void StatesEditorView::removeState(int nodeId) { try { if (nodeId > 0 && hasModelNodeForInternalId(nodeId)) { ModelNode stateNode(modelNodeForInternalId(nodeId)); Q_ASSERT(stateNode.metaInfo().isSubclassOf("QtQuick.State", -1, -1)); NodeListProperty parentProperty = stateNode.parentProperty().toNodeListProperty(); if (parentProperty.count() <= 1) { setCurrentState(baseState()); } else if (parentProperty.isValid()){ int index = parentProperty.indexOf(stateNode); if (index == 0) setCurrentState(parentProperty.at(1)); else setCurrentState(parentProperty.at(index - 1)); } stateNode.destroy(); } } catch (RewritingException &e) { QMessageBox::warning(0, "Error", e.description()); } }
void RoboState::messageCallback(const nav_simple::mymsg::ConstPtr& msg) { // only accept message if movement is not in progress if(getCurrentState()==NEUTRAL) { if(msg->x==0 && msg->y==0) ROS_INFO("No reason to move a distance of 0. Message not sent."); else{ ROS_INFO("X and Y coordinates sent were: x:%f y:%f", msg->x, msg->y); setX(msg->x); setY(msg->y); ROS_INFO("xCoord is: %f. yCoord is: %f", getX(), getY()); // we don't need to face backward since initial movement is forward if(getX() >= 0){ setCurrentState(TURN_LEFT_90); } // need to face backward since initial movement is backward // (want bumper sensors to be useful) else{ //setCurrentState(TURN_NEG_X); setCurrentState(TURN_LEFT_90); } //setErr(sqrt(pow(getX(),2)+pow(getY(),2))*.1); setErr(.1); } // need to determine what direction we will ultimately face setYawGoal(90); // determineYawGoal(); } else ROS_INFO("Cannot accept message. Movement still in progress."); }
void ConfigChannel::close() { setCurrentState(DISCONNECTING); if (configSocket != -1) { shutdown(configSocket, SHUT_RDWR); ::close(configSocket); configSocket = -1; } setCurrentState(DISCONNECTED); Channel::close(); }
void StatesEditorView::synchonizeCurrentStateFromWidget() { if (!model()) return; int internalId = m_statesEditorWidget->currentStateInternalId(); if (internalId > 0 && hasModelNodeForInternalId(internalId)) { ModelNode node = modelNodeForInternalId(internalId); QmlModelState modelState(node); if (modelState.isValid() && modelState != currentState()) setCurrentState(modelState); } else { setCurrentState(baseState()); } }
void ActionRootState::updateActionState() { if (valid()) { ActionStateParser* oldParser = m_actionGroup->actionStateParser(); m_actionGroup->setActionStateParser(&m_parser); QVariantMap state = m_actionGroup->actionState(m_actionName).toMap(); m_actionGroup->setActionStateParser(oldParser); setCurrentState(state); } else { setCurrentState(QVariantMap()); } }
void Animal::DoAction(State action) { switch (action) { case Moving: setCurrentState(Moving); break; case Attacking: setCurrentState(Attacking); break; case Eating: setCurrentState(Eating); break; case SearchFood: setCurrentState(SearchFood); break; case Sleeping: setCurrentState(Sleeping); break; } }
SimondConnector::SimondConnector(QObject *parent) : QObject(parent), state(Unconnected), socket(new QSslSocket(this)), timeoutTimer(new QTimer(this)), response(new QDataStream(socket)), mic(new SoundInput(SOUND_CHANNELS, SOUND_SAMPLERATE, this)), passThroughSound(false) { connect(this, SIGNAL(connectionState(ConnectionState)), this, SLOT(setCurrentState(ConnectionState))); connect(socket, SIGNAL(readyRead()), this, SLOT(messageReceived())); connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(socketError())); connect(socket, SIGNAL(sslErrors(QList<QSslError>)), this, SLOT(socketError())); connect(socket, SIGNAL(connected()), this, SLOT(connectionEstablished())); connect(socket, SIGNAL(encrypted()), this, SLOT(connectionEstablished())); connect(socket, SIGNAL(disconnected()), this, SLOT(connectionLost())); connect(mic, SIGNAL(error(QString)), this, SIGNAL(error(QString))); connect(mic, SIGNAL(microphoneLevel(int,int,int)), this, SIGNAL(microphoneLevel(int,int,int))); connect(mic, SIGNAL(listening()), this, SLOT(startRecording())); connect(mic, SIGNAL(complete()), this, SLOT(commitRecording())); connect(mic, SIGNAL(readyRead()), this, SLOT(soundDataAvailable())); connect(timeoutTimer, SIGNAL(timeout()), this, SLOT(timeoutReached())); timeoutTimer->setSingleShot(true); timeoutTimer->setInterval(SOCKET_TIMEOUT); }
