/* * Send auth failed message from server to client. */ void send_auth_failed(struct context *c, const char *client_reason) { struct gc_arena gc = gc_new(); static const char auth_failed[] = "AUTH_FAILED"; size_t len; schedule_exit(c, c->options.scheduled_exit_interval, SIGTERM); len = (client_reason ? strlen(client_reason)+1 : 0) + sizeof(auth_failed); if (len > PUSH_BUNDLE_SIZE) { len = PUSH_BUNDLE_SIZE; } { struct buffer buf = alloc_buf_gc(len, &gc); buf_printf(&buf, auth_failed); if (client_reason) { buf_printf(&buf, ",%s", client_reason); } send_control_channel_string(c, BSTR(&buf), D_PUSH); } gc_free(&gc); }
void main_loop(int icmp_sock, __u8 *packet, int packlen) { char addrbuf[128]; char ans_data[4096]; struct iovec iov; struct msghdr msg; struct cmsghdr *c; int cc; int next; int polling; iov.iov_base = (char *)packet; for (;;) { /* Check exit conditions. */ if (exiting) break; if (npackets && nreceived + nerrors >= npackets) break; if (deadline && nerrors) break; /* Check for and do special actions. */ if (status_snapshot) status(); /* Send probes scheduled to this time. */ do { next = pinger(); next = schedule_exit(next); } while (next <= 0); /* "next" is time to send next probe, if positive. * If next<=0 send now or as soon as possible. */ /* Technical part. Looks wicked. Could be dropped, * if everyone used the newest kernel. :-) * Its purpose is: * 1. Provide intervals less than resolution of scheduler. * Solution: spinning. * 2. Avoid use of poll(), when recvmsg() can provide * timed waiting (SO_RCVTIMEO). */ polling = 0; if ((options & (F_ADAPTIVE|F_FLOOD_POLL)) || next<SCHINT(interval)) { int recv_expected = in_flight(); /* If we are here, recvmsg() is unable to wait for * required timeout. */ if (1000 % HZ == 0 ? next <= 1000 / HZ : (next < INT_MAX / HZ && next * HZ <= 1000)) { /* Very short timeout... So, if we wait for * something, we sleep for MININTERVAL. * Otherwise, spin! */ if (recv_expected) { next = MININTERVAL; } else { next = 0; /* When spinning, no reasons to poll. * Use nonblocking recvmsg() instead. */ polling = MSG_DONTWAIT; /* But yield yet. */ sched_yield(); } } if (!polling && ((options & (F_ADAPTIVE|F_FLOOD_POLL)) || interval)) { struct pollfd pset; pset.fd = icmp_sock; pset.events = POLLIN|POLLERR; pset.revents = 0; if (poll(&pset, 1, next) < 1 || !(pset.revents&(POLLIN|POLLERR))) continue; polling = MSG_DONTWAIT; } } for (;;) { struct timeval *recv_timep = NULL; struct timeval recv_time; int not_ours = 0; /* Raw socket can receive messages * destined to other running pings. */ iov.iov_len = packlen; memset(&msg, 0, sizeof(msg)); msg.msg_name = addrbuf; msg.msg_namelen = sizeof(addrbuf); msg.msg_iov = &iov; msg.msg_iovlen = 1; msg.msg_control = ans_data; msg.msg_controllen = sizeof(ans_data); cc = recvmsg(icmp_sock, &msg, polling); polling = MSG_DONTWAIT; if (cc < 0) { if (errno == EAGAIN || errno == EINTR) break; if (!receive_error_msg()) { if (errno) { perror("ping: recvmsg"); break; } not_ours = 1; } } else { #ifdef SO_TIMESTAMP for (c = CMSG_FIRSTHDR(&msg); c; c = CMSG_NXTHDR(&msg, c)) { if (c->cmsg_level != SOL_SOCKET || c->cmsg_type != SO_TIMESTAMP) continue; if (c->cmsg_len < CMSG_LEN(sizeof(struct timeval))) continue; recv_timep = (struct timeval*)CMSG_DATA(c); } #endif if ((options&F_LATENCY) || recv_timep == NULL) { if ((options&F_LATENCY) || ioctl(icmp_sock, SIOCGSTAMP, &recv_time)) gettimeofday(&recv_time, NULL); recv_timep = &recv_time; } not_ours = parse_reply(&msg, cc, addrbuf, recv_timep); } /* See? ... someone runs another ping on this host. */ if (not_ours && !using_ping_socket) install_filter(); /* If nothing is in flight, "break" returns us to pinger. */ if (in_flight() == 0) break; /* Otherwise, try to recvmsg() again. recvmsg() * is nonblocking after the first iteration, so that * if nothing is queued, it will receive EAGAIN * and return to pinger. */ } } finish(); }
/* * Send restart message from server to client. */ void send_restart(struct context *c, const char *kill_msg) { schedule_exit(c, c->options.scheduled_exit_interval, SIGTERM); send_control_channel_string(c, kill_msg ? kill_msg : "RESTART", D_PUSH); }
/* * Send auth failed message from server to client. */ void send_auth_failed (struct context *c) { schedule_exit (c, c->options.scheduled_exit_interval); send_control_channel_string (c, "AUTH_FAILED", D_PUSH); }