Psp2Ui::Psp2Ui(int width, int height) : BaseUi() { starttick = sceKernelGetProcessTimeWide() / 1000; frame = 0; zoom_state = 0; in_use_shader = 0; touch_x_start = -1; trigger_state = false; set_shader = true; vita2d_init(); vita2d_set_vblank_wait(0); shaders[0] = vita2d_create_shader((SceGxmProgram*) opaque_v, (SceGxmProgram*) texture_f); shaders[1] = vita2d_create_shader((SceGxmProgram*) sharp_bilinear_v, (SceGxmProgram*) sharp_bilinear_f); shaders[2] = vita2d_create_shader((SceGxmProgram*) lcd3x_v, (SceGxmProgram*) lcd3x_f); shaders[3] = vita2d_create_shader((SceGxmProgram*) xbr_2x_fast_v, (SceGxmProgram*) xbr_2x_fast_f); gpu_texture = vita2d_create_empty_texture_format( width, height, SCE_GXM_TEXTURE_FORMAT_A8B8G8R8); vita2d_texture_set_alloc_memblock_type(SCE_KERNEL_MEMBLOCK_TYPE_USER_RW); current_display_mode.width = width; current_display_mode.height = height; current_display_mode.bpp = 32; const DynamicFormat format( 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000, PF::Alpha); main_texture = vita2d_create_empty_texture_format( width, height, SCE_GXM_TEXTURE_FORMAT_A8B8G8R8); next_texture = vita2d_create_empty_texture_format( width, height, SCE_GXM_TEXTURE_FORMAT_A8B8G8R8); Bitmap::SetFormat(Bitmap::ChooseFormat(format)); main_surface = Bitmap::Create(vita2d_texture_get_datap(main_texture),width, height, vita2d_texture_get_stride(main_texture), format); #ifdef SUPPORT_AUDIO audio_.reset(new Psp2Audio()); #endif scePowerSetArmClockFrequency(444); scePowerSetBusClockFrequency(222); scePowerSetGpuClockFrequency(222); scePowerSetGpuXbarClockFrequency(222); sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG); sceTouchSetSamplingState(SCE_TOUCH_PORT_FRONT, SCE_TOUCH_SAMPLING_STATE_START); GPU_Mutex = sceKernelCreateSema("GPU Mutex", 0, 1, 1, NULL); GPU_Cleanup_Mutex = sceKernelCreateSema("GPU Cleanup Mutex", 0, 1, 1, NULL); GPU_Thread = sceKernelCreateThread("GPU Thread", &renderThread, 0x10000100, 0x10000, 0, 0, NULL); sceKernelStartThread(GPU_Thread, sizeof(GPU_Thread), &GPU_Thread); }
static int lua_setReg(lua_State *L) { if (lua_gettop(L) != 0) return luaL_error(L, "no arguments expected."); if (scePowerGetCpuClockFrequencyInt() != 222){ scePowerSetCpuClockFrequency(222); scePowerSetBusClockFrequency(111); } return 0; }
void cpu_clock_set_minimum() { //if (current_speed.cpu<120) current_speed.cpu=120; //if (current_speed.ram<222) current_speed.ram=222; //if (current_speed.bus<60) current_speed.bus=60; if ( current_speed.cpu > 222 ) scePowerSetClockFrequency(current_speed.cpu, current_speed.ram, current_speed.bus); else { scePowerSetClockFrequency(222,222,111); scePowerSetCpuClockFrequency(current_speed.cpu); scePowerSetBusClockFrequency(current_speed.bus); } }
