void iphone_main(int argc, char *argv[]) { //OSystem_IPHONE::migrateApp(); FILE *newfp = fopen("/var/mobile/.scummvm.log", "a"); if (newfp != NULL) { fclose(stdout); fclose(stderr); *stdout = *newfp; *stderr = *newfp; setbuf(stdout, NULL); setbuf(stderr, NULL); //extern int gDebugLevel; //gDebugLevel = 10; } #ifdef IPHONE_SANDBOXED chdir(iPhone_getDocumentsDir()); #else system("mkdir " SCUMMVM_ROOT_PATH); system("mkdir " SCUMMVM_SAVE_PATH); chdir("/var/mobile/"); #endif g_system = OSystem_IPHONE_create(); assert(g_system); // Invoke the actual ScummVM main entry point: scummvm_main(argc, argv); g_system->quit(); // TODO: Consider removing / replacing this! }
int main(void) { //change clock rate to 333mhz scePowerSetClockFrequency(333, 333, 166); PowerManager::instance(); // Setup power manager SetupCallbacks(); static const char *argv[] = { "scummvm", NULL }; static int argc = sizeof(argv) / sizeof(char *) - 1; g_system = new OSystem_PSP(); assert(g_system); #ifdef DYNAMIC_MODULES PluginManager::instance().addPluginProvider(new PSPPluginProvider()); #endif /* unit/speed tests */ #if defined (PSP_ENABLE_UNIT_TESTS) || defined (PSP_ENABLE_SPEED_TESTS) PSP_INFO_PRINT("running tests\n"); psp_tests(); sceKernelSleepThread(); // that's it. That's all we're doing #endif int res = scummvm_main(argc, argv); g_system->quit(); // TODO: Consider removing / replacing this! PowerManager::destroy(); // get rid of PowerManager sceKernelSleepThread(); return res; }
int main(int argc, char *argv[]) { #ifdef __SWITCH_DEBUG__ socketInitializeDefault(); nxlinkStdio(); #endif // Create our OSystem instance g_system = new OSystem_Switch(); assert(g_system); // Pre initialize the backend ((OSystem_Switch *)g_system)->init(); #ifdef DYNAMIC_MODULES PluginManager::instance().addPluginProvider(new SDLPluginProvider()); #endif // Invoke the actual ScummVM main entry point: int res = scummvm_main(argc, argv); // Free OSystem g_system->destroy(); #ifdef __SWITCH_DEBUG__ socketExit(); #endif return res; }
int main(int argc, char *argv[]) { // Initialize basic libctru stuff gfxInitDefault(); cfguInit(); osSetSpeedupEnable(true); // consoleInit(GFX_TOP, NULL); g_system = new _3DS::OSystem_3DS(); assert(g_system); // Invoke the actual ScummVM main entry point // if (argc > 2) // res = scummvm_main(argc-2, &argv[2]); // else // res = scummvm_main(argc, argv); scummvm_main(0, nullptr); delete dynamic_cast<_3DS::OSystem_3DS*>(g_system); // Turn on both screen backlights before exiting. if (R_SUCCEEDED(gspLcdInit())) { GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTH); gspLcdExit(); } cfguExit(); gfxExit(); return 0; }
int main(int argc, char *argv[]) { g_system = OSystem_NULL_create(); assert(g_system); // Invoke the actual ScummVM main entry point: int res = scummvm_main(argc, argv); delete (OSystem_NULL *)g_system; return res; }
int main(void) { g_system = new OSystem_N64(); assert(g_system); // Invoke the actual ScummVM main entry point: int res = scummvm_main(0, NULL); g_system->quit(); // TODO: Consider removing / replacing this! return res; }
int main(int argc, char *argv[]) { // The following will gather the application name and add the install path // to a variable in AmigaOS4's ENV(ARC) system. It will be placed in AppPaths // so that ScummVM can become AmiUpdate aware const char *const appname = "ScummVM"; BPTR lock; APTR oldwin; // Obtain a lock to the home directory if ((lock = IDOS->GetProgramDir())) { TEXT progpath[2048]; TEXT apppath[1024] = "AppPaths"; if (IDOS->DevNameFromLock(lock, progpath, sizeof(progpath), DN_FULLPATH)) { // Stop any "Insert volume..." type requesters oldwin = IDOS->SetProcWindow((APTR)-1); // Finally, set the variable to the path the executable was run from IDOS->AddPart( apppath, appname, 1024); IDOS->SetVar( apppath, progpath, -1, GVF_GLOBAL_ONLY|GVF_SAVE_VAR ); // Turn system requesters back on IDOS->SetProcWindow( oldwin ); } } // Set up a stack cookie to avoid crashes from a stack set too low static const char *stack_cookie __attribute__((used)) = "$STACK: 600000"; // Create our OSystem instance g_system = new OSystem_AmigaOS(); assert(g_system); // Pre initialize the backend ((OSystem_AmigaOS *)g_system)->init(); #ifdef DYNAMIC_MODULES PluginManager::instance().addPluginProvider(new SDLPluginProvider()); #endif // Invoke the actual ScummVM main entry point int res = scummvm_main(argc, argv); // Free OSystem delete (OSystem_AmigaOS *)g_system; return res; }
