatrnd(-1,1)));
  }

  // Display track
  float t=0;
  do {
    t=t+0.03;
    V3d from=V3d::rotate(6.0*V3d::k,V3d::j,t);
    ori.forcez(from.neg());
    pos=from;
    plotscene();
    writescreen();
  } while (!key[KEY_SPACE]);
  do {
  } while (key[KEY_SPACE]);

  // Race
  starttimer();
  float thru=0;
  float marker=0;
  pos=getpos(marker);
  V3d *tail=new V3d[taillen];
  int tailpos=0;
  do {
    thru+=0.001;
    // V3d last=V3d(pos.x,pos.y,pos.z);
    // V3d pos=getpos(thru);
    // V3d next=getpos(thru+0.00001);
    // V3d newz=next-pos;
    // ori.forcez(newz);
    frame++;
    // float pd=1.6+1.3*sin(2*pi*frame/1000.0);
    
    plotscene();
    
    // Plot and move marker
    V3d m;
    for (int i=1;i<=15;i++) {
      m=V3d::disorientate(getpos(marker)-pos,ori);
      if (m.mod()<markerrange)
        marker+=0.0002;
    }
    
    float u=PPgetunitnoadd(m);
    bool plot=false;
    if (u) {
      int x,y;
      float rad=0.12*u;
      if (PPgetscrposnoadd(m,PPlefteye,&x,&y))
      if (left.inimage(x,y)) {
        plot=true;
        left.opencircle(x,y,rad,15);
        left.opencircle(x,y,rad/2,15);
      }
      if (PPgetscrposnoadd(m,PPrighteye,&x,&y))
      if (right.inimage(x,y)) {
        plot=true;
        right.opencircle(x,y,rad,15*16);
        right.opencircle(x,y,rad/2,15*16);
      }
    }
    if (!plot) {
      V2d v=scrwid*2*V2d(m.x,m.y).norm();
      if (abs(v.x)>scrwid/2) {
        float change=(float)scrwid/2.0/abs(v.x);
        v=change*v;
      }
      if (abs(v.y)>scrhei/2) {
        float change=(float)scrhei/2.0/abs(v.y);
        v=change*v;
      }
      v=v+V2d(scrwid/2,scrhei/2);
      left.opencircle(v,5,15);
      right.opencircle(v,5,15*16);
    }
    
    // Pull player towards marker
    // if (m.mod()>markerrange+.1) {
      V3d pulldir=getpos(marker)-pos;
      // vel=vel+pulldir*0.02;
      // float amount=(V3d::normdot(ori.z(),pulldir)+5.0)/6.0;
      float amount=chop(0.99-(m.mod()-markerrange)/5.0,0,1);
      V3d newz=ori.z()*amount+(1.0-amount)*pulldir;
      ori.forcez(newz);
      // vel=vel*amount;
      // 
      // 
//    }
    
    // Draw and update tail
    V3d last=(tail[tailpos]-pos).disorientate(ori);
    for (int k=1;k<taillen;k++) {
      int j=mymod(tailpos+k,taillen);
      V3d next=(tail[j]-pos).disorientate(ori);
      plotline(last,next,(float)k/(float)taillen);
      last=next;
    }
    
    if ((frame % 2)==0) {
      tail[tailpos]=pos-ori.qz;
      tailpos=mymod(tailpos+1,taillen);
    }
    
  writescreen();
    
    // acc=hang(acc,V3d::origin,0.95,0.01);
    // Movement
    float angvel=turnability;
    if (key[KEY_LCONTROL])
      vel=vel+ori.z()*forcevel;
    else
    angvel=turnability*2.0;
    if (key[KEY_DOWN])
      dpitch=dpitch+angvel;
    if (key[KEY_UP])
      dpitch=dpitch-angvel;
    if (key[KEY_LEFT])
      if (key[KEY_ALT])
      droll=droll-angvel;
    else
    dyaw=dyaw-angvel;
    if (key[KEY_RIGHT])
      if (key[KEY_ALT])
      droll=droll+angvel;
    else
    dyaw=dyaw+angvel;
    vel=hang(vel,V3d::o,0.92,0);
    pos=pos+vel;
    droll=hang(droll,0,0.9,0);
    dyaw=hang(dyaw,0,0.9,0);
    dpitch=hang(dpitch,0,0.9,0);
    ori.roll(droll/5.0);
    ori.yaw(dyaw/5.0);
    ori.pitch(dpitch/5.0);
    