bool Keymap::removeState(const QString& name, bool force) { QMap<QString, State*>::Iterator it = states.find(name); if (it == states.end()) { return false; } State* state = it.data(); QList<Action> acts = findStateUsage(state); if (!acts.isEmpty()) { if (!force) { return false; } else { for(Action* a = acts.first(); a != 0; a = acts.next()) { a->setState(0); } } } if (state == currentState) { if (states.begin() != states.end()) { setCurrentState(states.begin().data()); } } states.remove(it); delete state; lsmapInSync = false; return true; }
void CAbstractUpdateController::launchUpdate() { QString proc; QStringList args; QString DLType; updateShellCommand(proc, args); //if jail is present if (mJailPrefix.length()) { args.push_front(proc); args.push_front(mJailPrefix); proc = "chroot"; } mUpdProc.start(proc,args); if (!mUpdProc.waitForStarted()) { reportError(tr("Can not execute update shell command")); return; } DLType = dlType(); if (DLType.length()) mUpdProc.setDLType(DLType); if (currentState() != eUPDATING) setCurrentState(eUPDATING); }
void Widget::OnBtnPressed() { setCurrentState(PRESSED); EvtFunc *func = funcs[EVT_BTNRELEASED].func; void *data = funcs[EVT_BTNRELEASED].data; if (func) func(this, data); }
void Widget::OnClick() { setCurrentState(NORMAL); EvtFunc *func = funcs[EVT_CLICK].func; void *data = funcs[EVT_CLICK].data; if (func) func(this, data); }
void Widget::OnEnter() { setCurrentState(PRELIGHT); EvtFunc *func = funcs[EVT_ENTER].func; void *data = funcs[EVT_ENTER].data; if (func) func(this, data); }
void BaseAnimatedStackedWidget::setCurrentWidget(QWidget* widget) { if (!widget) return; #ifdef ENABLE_YATOOLBOX_ANIMATION if (isVisible()) { QPixmap pix(normalPage()->size()); normalPage()->render(&pix); animationPage_->setStaticPixmap(pix); stackedWidget_->setCurrentWidget(animationPage_); setCurrentState(widget); } #endif #ifndef ENABLE_YATOOLBOX_ANIMATION setUpdatesEnabled(false); #endif setCurrentWidget_internal(widget); #ifndef ENABLE_YATOOLBOX_ANIMATION if (isVisible()) { activateNormalPageLayout(); setUpdatesEnabled(true); } #endif #ifdef ENABLE_YATOOLBOX_ANIMATION if (isVisible()) { setNewState(); animationPage_->start(); } #endif }
void Arrow::updateEnter(float fDeltaTime) { m_bActive = true; // Updates move setCurrentState(Move); }
void Arrow::updateMove2(float fDeltaTime) { m_fSpeed -= ACCELERATION_2 * (fDeltaTime / FRAME_DURATION); if (m_fSpeed < MIN_SPEED) { // Sets acceleration m_fAcceleration = ACCELERATION_3; // Updates move setCurrentState(Move); } else { CCPoint deltaPos = m_dir * m_fSpeed * fDeltaTime; float fLength = deltaPos.getLength(); if (fLength < m_fRemainLength) { m_fRemainLength -= fLength; setPosition(m_obPosition + deltaPos); } else { m_fRemainLength = 0.0f; setPosition(m_endPos); // Disappear disappear(); } } }
FQTermUniteSessionContext::FQTermUniteSessionContext(FQTermUniteSession* session) : QObject(session), session_(session) { stateTable_[WELCOME] = new FQTermWelcomeState(this); stateTable_[EXITING] = new FQTermExitState(this); stateTable_[READING] = new FQTermReadingState(this); stateTable_[HELP] = new FQTermHelpState(this); setCurrentState(WELCOME); }
void StatesEditorView::addState() { // can happen when root node is e.g. a ListModel if (!QmlItemNode::isValidQmlItemNode(rootModelNode())) return; QStringList modelStateNames = rootStateGroup().names(); QString newStateName; int index = 1; while (true) { newStateName = QString("State%1").arg(index++); if (!modelStateNames.contains(newStateName)) break; } try { if ((rootStateGroup().allStates().count() < 1) && //QtQuick import might be missing (!model()->hasImport(Import::createLibraryImport("QtQuick", "1.0"), true, true))) model()->changeImports(QList<Import>() << Import::createLibraryImport("QtQuick", "1.0"), QList<Import>()); ModelNode newState = rootStateGroup().addState(newStateName); setCurrentState(newState); } catch (RewritingException &e) { QMessageBox::warning(0, "Error", e.description()); } }
GameScene::GameScene() : rabbit(NULL) , crosshairs(NULL) , landscape(NULL) , coin(NULL) , timeDisplay(NULL) , gameThread(NULL) , timeManager(new TimeManager()) , input(GESTURE_NOTHING) , currentState(UNDEFINED) , stones() , gameOver(NULL) , menu(NULL) , beginAnimation(NULL) , tapHelp(NULL) , tiltHelp(NULL) , currentTint(DEFAULT_TINT_MENU) , masterScale(1.) , w(0) , h(0) , viewport_width(0) , viewport_height(0) { setCurrentState(INTRO); beginAnimation = new BeginAnimation(this); }
// Copy constructor Player::Player(const Player& other) { id = other.id; score = other.score; dartsUsed = other.dartsUsed; setCurrentState(); // Initialize state setBullHitPercent(); // Calculate hit percent }