int main(int argc, char *argv[]) { g_system = new OSystem_GP2XWIZ(); assert(g_system); #ifdef DYNAMIC_MODULES PluginManager::instance().addPluginProvider(new POSIXPluginProvider()); #endif // Invoke the actual ScummVM main entry point: int res = scummvm_main(argc, argv); g_system->quit(); return res; }
int main(int argc, char *argv[]) { // Create our OSystem instance g_system = new OSystem_LINUXMOTO(); assert(g_system); // Pre initialize the backend ((OSystem_POSIX *)g_system)->init(); // Invoke the actual ScummVM main entry point: int res = scummvm_main(argc, argv); // Free OSystem delete (OSystem_LINUXMOTO *)g_system; return res; }
int main(int argc, char* argv[]) { g_system = new OSystem_SDL_WebOS(); assert(g_system); ((OSystem_SDL_WebOS *)g_system)->init(); #ifdef DYNAMIC_MODULES PluginManager::instance().addPluginProvider(new SDLPluginProvider()); #endif // Invoke the actual ScummVM main entry point: int res = scummvm_main(argc, argv); // Free OSystem delete (OSystem_SDL_WebOS *)g_system; return res; }
static void palm_main(int argc, char **argvP) { #ifdef COMPILE_OS5 if (gVars->advancedMode) g_system = new OSystem_PalmOS5Ex(); else g_system = new OSystem_PalmOS5(); #elif defined(COMPILE_ZODIAC) g_system = new OSystem_PalmZodiac(); #else #error "No target defined." #endif assert(g_system); // Invoke the actual ScummVM main entry point: scummvm_main(argc, argvP); g_system->quit(); // TODO: Consider removing / replacing this! }
int main(int argc, char *argv[]) { // Create our OSystem instance g_system = new OSystem_Win32(); assert(g_system); // Pre initialize the backend ((OSystem_Win32 *)g_system)->init(); #ifdef DYNAMIC_MODULES PluginManager::instance().addPluginProvider(new SDLPluginProvider()); #endif // Invoke the actual ScummVM main entry point: int res = scummvm_main(argc, argv); // Free OSystem delete (OSystem_Win32 *)g_system; return res; }
extern "C" int Game_Main(char *path, char *) { chdir(path); // Create OSystem instance g_system = new OSystem_SDL_SamsungTV(); assert(g_system); // Pre initialize the backend ((OSystem_POSIX *)g_system)->init(); #ifdef DYNAMIC_MODULES PluginManager::instance().addPluginProvider(new SDLPluginProvider()); #endif // Invoke the actual ScummVM main entry point: int res = scummvm_main(0, 0); // Free OSystem g_system->destroy(); return res; }
// Symbian SDL_Main implementation // Redirects standard io, creates Symbian specific SDL backend (inherited from main SDL) int main(int argc, char *argv[]) { // // Set up redirects for stdout/stderr under Symbian. // Code copied from SDL_main. // // Symbian does not like any output to the console through any *print* function char STDOUT_FILE[256], STDERR_FILE[256]; // shhh, don't tell anybody :) strcpy(STDOUT_FILE, Symbian::GetExecutablePath()); strcpy(STDERR_FILE, Symbian::GetExecutablePath()); strcat(STDOUT_FILE, "scummvm.stdout.txt"); strcat(STDERR_FILE, "scummvm.stderr.txt"); /* Flush the output in case anything is queued */ fclose(stdout); fclose(stderr); /* Redirect standard input and standard output */ FILE *newfp = freopen(STDOUT_FILE, "w", stdout); if (newfp == NULL) { /* This happens on NT */ #if !defined(stdout) stdout = fopen(STDOUT_FILE, "w"); #else newfp = fopen(STDOUT_FILE, "w"); if (newfp) { *stdout = *newfp; } #endif } newfp = freopen(STDERR_FILE, "w", stderr); if (newfp == NULL) { /* This happens on NT */ #if !defined(stderr) stderr = fopen(STDERR_FILE, "w"); #else newfp = fopen(STDERR_FILE, "w"); if (newfp) { *stderr = *newfp; } #endif } setbuf(stderr, NULL); /* No buffering */ // Create our OSystem instance g_system = new OSystem_SDL_Symbian(); assert(g_system); // Pre initialize the backend ((OSystem_SDL_Symbian *)g_system)->init(); #ifdef DYNAMIC_MODULES PluginManager::instance().addPluginProvider(new SDLPluginProvider()); #endif // Invoke the actual ScummVM main entry point: int res = scummvm_main(argc, argv); // Free OSystem delete (OSystem_SDL_Symbian *)g_system; return res; }
