Spawn::Spawn(Spawn& s, uint16_t id) : Item(tSpawn, id) { setName(s.name()); setLastName(s.lastName()); Item::setPoint(s.x(), s.y(), s.z()); setPetOwnerID(s.petOwnerID()); setLight(s.light()); setGender(s.gender()); setDeity(s.deity()); setRace(s.race()); setClassVal(s.classVal()); setHP(s.HP()); setMaxHP(s.maxHP()); setGuildID(s.GuildID()); setLevel(s.level()); for (int i = 0; i <= tLastCoreWearSlot; i++) setEquipment(i, s.equipment(i)); setEquipment(tUnknown1, 0); setTypeflag(s.typeflag()); setNPC(s.NPC()); setAnimation(s.animation()); setDeltas(s.deltaX(), s.deltaY(), s.deltaZ()); setHeading(s.heading(), s.deltaHeading()); setConsidered(s.considered()); // the new copy will own the spawn track list m_spawnTrackList.setAutoDelete(false); m_spawnTrackList = s.m_spawnTrackList; s.m_spawnTrackList.setAutoDelete(false); m_spawnTrackList.setAutoDelete(true); }
//---------------------------------------------------------------------- // Spawn Spawn::Spawn() : Item(tSpawn, 0) { m_name = "fake"; setNPC(SPAWN_NPC_UNKNOWN); Item::setPos(0, 0, 0); setDeltas(0, 0, 0); setHeading(0, 0); setAnimation(0); setPetOwnerID(0); setLight(0); setGender(0); setDeity(0); setRace(0); setClassVal(0); setHP(0); setMaxHP(0); setGuildID(0xffff); setGuildTag(NULL); setLevel(0); setTypeflag(0); for (int i = 0; i < tNumWearSlots; i++) setEquipment(i, 0); // just clear the considred flag since data would be outdated setConsidered(false); // finally, note when this update occurred. updateLast(); }
Spawn::Spawn(uint16_t id, int16_t x, int16_t y, int16_t z, int16_t deltaX, int16_t deltaY, int16_t deltaZ, int8_t heading, int8_t deltaHeading, uint8_t animation) : Item(tSpawn, id) { // apply the unknown mob values m_name = "unknown"; setNPC(SPAWN_NPC_UNKNOWN); // set what is known setPos(x, y, z); setDeltas(deltaX, deltaY, deltaZ); setHeading(heading, deltaHeading); setAnimation(animation); // initialize what isn't to 0 setPetOwnerID(0); setLight(0); setGender(0); setDeity(0); setRace(0); setClassVal(0); setHP(0); setMaxHP(0); setLevel(0); for (int i = 0; i < tNumWearSlots; i++) setEquipment(i, 0); setTypeflag(0); setConsidered(false); // turn on auto delete for the track list m_spawnTrackList.setAutoDelete(true); }
Spawn::Spawn(Spawn* s, uint16_t id) : Item(tSpawn, id) { setName(s->name()); setLastName(s->lastName()); Item::setPoint(s->x(), s->y(), s->z()); setPetOwnerID(s->petOwnerID()); setLight(s->light()); setGender(s->gender()); setDeity(s->deity()); setRace(s->race()); setClassVal(s->classVal()); setHP(s->HP()); setMaxHP(s->maxHP()); setGuildID(s->guildID()); setLevel(s->level()); for (int i = 0; i <= tLastCoreWearSlot; i++) setEquipment(i, s->equipment(i)); setEquipment(tUnknown1, SlotEmpty); setTypeflag(s->typeflag()); setGM(s->gm()); setNPC(s->NPC()); setAnimation(s->animation()); setDeltas(s->deltaX(), s->deltaY(), s->deltaZ()); setHeading(s->heading(), s->deltaHeading()); setConsidered(s->considered()); // the new copy will own the spawn track list m_spawnTrackList.setAutoDelete(false); m_spawnTrackList = s->m_spawnTrackList; s->m_spawnTrackList.setAutoDelete(false); m_spawnTrackList.setAutoDelete(true); }
Spawn::Spawn(QDataStream& d, uint16_t id) : Item(tSpawn, id) { // restore Spawn info d.readRawBytes((char*)this, sizeof(EQPoint)); d.readRawBytes((char*)&m_lastUpdate, ((char*)this + sizeof(Item)) - (char*)&m_lastUpdate); d.readRawBytes((char*)&m_petOwnerID, ((char*)this + sizeof(Spawn)) - (char*)&m_petOwnerID); d >> m_name; d >> m_lastName; // calculate race/deity team info calcRaceTeam(); calcDeityTeam(); // don't trust old movement data (minimize walkoffs causing scaling) setDeltas(0, 0, 0); setHeading(0, 0); // even if it had been considered, mark it as not setConsidered(false); }