// //////////////////////////////////////////////////////////////////////////// // //////////////////////////////////////////////////////////////////////////// // Called once on program startup. // bool systemInitialise(void) { if (!widgInitialise()) { return false; } buildMapList(); // Initialize render engine if (!pie_Initialise()) { debug(LOG_ERROR, "Unable to initialise renderer"); return false; } if (!audio_Init(droidAudioTrackStopped, war_getSoundEnabled())) { debug(LOG_SOUND, "Continuing without audio"); } if (war_getSoundEnabled() && war_GetMusicEnabled()) { cdAudio_Open(UserMusicPath); } else { debug(LOG_SOUND, "Music disabled"); } if (!dataInitLoadFuncs()) // Pass all the data loading functions to the framework library { return false; } if (!fpathInitialise()) { return false; } // Initialize the iVis text rendering module iV_TextInit(); // Fix badly named OpenGL functions. Must be done after iV_TextInit, to avoid the renames being clobbered by an extra glewInit() call. screen_EnableMissingFunctions(); pie_InitRadar(); iV_Reset(); // Reset the IV library. readAIs(); return true; }
/* Initialise the double buffered display */ bool screenInitialise() { GLint glMaxTUs; GLenum err; glErrors(); err = glewInit(); if (GLEW_OK != err) { debug(LOG_FATAL, "Error: %s", glewGetErrorString(err)); exit(1); } /* Dump general information about OpenGL implementation to the console and the dump file */ ssprintf(opengl.vendor, "OpenGL Vendor: %s", glGetString(GL_VENDOR)); addDumpInfo(opengl.vendor); debug(LOG_3D, "%s", opengl.vendor); ssprintf(opengl.renderer, "OpenGL Renderer: %s", glGetString(GL_RENDERER)); addDumpInfo(opengl.renderer); debug(LOG_3D, "%s", opengl.renderer); ssprintf(opengl.version, "OpenGL Version: %s", glGetString(GL_VERSION)); addDumpInfo(opengl.version); debug(LOG_3D, "%s", opengl.version); ssprintf(opengl.GLEWversion, "GLEW Version: %s", glewGetString(GLEW_VERSION)); addDumpInfo(opengl.GLEWversion); debug(LOG_3D, "%s", opengl.GLEWversion); GLubyte const *extensionsBegin = glGetString(GL_EXTENSIONS); GLubyte const *extensionsEnd = extensionsBegin + strlen((char const *)extensionsBegin); std::vector<std::string> glExtensions; for (GLubyte const *i = extensionsBegin; i < extensionsEnd; ) { GLubyte const *j = std::find(i, extensionsEnd, ' '); glExtensions.push_back(std::string(i, j)); i = j + 1; } /* Dump extended information about OpenGL implementation to the console */ std::string line; for (unsigned n = 0; n < glExtensions.size(); ++n) { std::string word = " "; word += glExtensions[n]; if (n + 1 != glExtensions.size()) { word += ','; } if (line.size() + word.size() > 160) { debug(LOG_3D, "OpenGL Extensions:%s", line.c_str()); line.clear(); } line += word; } debug(LOG_3D, "OpenGL Extensions:%s", line.c_str()); debug(LOG_3D, "Notable OpenGL features:"); debug(LOG_3D, " * OpenGL 1.2 %s supported!", GLEW_VERSION_1_2 ? "is" : "is NOT"); debug(LOG_3D, " * OpenGL 1.3 %s supported!", GLEW_VERSION_1_3 ? "is" : "is NOT"); debug(LOG_3D, " * OpenGL 1.4 %s supported!", GLEW_VERSION_1_4 ? "is" : "is NOT"); debug(LOG_3D, " * OpenGL 1.5 %s supported!", GLEW_VERSION_1_5 ? "is" : "is NOT"); debug(LOG_3D, " * OpenGL 2.0 %s supported!", GLEW_VERSION_2_0 ? "is" : "is NOT"); debug(LOG_3D, " * OpenGL 2.1 %s supported!", GLEW_VERSION_2_1 ? "is" : "is NOT"); debug(LOG_3D, " * OpenGL 3.0 %s supported!", GLEW_VERSION_3_0 ? "is" : "is NOT"); debug(LOG_3D, " * Texture compression %s supported.", GLEW_ARB_texture_compression ? "is" : "is