void Building::setAttributes(int type) { BuildingBaseStatus* baseStatus = field->getBaseStatus()->getBuildingBaseStatus(type); setBaseValue(baseStatus->getBaseValue()); setAttackRate(baseStatus->getAttackRate()); setAttack(baseStatus->getAttack()); setRangeOfEffect(baseStatus->getRangeOfEffect()); }
ADSR::ADSR() { reset(); setAttackRate(0); setDecayRate(0); setReleaseRate(0); setSustainLevel(1.0); setTargetRatioA(0.3); setTargetRatioDR(0.0001); }
Archer::Archer() { setAttack(15); //level 1 arher is 10 * setAttack = 150 setHealth(20); //level 1 arher is 10 * setHealth = 200 setSpawnRate(0.1); setAttackRate(0.2); setSpeed(3); }
bool AirPlane::init() { if (!GoodNPC::init() || !initWithSpriteFrameName("pet2_0.png")) { return false; } setRotation(90); setWalkSpeed(1); setRunSpeed(2); setAttackRate(2); setHalfBodyWidth(getContentSize().width / 2); setHP(50.0f); setAP(5.0f); setAttackRect(Rect(0, 0, 150, getContentSize().height)); initAnimation(); return true; }
void ADSREnv::setParameter( UINT16 paramId, FLOAT value, FLOAT modulation, INT16 voice ) { voice = min( numVoices_-1, voice ); switch( paramId ) { case PARAM_GATE: if( voice > -1 ) { FLOAT velo = value * modulation + ( 1 - modulation ); value > 0.0f ? keyOn( velo, voice ) : keyOff( voice ); break; } case PARAM_ATTACK: setAttackRate( value, voice ); break; case PARAM_DECAY: setDecayRate( value, voice ); break; case PARAM_SUSTAIN: setSustainLevel( value, voice ); break; case PARAM_RELEASE: setReleaseRate( value, voice ); break; } }