int main(int argc, char *argv[]) { s32 res; #if defined(USE_WII_DI) && !defined(GAMECUBE) DI_Init(); #endif VIDEO_Init(); PAD_Init(); DSP_Init(); AUDIO_Init(NULL); gfx_video_init(NULL); gfx_init(); gfx_con_init(NULL); #ifdef DEBUG_WII_GDB DEBUG_Init(GDBSTUB_DEVICE_USB, 1); #endif printf("startup as "); if (argc > 0) printf("'%s'\n", argv[0]); else printf("<unknown>\n"); SYS_RegisterResetFunc(&resetinfo); SYS_SetResetCallback(reset_cb); #ifndef GAMECUBE SYS_SetPowerCallback(power_cb); #endif if (!fatInitDefault()) { printf("fatInitDefault failed\n"); } else { // set the default path if libfat couldnt set it // this allows loading over tcp/usbgecko char cwd[MAXPATHLEN]; if (getcwd(cwd, MAXPATHLEN)) { size_t len = strlen(cwd); if (len > 2 && (cwd[len - 1] == ':' || cwd[len - 2] == ':')) { printf("chdir to default\n"); chdir("/apps/scummvm"); } } } g_system = new OSystem_Wii(); assert(g_system); #ifdef DYNAMIC_MODULES PluginManager::instance().addPluginProvider(new WiiPluginProvider()); #endif res = scummvm_main(argc, argv); g_system->quit(); printf("shutdown\n"); SYS_UnregisterResetFunc(&resetinfo); fatUnmountDefault(); if (res) show_console(res); if (power_btn_pressed) { printf("shutting down\n"); SYS_ResetSystem(SYS_POWEROFF, 0, 0); } printf("reloading\n"); gfx_con_deinit(); gfx_deinit(); gfx_video_deinit(); return res; }
jint JNI::main(JNIEnv *env, jobject self, jobjectArray args) { assert(_system); const int MAX_NARGS = 32; int res = -1; int argc = env->GetArrayLength(args); if (argc > MAX_NARGS) { throwByName(env, "java/lang/IllegalArgumentException", "too many arguments"); return 0; } char *argv[MAX_NARGS]; // note use in cleanup loop below int nargs; for (nargs = 0; nargs < argc; ++nargs) { jstring arg = (jstring)env->GetObjectArrayElement(args, nargs); if (arg == 0) { argv[nargs] = 0; } else { const char *cstr = env->GetStringUTFChars(arg, 0); argv[nargs] = const_cast<char *>(cstr); // exception already thrown? if (cstr == 0) goto cleanup; } env->DeleteLocalRef(arg); } LOGI("Entering scummvm_main with %d args", argc); res = scummvm_main(argc, argv); LOGI("scummvm_main exited with code %d", res); _system->quit(); cleanup: nargs--; for (int i = 0; i < nargs; ++i) { if (argv[i] == 0) continue; jstring arg = (jstring)env->GetObjectArrayElement(args, nargs); // Exception already thrown? if (arg == 0) return res; env->ReleaseStringUTFChars(arg, argv[i]); env->DeleteLocalRef(arg); } return res; }
int main(int argc, char *argv[]) { s32 res; #ifdef USE_WII_DI DI_Init(); #endif VIDEO_Init(); PAD_Init(); AUDIO_Init(NULL); #ifdef DEBUG_WII_USBGECKO CON_EnableGecko(1, false); #endif #ifdef DEBUG_WII_GDB DEBUG_Init(GDBSTUB_DEVICE_USB, 1); #endif printf("startup as "); if (argc > 0) printf("'%s'\n", argv[0]); else printf("<unknown>\n"); SYS_SetResetCallback(reset_cb); #ifndef GAMECUBE SYS_SetPowerCallback(power_cb); #endif #ifdef USE_WII_DI // initial async mount for the browser, see wii-fs.cpp DI_Mount(); #endif if (!fatInitDefault()) { printf("fatInitDefault failed\n"); } else { // set the default path if libfat couldnt set it // this allows loading over tcp/usbgecko char cwd[MAXPATHLEN]; if (getcwd(cwd, MAXPATHLEN)) { size_t len = strlen(cwd); if (len > 2 && (cwd[len - 1] == ':' || cwd[len - 2] == ':')) { printf("chdir to default\n"); chdir("/apps/scummvm"); } } } g_system = new OSystem_Wii(); assert(g_system); res = scummvm_main(argc, argv); g_system->quit(); printf("shutdown\n"); fatUnmountDefault(); #ifdef USE_WII_DI DI_Close(); #endif if (power_btn_pressed) { printf("shutting down\n"); SYS_ResetSystem(SYS_POWEROFF, 0, 0); } printf("reloading\n"); return res; }