    framedone();
  } while (!key[KEY_SPACE] && !key[KEY_ESC]);
  savetimer();
  allegro_exit();
  displayframespersecond();
}
예제 #7
0
void main() {
  allegrosetup(scrwid,scrhei);
  makepalette(&greypalette);
  mypalette(255,0,0,0);
  randomise();
  V3d pos=V3d(0,0,0);
  V3d vel=V3d(0,0,0);
  V3d acc=V3d(0,0,0);
  Ori ori;
  float droll=0;
  float dyaw=0;
  float roll=0;
  float yaw=0;
  float pitch=0;
  for (int i=1;i<1000;i++) {
    acc=hang(acc,V3d::origin,0.92,0.01);
    vel=hang(vel,ori.qz/5,0.99,0)+acc;
    pos=pos+vel;
    droll=hang(droll,0,0.9,0.01);
    dyaw=hang(dyaw,0,0.95,0.01);
    roll=hang(roll,0,0.95,0)+droll;
    yaw=hang(yaw,0,0.92,0)+dyaw;
    pitch=hang(pitch,0,0.999,0.01);
    pos=pos+ori.qz*4;
    ori.roll(roll/5.0);
    ori.yaw(yaw/5.0);
    pos=pos-ori.z()*4;
  }
  JBmp b=JBmp(scrwid,scrhei);
  int frame=0;
  starttimer();
  do {
    frame++;
    float pd=2.0-1.5*cos(2*pi*frame/200.0);
    PPsetup(scrwid,scrhei,pd);
    b.clear(255);
//    b.fadeby(16);
    V3d off=V3d(mymod(pos.x,gjump),mymod(pos.y,gjump),mymod(pos.z,gjump));
    int ioff=-mydiv(pos.x,gjump);
    int joff=-mydiv(pos.y,gjump);
    int koff=-mydiv(pos.z,gjump);
    ori.quickorisetup();
    // Need to find largest axis, and do loops with that one outside
    int ks=mysgn(ori.qz.z);
    int js=-mysgn(ori.qz.y);
    int is=-mysgn(ori.qz.x);
    for (int k=ks*gridsize;k!=-ks*gridsize;k=k-ks*gjump)
      for (int i=-is*gridsize;i!=is*gridsize;i=i+is*gjump)
        for (int j=-js*gridsize;j!=js*gridsize;j=j+js*gjump) {
          int x,y;
          V3d cen=V3d(i,j,k)-off;
          cen=V3d::qorientate(cen,ori);
          if (PPgetscrpos(cen,&x,&y)) {
            int c=255-ucharchop(255*(cen.z+pd+1)/(gridsize+2));
            c=quantiseto(64,c+63);
            b.filledcircle(x,y,0.1*PPgetunit(cen),c);
          }
        }
    b.writetoscreen();
    b.saveframe();
    acc=hang(acc,V3d::origin,0.92,0.01);
    vel=hang(vel,ori.qz/5,0.99,0)+acc;
    pos=pos+vel;
    droll=hang(droll,0,0.9,0.01);
    dyaw=hang(dyaw,0,0.95,0.01);
    roll=hang(roll,0,0.95,0)+droll;
    yaw=hang(yaw,0,0.92,0)+dyaw;
    pitch=hang(pitch,0,0.999,0.01);
    pos=pos+ori.qz*4;
    ori.roll(roll/5.0);
    ori.yaw(yaw/5.0);
    pos=pos-ori.z()*4;
    framedone();
  } while (!key[KEY_SPACE] && !key[KEY_ESC]);
  savetimer();
  allegro_exit();
  displayframespersecond();
}
예제 #8
0
파일: gravity.c 프로젝트: 10crimes/code
void main() {
  allegrosetup(scrwid,scrhei);
  makepalette(&greypalette);
  mypalette(255,0,0,0);
  mypalette(0,0,0,0);
  mypalette(255,1,1,1);
  mypalette(128,0,0,0);
  randomise();
  for (int i=0;i<=10;i++) {
    waves+Wave();
    //waves.num(i).display();
  }
  for (int r=0;r<8;r++) {
  for (int g=0;g<8;g++) {
    int palc=r+g*8;
    mypalette(palc,(r==0?0:0.2+0.5*r/7.0),(g==0?0:0.1+0.2*g/7.0),(g==0?0:0.2+0.6*g/7.0));
    // Groovy colours mypalette(palc,(r==0?0:0.1+0.6*r/7.0),(g==0?0:0.1+0.2*g/7.0),(g==0?0:0.1+0.7*g/7.0));
    // Good colours: mypalette(palc,(r==0?0:0.3+0.4*r/7.0),(g==0?0:0.1+0.2*g/7.0),(g==0?0:0.3+0.5*g/7.0));
  }
  }
  V3d vel=V3d(0,0,0);
  V3d acc=V3d(0,0,0);
  Ori ori;
  float droll=0;
  float dyaw=0;
  float dpitch=0;
  int frame=0;
  List<V3d> particles=List<V3d>(gridsize*gridsize*gridsize);
/*  for (int i=1;i<gridsize*gridsize*gridsize;i++) {
    particles+gridsize*V3d(floatrnd(-1,1),floatrnd(-1,1),floatrnd(-1,1));
  }*/
  int ps=1;
  float rad=0;
  for (float thru=0;thru<1.0;thru+=0.002) {
    V3d here=getpos(thru);
    V3d forward=getpos(thru+0.00001)-here;
    V3d up=V3d::normcross(V3d::crazy,forward);
    V3d right=V3d::normcross(forward,up);
    for (int i=0;i<ps;i++) {
      float t=2*pi*(float)i/(float)ps;
      float s=sin(t);
      float c=cos(t);
      particles+(here+rad*(s*up+c*right));
    }
    //v.print();
  }
  starttimer();
  float thru=0;
  V3d pos=getpos(thru);
  do {
    thru+=0.001;
//    V3d last=V3d(pos.x,pos.y,pos.z);
//    V3d pos=getpos(thru);
//    V3d next=getpos(thru+0.00001);
//    V3d newz=next-pos;
//    ori.forcez(newz);
    frame++;
//    float pd=1.6+1.3*sin(2*pi*frame/1000.0);
    float pd=2.0;
    PPsetup(scrwid,scrhei,pd);
    left.clear(0);
    right.clear(0);
//    b.fadeby(16);
    int ioff=-mydiv(pos.x,gjump);
    int joff=-mydiv(pos.y,gjump);
    int koff=-mydiv(pos.z,gjump);
    ori.quickorisetup();
    // Need to find largest axis, and do loops with that one outside
    int ks=mysgn(ori.qz.z);
    int js=-mysgn(ori.qz.y);
    int is=-mysgn(ori.qz.x);
    float maxdist=100000;
    int maxp;
    for (int i=1;i<=particles.len;i++) {
          int x,y;
          V3d p=particles.num(i);
          V3d cen=p-pos+0.0*ori.y;
          if (cen.mod()<maxdist) {
            maxdist=cen.mod();
            maxp=i;
          }
          cen=V3d::disorientate(cen,ori);
          int c=7.0-chop(6.0*(cen.z+gridsize)/(float)(gridsize*2),0,6);
//          int c=7.0-chop(6.0*(i/particles.len),0,6);
          plotsphere(cen,c);
        }
    plotline(V3d(-0.1,0,0),V3d(0,0,0.5));
    plotline(V3d(0.1,0,0),V3d(0,0,0.5));
    plotline(V3d(0,-0.1,0),V3d(0,0,0.5));
    plotline(V3d(0,0.1,0),V3d(0,0,0.5));

