void Tower_Ball::Destory() { Scene_UI*sc = (Scene_UI*)sprite->getParent(); for (vector<Tower_UI*>::iterator it = sc->tower_queue.begin(); it != sc->tower_queue.end(); ++it) { if ((*it) == this) { sc->tower_queue.erase(it); break; } } setClick(false); setTarget(0); auto x = (Scene_UI*)sprite->getParent(); x->data->pop(PublicFunc::convertToX(sprite->getPosition().x), PublicFunc::convertToY(sprite->getPosition().y)); auto ani = Animation::create(); ani->addSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("air01.png")); ani->addSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("air02.png")); ani->addSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("air03.png")); ani->addSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("air04.png")); ani->addSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("air05.png")); ani->setDelayPerUnit(0.1); ani->setRestoreOriginalFrame(true); ani->setLoops(1); auto an = Animate::create(ani); sprite_base->removeFromParentAndCleanup(true); effect->removeFromParentAndCleanup(true); sprite_bullet_effect->removeFromParentAndCleanup(true); sprite_upgrade->removeFromParentAndCleanup(true); sprite->runAction(Sequence::create(an, CallFunc::create([=] { sprite->removeFromParentAndCleanup(true); delete this; }), nullptr)); }
SSG_Planet::SSG_Planet() { //We are a planet, so we should probably be all round and stuff this->m_circle.setFillColor(sf::Color(128, 64, 0)); this->m_circle.setPosition(0.f, 0.f); m_x = 0.; m_y = 0.; //Set the default radius this->m_circle.setRadius(SSG_PLANET_DEFAULT_RADIUS); this->setMass(PE::Mass(SSG_PLANET_DEFAULT_MASS)); //bind the functions setClick(std::bind(&SSG_Planet::internal_onclick, this, std::placeholders::_1, std::placeholders::_2)); m_info_show = false; }
void KeyboardConfig::load() { KConfig config("kcminputrc"); XKeyboardState kbd; XGetKeyboardControl(kapp->getDisplay(), &kbd); config.setGroup("Keyboard"); bool key = config.readBoolEntry("KeyboardRepeating", true); keyboardRepeat = (key ? AutoRepeatModeOn : AutoRepeatModeOff); ui->delay->setValue(config.readNumEntry( "RepeatDelay", 660 )); ui->rate->setValue(config.readDoubleNumEntry( "RepeatRate", 25 )); clickVolume = config.readNumEntry("ClickVolume", kbd.key_click_percent); numlockState = config.readNumEntry( "NumLock", 2 ); setClick(kbd.key_click_percent); setRepeat(kbd.global_auto_repeat, ui->delay->value(), ui->rate->value()); setNumLockState( numlockState ); }
void KeyboardConfig::defaults() { setClick(50); setRepeat(true, 660, 25); setNumLockState( 2 ); }