/** * @brief Step through the main stages in the code. * @return Void */ void sound_game_main(script_t* SCRIPT_ADDRESS, char* LANG_FILESET, char* MODE_FILESET) { switch(next_state) { case STATE_MENU: if (io_user_abort == true) { PRINTF("[MD3] Quitting to main menu\n\r"); quit_mode(); io_init(); } cell = get_cell(); if (cell == NO_DOTS) { break; } cell_pattern = GET_CELL_PATTERN(cell); cell_control = GET_CELL_CONTROL(cell); switch (cell_control) { /*If user input is A, enter SUBMODE_PLAY; if input is B, enter SUBMODE_LEARN; else go back to menu*/ case WITH_ENTER: user_glyph = search_script(this_script, cell_pattern); if (cell_pattern == ENG_A) { play_glyph(user_glyph); submode = SUBMODE_PLAY; next_state = STATE_GENQUES; } else if (cell_pattern == ENG_B) { play_glyph(user_glyph); submode = SUBMODE_LEARN; next_state = STATE_GENQUES; } else { play_mp3(lang_fileset, MP3_INVALID_PATTERN); next_state = STATE_MENU; } break; case WITH_LEFT:case WITH_RIGHT:case WITH_CANCEL: break; } break; case STATE_GENQUES: length_entered_word = 0; current_word_index = 0; sound_source = sound_source_list[choose_sound_source()]; user_glyph = NULL; curr_glyph = NULL; user_word = free_word(user_word); curr_word = free_word(curr_word); next_state = STATE_PROMPT; break; case STATE_PROMPT: switch(submode) { case SUBMODE_PLAY: play_mp3(MODE_FILESET, "PLSA"); play_sound(MODE_FILESET, sound_source, false); break; case SUBMODE_LEARN: play_mp3(MODE_FILESET, "PLSB"); play_sound(MODE_FILESET, sound_source, true); break; default: break; } next_state = STATE_INPUT; break; case STATE_INPUT: if (io_user_abort == true) { PRINTF("[MD3] User aborted input\n\r"); next_state = STATE_REPROMPT; io_init(); } cell = get_cell(); if (cell == NO_DOTS) { break; } cell_pattern = GET_CELL_PATTERN(cell); cell_control = GET_CELL_CONTROL(cell); switch (cell_control) { case WITH_ENTER: user_glyph = search_script(this_script, cell_pattern); next_state = STATE_CHECK; PRINTF("[MD3] Checking answer\n\r"); break; case WITH_LEFT: next_state = STATE_PROMPT; break; case WITH_RIGHT: next_state = STATE_REPROMPT; break; case WITH_CANCEL: break; } break; case STATE_CHECK: curr_glyph = search_script(this_script, get_bits_from_letter(sound_source[length_entered_word])); if (glyph_equals(curr_glyph, user_glyph)) { play_glyph(curr_glyph); incorrect_tries = 0; length_entered_word++; user_word = add_glyph_to_word(user_word, user_glyph); if(length_entered_word != strlen(sound_source)) { play_mp3(lang_fileset, "GOOD"); next_state = STATE_INPUT; } else { play_mp3(lang_fileset, "GOOD"); play_mp3(lang_fileset, "NCWK"); switch (submode){ case SUBMODE_LEARN: play_sound(MODE_FILESET, sound_source, true); play_mp3(MODE_FILESET, "SAYS"); play_sound(MODE_FILESET, sound_source, false); break; case SUBMODE_PLAY: play_word(user_word); play_sound(MODE_FILESET, sound_source, true); } next_state = STATE_GENQUES; } } else { play_glyph(user_glyph); incorrect_tries++; PRINTF("[MD3] User answered incorrectly\n\r"); play_mp3(lang_fileset, "NO"); play_mp3(lang_fileset, MP3_TRY_AGAIN); play_word(user_word); if (incorrect_tries == MAX_INCORRECT_TRIES_1) { play_mp3(MODE_FILESET, "PLWR"); play_sound(MODE_FILESET, sound_source, true); curr_word = word_to_glyph_word(this_script, sound_source); play_word(curr_word); } else if (incorrect_tries >= 6) { play_glyph(curr_glyph); play_mp3(MODE_FILESET, "PRSS"); play_dot_sequence(curr_glyph); } next_state = STATE_INPUT; } break; case STATE_REPROMPT: switch(create_dialog("SKIP", ENTER_CANCEL | LEFT_RIGHT)) { case NO_DOTS: break; case CANCEL: PRINTF("[MD3] Reissuing prompt"); next_state = STATE_PROMPT; scrolled = false; break; case ENTER: PRINTF("[MD3] Skipping sound_source"); if (scrolled) next_state = STATE_PROMPT; else next_state = STATE_GENQUES; scrolled = false; break; case RIGHT: case LEFT: PRINTF("[MD3] Next sound_source"); length_entered_word = 0; current_word_index = 0; sound_source = sound_source_list[choose_sound_source()]; user_word = NULL; switch(submode) { case SUBMODE_PLAY: play_sound(MODE_FILESET, sound_source, false); break; case SUBMODE_LEARN: play_sound(MODE_FILESET, sound_source, true); break; default: break; } scrolled = true; break; default: break; } break; default: break; } }
void mode_letter_game_main() { switch (current_state) { case INITIAL: play_welcome(); play_submode_choice(); current_state = CHOOSE_LEVEL; break; case CHOOSE_LEVEL: switch(create_dialog(NULL, DOT_1 | DOT_2 | ENTER_CANCEL)) { case '1': log_msg("Submode: Learn"); play_letter_instructions(); submode = SUBMODE_LEARN; sort(this_script->letters, this_script->num_letters); current_state = GENERATE_QUESTION; break; case '2': log_msg("Submode: Play"); play_letter_instructions(); shuffle(this_script->letters, this_script->num_letters); should_shuffle = true; current_state = GENERATE_QUESTION; break; case CANCEL: log_msg("Quitting to main menu"); quit_mode(); break; case ENTER: log_msg("Re-issuing main menu prompt"); play_submode_choice(); current_state = CHOOSE_LEVEL; break; default: break; } break; case GENERATE_QUESTION: curr_glyph = get_next_letter(this_script, should_shuffle); log_msg("Next glyph: %s", curr_glyph->sound); play_next_letter_prompt(); current_state = PROMPT; break; case PROMPT: play_glyph(curr_glyph); switch(submode) { case SUBMODE_LEARN: play_dot_prompt(); play_dot_sequence(curr_glyph); break; case SUBMODE_PLAY: default: break; } current_state = GET_INPUT; break; case GET_INPUT: if (io_user_abort == true) { log_msg("User aborted input"); current_state = PROMPT; io_init(); } cell = get_cell(); if (cell == NO_DOTS) break; cell_pattern = GET_CELL_PATTERN(cell); cell_control = GET_CELL_CONTROL(cell); log_msg("Pattern %d, control %d.", cell_pattern, cell_control); switch (cell_control) { case WITH_ENTER: user_glyph = search_script(this_script, cell_pattern); current_state = CHECK_ANSWER; break; case WITH_LEFT: current_state = PROMPT; break; case WITH_RIGHT: current_state = GENERATE_QUESTION; break; case WITH_CANCEL: default: break; } break; case CHECK_ANSWER: if (glyph_equals(curr_glyph, user_glyph)) { if (curr_glyph -> next == NULL) { mistakes = 0; log_msg("User answered correctly"); play_right(); current_state = GENERATE_QUESTION; } else { curr_glyph = curr_glyph->next; play_next_cell_prompt(); if (submode == SUBMODE_LEARN) play_dot_sequence(curr_glyph); else play_glyph(curr_glyph); current_state = GET_INPUT; } } else { mistakes++; log_msg("User answered incorrectly"); play_wrong(); curr_glyph = get_root(this_script, curr_glyph); current_state = PROMPT; if (mistakes >= max_mistakes) { play_glyph(curr_glyph); play_dot_prompt(); play_dot_sequence(curr_glyph); current_state = GET_INPUT; } } break; default: log_msg("Invalid state_t %d", current_state); quit_mode(); break; } }