    for (int i=0;i<scrwid;i++) {
    for (int j=0;j<scrhei;j++) {
      b.bmp[j][i]=(left.bmp[j][i] | right.bmp[j][i]);
    }
    }
    // Simple crosshair
//    b.hline(scrwid/2-10,scrhei/2,scrwid/2+10,255);
//    b.vline(scrwid/2,scrhei/2-10,scrhei/2+10,255);
    b.writetoscreen();
//    acc=hang(acc,V3d::origin,0.95,0.01);

    if (key[KEY_UP])
      dpitch=dpitch+angvel;
    if (key[KEY_DOWN])
      dpitch=dpitch-angvel;
    if (key[KEY_LEFT])
      if (key[KEY_ALT])
        droll=droll-angvel;
      else
        dyaw=dyaw-angvel;
    if (key[KEY_RIGHT])
      if (key[KEY_ALT])
        droll=droll+angvel;
      else
        dyaw=dyaw+angvel;
    if (key[KEY_LCONTROL])
      vel=vel+ori.z()*forcevel;

    V3d pulldir=particles.num(maxp)-pos;

    vel=hang(vel,V3d::o,0.98,0)+pulldir*0.02;
//    pos=hang(pos,particles.num(maxp),0.9,0)+vel;
    pos=pos+vel;

    droll=hang(droll,0,0.9,0);
    dyaw=hang(dyaw,0,0.9,0);
    dpitch=hang(dpitch,0,0.9,0);

    ori.roll(droll/5.0);
    ori.yaw(dyaw/5.0);
    ori.pitch(dpitch/5.0);

    V3d at=particles.num(mymod2(maxp+10,1,particles.len+1))-pos;

    V3d newz=ori.z()*.99+.01*at;

    ori.forcez(newz);

    framedone();
  } while (!key[KEY_SPACE] && !key[KEY_ESC]);
  savetimer();
  allegro_exit();
  displayframespersecond();
}