NOT"); debug(LOG_3D, " * Two side stencil %s supported.", GLEW_EXT_stencil_two_side ? "is" : "is NOT"); debug(LOG_3D, " * ATI separate stencil is%s supported.", GLEW_ATI_separate_stencil ? "" : " NOT"); debug(LOG_3D, " * Stencil wrap %s supported.", GLEW_EXT_stencil_wrap ? "is" : "is NOT"); debug(LOG_3D, " * Anisotropic filtering %s supported.", GLEW_EXT_texture_filter_anisotropic ? "is" : "is NOT"); debug(LOG_3D, " * Rectangular texture %s supported.", GLEW_ARB_texture_rectangle ? "is" : "is NOT"); debug(LOG_3D, " * FrameBuffer Object (FBO) %s supported.", GLEW_EXT_framebuffer_object ? "is" : "is NOT"); debug(LOG_3D, " * ARB Vertex Buffer Object (VBO) %s supported.", GLEW_ARB_vertex_buffer_object ? "is" : "is NOT"); debug(LOG_3D, " * NPOT %s supported.", GLEW_ARB_texture_non_power_of_two ? "is" : "is NOT"); debug(LOG_3D, " * texture cube_map %s supported.", GLEW_ARB_texture_cube_map ? "is" : "is NOT"); glGetIntegerv(GL_MAX_TEXTURE_UNITS, &glMaxTUs); debug(LOG_3D, " * Total number of Texture Units (TUs) supported is %d.", (int) glMaxTUs); debug(LOG_3D, " * GL_ARB_timer_query %s supported!", GLEW_ARB_timer_query ? "is" : "is NOT"); screenWidth = MAX(screenWidth, 640); screenHeight = MAX(screenHeight, 480); std::pair<int, int> glslVersion(0, 0); if (GLEW_ARB_shading_language_100 && GLEW_ARB_shader_objects) { sscanf((char const *)glGetString(GL_SHADING_LANGUAGE_VERSION), "%d.%d", &glslVersion.first, &glslVersion.second); /* Dump information about OpenGL 2.0+ implementation to the console and the dump file */ GLint glMaxTIUs, glMaxTCs, glMaxTIUAs, glmaxSamples, glmaxSamplesbuf; debug(LOG_3D, " * OpenGL GLSL Version : %s", glGetString(GL_SHADING_LANGUAGE_VERSION)); ssprintf(opengl.GLSLversion, "OpenGL GLSL Version : %s", glGetString(GL_SHADING_LANGUAGE_VERSION)); addDumpInfo(opengl.GLSLversion); glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &glMaxTIUs); debug(LOG_3D, " * Total number of Texture Image Units (TIUs) supported is %d.", (int) glMaxTIUs); glGetIntegerv(GL_MAX_TEXTURE_COORDS, &glMaxTCs); debug(LOG_3D, " * Total number of Texture Coords (TCs) supported is %d.", (int) glMaxTCs); glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,&glMaxTIUAs); debug(LOG_3D, " * Total number of Texture Image Units ARB(TIUAs) supported is %d.", (int) glMaxTIUAs); glGetIntegerv(GL_SAMPLE_BUFFERS, &glmaxSamplesbuf); debug(LOG_3D, " * (current) Max Sample buffer is %d.", (int) glmaxSamplesbuf); glGetIntegerv(GL_SAMPLES, &glmaxSamples); debug(LOG_3D, " * (current) Max Sample level is %d.", (int) glmaxSamples); } bool haveARB_vertex_buffer_object = GLEW_ARB_vertex_buffer_object || GLEW_VERSION_1_5; bool canRunShaders = GLEW_VERSION_1_2 && haveARB_vertex_buffer_object && glslVersion >= std::make_pair(1, 20); // glGetString(GL_SHADING_LANGUAGE_VERSION) >= "1.20" screen_EnableMissingFunctions(); // We need to do this before pie_LoadShaders(), but the effect of this call will be undone later by iV_TextInit(), so we will need to call it again. if (!canRunShaders || !pie_LoadShaders()) { writeGameInfo("WZdebuginfo.txt"); debug(LOG_FATAL, _("OpenGL GLSL shader version 1.20 is not supported by your system. The game requires this. Please upgrade your graphics drivers/hardware, if possible.")); exit(1); } glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); pie_Skybox_Init(); // Generate backdrop render backdropGfx = new GFX(GFX_TEXTURE, GL_TRIANGLE_STRIP, 2); if (GLEW_ARB_timer_query) { glGenQueries(PERF_COUNT, perfpos); } glErrors(); return true; }