void Widget::OnLeave() { setCurrentState(NORMAL); EvtFunc *func = funcs[EVT_LEAVE].func; void *data = funcs[EVT_LEAVE].data; if (func) func(this, data); }
// Default constructor Player::Player(PlayerID inputID) { id = inputID; score = 301; dartsUsed = 0; setCurrentState(); // Initialize state setBullHitPercent(); // Calculate hit percent }
void StatesEditorView::renameState(int nodeId, const QString &newName) { if (hasModelNodeForInternalId(nodeId)) { QmlModelState state(modelNodeForInternalId(nodeId)); try { if (state.isValid() && state.name() != newName) { // Jump to base state for the change QmlModelState oldState = currentState(); setCurrentState(baseState()); state.setName(newName); setCurrentState(oldState); } } catch (RewritingException &e) { QMessageBox::warning(0, "Error", e.description()); } } }
XYPenPlotterController::XYPenPlotterController(QObject *parent) : QObject(parent) { setCurrentState("STOPPED"); timer = new QTimer(this); timer->setInterval(100); connect(timer, SIGNAL(timeout()), this, SLOT(setStoppedState())); }
void StatesEditorView::renameState(int internalNodeId, const QString &newName) { if (hasModelNodeForInternalId(internalNodeId)) { QmlModelState state(modelNodeForInternalId(internalNodeId)); try { if (state.isValid() && state.name() != newName) { // Jump to base state for the change QmlModelState oldState = currentState(); setCurrentState(baseState()); state.setName(newName); setCurrentState(oldState); } } catch (const RewritingException &e) { e.showException(); } } }
void Warrior::recycle(Game* game,BotRecycler * recycle){ game->getGSM()->getPhysics()->destroyBody(this); recycle->recycleBot(Warrior::typeID,this); targetUnit=NULL; targetInRange=0; state=standby; setCurrentState((wstring)L"IDLE_STATE_NORTH"); this->generalRelease(); }
void XYPenPlotterController::receivePlotterMessages() { if(receive_msg(&rcv_msg, 100)) return; if(rcv_msg.status == PLOTTER_DRAW) { qDebug("Plotter start draw!"); setCurrentState("RUNNING"); } else if(rcv_msg.status == PLOTTER_START) { qDebug("Plotter running... %d%%", rcv_msg.data); // Update progress bar... setProgress(rcv_msg.data); } else if(rcv_msg.status == PLOTTER_UNPAUSE) { setCurrentState("RUNNING"); } else if(rcv_msg.status == PLOTTER_PAUSE) { setCurrentState("PAUSED"); } else if(rcv_msg.status == PLOTTER_HOME) { setCurrentState("STOPPED"); } else if(rcv_msg.status == PLOTTER_STOP) { if(currentState != "STOPPED") setCurrentState("STOPPED"); // Reset progress bar... setProgress(0); } else { qDebug("Something went wrong! Plotter status = 0x%x", rcv_msg.status); } msg.data = 0xff; if(send_msg(&msg)) return; }
void Rock::update(std::vector<std::vector<int>> colMap) { moveM(colMap); if (currentState == FLYING) { if (acceleration.y < 0) { movement.update(vertices, mSize); } else if (acceleration.y > 0) { movement.update(vertices, mSize); } if (acceleration.x < 0) { movement.update(vertices, mSize); } else if (acceleration.x > 0) { movement.update(vertices, mSize); } acceleration.x *= .9; acceleration.y *= .9; if (abs(acceleration.x) <= .1 && abs(acceleration.y) <= .1) { acceleration.x = 0; acceleration.y = 0; } if ((abs(velocity.x) == 0 && abs(velocity.y) == 0)) setCurrentState(GROUND); } if (currentState == GROUND) { setTexCoords(0, 0); } if (currentState == GRABBING) { if (extend.getIndex() == 7) { setCurrentState(HELD); extend.setIndex(0); } else { extend.update(vertices, mSize); } } bounds.left = getPosition().x; bounds.top = getPosition().y; }
void MiniBoss::bossDeath2() { health2 = INT_MAX; dead2 = true; bossBody2->removeFromWorld(); bossSprite2->removeFromParentAndCleanup(true); if (dead1) setCurrentState(MiniBossStates::MINI_BOSS_DEAD); }
void StatesEditorView::nodeAboutToBeRemoved(const ModelNode &removedNode) { if (removedNode.hasParentProperty()) { const NodeAbstractProperty propertyParent = removedNode.parentProperty(); if (propertyParent.parentModelNode().isRootNode() && propertyParent.name() == "states") m_lastIndex = propertyParent.indexOf(removedNode); } if (currentState().isValid() && removedNode == currentState()) setCurrentState(baseState()); }
void Widget::OnBtnReleased() { EvtFunc *func = funcs[EVT_BTNPRESSED].func; void *data = funcs[EVT_BTNPRESSED].data; if (func) func(this, data); if (current == PRESSED) { OnClick(); setCurrentState(PRELIGHT); } }