//add by cooleyes 2006/12/19 void cpu_clock_set_cpu_speed( int cpu ) { if ( cpu >= 333 ) { current_speed.cpu = 333; current_speed.ram = 333; current_speed.bus = 166; } else if ( cpu >= 266 ) { current_speed.cpu = 266; current_speed.ram = 266; current_speed.bus = 133; } else if ( cpu >= 222 ) { current_speed.cpu = 222; current_speed.ram = 222; current_speed.bus = 111; } else if ( cpu >= 133 ) { current_speed.cpu = 133; current_speed.ram = 222; current_speed.bus = 66; } else if ( cpu >= 120 ){ current_speed.cpu = 120; current_speed.ram = 222; current_speed.bus = 60; } else { current_speed.cpu = 66; current_speed.ram = 222; current_speed.bus = 33; } if ( current_speed.cpu > 222 ) scePowerSetClockFrequency(current_speed.cpu, current_speed.ram, current_speed.bus); else { scePowerSetClockFrequency(222,222,111); scePowerSetCpuClockFrequency(current_speed.cpu); scePowerSetBusClockFrequency(current_speed.bus); } }
int ReadSettings(ONScripterLabel *pOns, const char *file) { FILE *fp; char key[256]; char value[256]; int rt; //FILE *fp2; #if defined(PSP) int value_int; putenv("SDL_ASPECT_RATIO=4:3"); #endif fp = fopen(file,"rt"); //fp2 = fopen("setting.log","wb"); if (!fp) return -1; while (!feof(fp)) { rt = fscanf(fp, "%[^=\n]=%[^=\n]\n", key, value); if (rt==0 || rt==EOF) break; //fprintf(fp2, "KEY=%s, VALUE=%s\n", key, value); if (!stricmp(key, "FONT")) { pOns->setFontFile(value); } else if (!stricmp(key, "registry")) { pOns->setRegistryFile(value); } else if (!stricmp(key, "dll")) { pOns->setDLLFile(value); } else if (!stricmp(key, "root")) { pOns->setArchivePath(value); } else if (!stricmp(key, "fullscreen")) { if (!stricmp(value, "yes")) pOns->setFullscreenMode(); else if (!stricmp(value, "no")) pOns->setWindowMode(); } #if defined(PSP) if (!stricmp(key, "RESOLUTION")) { value_int = atoi(value); if (value_int > 0 && value_int <= 360) os_screen_width=value_int; } else if (!stricmp(key, "SCREENSIZE")) { if (!stricmp(value,"NORMAL")) { putenv("SDL_ASPECT_RATIO=4:3"); } else if (!stricmp(value,"FULL")) { putenv("SDL_ASPECT_RATIO="); } } else if (!stricmp(key, "CPUCLOCK")) { value_int = atoi(value); if (value_int > 0 && value_int <= 333) scePowerSetCpuClockFrequency(value_int); } else if (!stricmp(key, "BUSCLOCK")) { value_int = atoi(value); if (value_int > 0 && value_int <= 167) scePowerSetBusClockFrequency(value_int); } else if (!stricmp(key, "LMB_ONCE")) { MapButton(SDLK_SPACE, value); } else if (!stricmp(key, "LMB")) { MapButton(SDLK_RETURN, value); } else if (!stricmp(key, "RMB")) { MapButton(SDLK_ESCAPE, value); } else if (!stricmp(key, "CURSOR_PREV")) { MapButton(SDLK_UP ,value); } else if (!stricmp(key, "CURSOR_NEXT")) { MapButton(SDLK_DOWN, value); } else if (!stricmp(key, "SKIP")) { MapButton(SDLK_s, value); } else if (!stricmp(key, "PAGEFLIP")) { MapButton(SDLK_o, value); } else if (!stricmp(key, "MEM_UP")) { MapButton(SDLK_LEFT, value); } else if (!stricmp(key, "MEM_DOWN")) { MapButton(SDLK_RIGHT, value); } else if (!stricmp(key, "SKIPMODE")) { MapButton(SDLK_s, value); } else if (!stricmp(key, "AUTOMODE")) { MapButton(SDLK_a, value); } else if (!stricmp(key, "SPEED")) { MapButton(SDLK_0, value); } else if (!stricmp(key, "NONE")) { MapButton(SDLK_UNKNOWN, value); } #endif } fclose(fp); //fclose(fp2); return 0; }
void PSPFin() { scePowerSetCpuClockFrequency(psp_org_cpu_clock); scePowerSetBusClockFrequency(psp_org_bus_clock); }