//-------------------------------------------------------------- SnapshotRamses& SequenceRamses::getSnapshotForTime(float time) { setFrameForTime(time); return getSnapshot(); }
ofTexture* ofxImageSequence::getFrameForTime(float time) { setFrameForTime(time); return &getTextureReference(); }
ofTexture& ofxImageSequence::getTextureForTime(float time) { setFrameForTime(time); return getTexture(); }