TabDurationSymbol::TabDurationSymbol(Score* s, StaffTypeTablature * tab, TDuration::DurationType type, int dots) : Element(s) { setFlags(ELEMENT_MOVABLE | ELEMENT_SELECTABLE); setGenerated(true); setDuration(type, dots, tab); }
bool Hairpin::setProperty(P_ID id, const QVariant& v) { switch (id) { case P_ID::HAIRPIN_CIRCLEDTIP: _hairpinCircledTip = v.toBool(); break; case P_ID::HAIRPIN_TYPE: setHairpinType(Type(v.toInt())); setGenerated(false); break; case P_ID::VELO_CHANGE: _veloChange = v.toInt(); break; case P_ID::DYNAMIC_RANGE: _dynRange = Dynamic::Range(v.toInt()); break; case P_ID::LINE_WIDTH: lineWidthStyle = PropertyStyle::UNSTYLED; TextLine::setProperty(id, v); break; case P_ID::HAIRPIN_HEIGHT: hairpinHeightStyle = PropertyStyle::UNSTYLED; _hairpinHeight = v.value<Spatium>(); break; case P_ID::HAIRPIN_CONT_HEIGHT: hairpinContHeightStyle = PropertyStyle::UNSTYLED; _hairpinContHeight = v.value<Spatium>(); break; default: return TextLine::setProperty(id, v); } triggerLayout(); return true; }
bool Hairpin::setProperty(P_ID id, const QVariant& v) { switch (id) { case P_HAIRPIN_TYPE: _hairpinType = HairpinType(v.toInt()); setGenerated(false); break; case P_VELO_CHANGE: _veloChange = v.toInt(); break; case P_DYNAMIC_RANGE: _dynRange = DynamicRange(v.toInt()); break; case P_LINE_WIDTH: lineWidthStyle = PropertyStyle::UNSTYLED; SLine::setProperty(id, v); break; case P_HAIRPIN_HEIGHT: hairpinHeightStyle = PropertyStyle::UNSTYLED; _hairpinHeight = Spatium(v.toDouble()); break; case P_HAIRPIN_CONT_HEIGHT: hairpinContHeightStyle = PropertyStyle::UNSTYLED; _hairpinContHeight = Spatium(v.toDouble()); break; default: return SLine::setProperty(id, v); } return true; }
bool Image::setProperty(Pid propertyId, const QVariant& v) { bool rv = true; score()->addRefresh(canvasBoundingRect()); switch(propertyId) { case Pid::AUTOSCALE: setAutoScale(v.toBool()); break; case Pid::SIZE: setSize(v.toSizeF()); break; case Pid::LOCK_ASPECT_RATIO: setLockAspectRatio(v.toBool()); break; case Pid::SIZE_IS_SPATIUM: { QSizeF s = size2pixel(_size); setSizeIsSpatium(v.toBool()); _size = pixel2size(s); } break; default: rv = Element::setProperty(propertyId, v); break; } setGenerated(false); _dirty = true; triggerLayout(); return rv; }
bool Image::setProperty(P_ID propertyId, const QVariant& v) { bool rv = true; score()->addRefresh(canvasBoundingRect()); switch(propertyId) { case P_AUTOSCALE: setAutoScale(v.toBool()); break; case P_SIZE: setSize(v.toSizeF()); break; case P_SCALE: setScale(v.toSizeF()); break; case P_LOCK_ASPECT_RATIO: setLockAspectRatio(v.toBool()); break; case P_SIZE_IS_SPATIUM: setSizeIsSpatium(v.toBool()); break; default: rv = Element::setProperty(propertyId, v); break; } setGenerated(false); score()->setLayoutAll(true); return rv; }
TabDurationSymbol::TabDurationSymbol(Score* s) : Element(s) { setFlags(ELEMENT_MOVABLE | ELEMENT_SELECTABLE); setGenerated(true); _tab = 0; _text = QString(); }
void Q3SqlCursor::setCalculated(const QString& name, bool calculated) { int pos = indexOf(name); if (pos < 0) return; d->infoBuffer[pos].setCalculated(calculated); if (calculated) setGenerated(pos, false); }
LyricsLine::LyricsLine(Score* s) : SLine(s, ElementFlag::NOT_SELECTABLE) { setGenerated(true); // no need to save it, as it can be re-generated setDiagonal(false); setLineWidth(score()->styleP(Sid::lyricsDashLineThickness)); setAnchor(Spanner::Anchor::SEGMENT); _nextLyrics = 0; }
void QSqlCursor::setCalculated( const QString& name, bool calculated ) { int pos = position( name ); if ( pos < 0 ) return; d->infoBuffer[ pos ].setCalculated( calculated ); if ( calculated ) setGenerated( pos, FALSE ); }
bool LayoutBreak::setProperty(int propertyId, const QVariant& v) { Property<LayoutBreak>* p = property(propertyId); if (p) { ::setProperty(p->type, ((*this).*(p->data))(), v); setGenerated(false); return true; } return Element::setProperty(propertyId, v); }
Bracket::Bracket(Score* s) : Element(s) { _subtype = BRACKET_AKKOLADE; h2 = 3.5 * spatium(); _column = 0; _span = 1; yoff = 0.0; setGenerated(true); // brackets are not saved }
Bracket::Bracket(Score* s) : Element(s) { _bracketType = BRACKET_BRACE; h2 = 3.5 * spatium(); _column = 0; _span = 0; _firstStaff = 0; _lastStaff = 0; setGenerated(true); // brackets are not saved }
LyricsLine::LyricsLine(Score* s) : SLine(s) { setFlags(0); setGenerated(true); // no need to save it, as it can be re-generated setDiagonal(false); setLineWidth(Spatium(LYRICS_DASH_DEFAULT_LINE_THICKNESS)); setAnchor(Spanner::Anchor::SEGMENT); _nextLyrics = nullptr; }
bool LayoutBreak::setProperty(const QString& name, const QDomElement& e) { for (int i = 0; i < PROPERTIES; ++i) { if (propertyList[i].name == name) { QVariant v = ::getProperty(propertyList[i].type, e); ::setProperty(propertyList[i].type, ((*this).*(propertyList[i].data))(), v); setGenerated(false); return true; } } return Element::setProperty(name, e); }
bool Text::setProperty(P_ID propertyId, const QVariant& v) { score()->addRefresh(canvasBoundingRect()); Property<Text>* p = property(propertyId); bool rv = true; if (p) { setVariant(propertyId, ((*this).*(p->data))(), v); setGenerated(false); } else rv = Element::setProperty(propertyId, v); score()->setLayoutAll(true); return rv; }
bool Breath::setProperty(P_ID propertyId, const QVariant& v) { switch(propertyId) { case P_ID::PAUSE: setPause(v.toDouble()); break; default: if (!Element::setProperty(propertyId, v)) return false; break; } triggerLayout(); setGenerated(false); return true; }
bool Box::setProperty(const QString& name, const QDomElement& e) { for (int i = 0;; ++i) { P_ID id = propertyList[i].id; if (id == P_END) break; if (propertyName(id) == name) { QVariant v = ::getProperty(id, e); setVariant(id, ((*this).*(propertyList[i].data))(), v); setGenerated(false); return true; } } return Element::setProperty(name, e); }
bool KeySig::setProperty(P_ID propertyId, const QVariant& v) { switch(propertyId) { case P_ID::SHOW_COURTESY: setShowCourtesy(v.toBool()); break; default: if (!Element::setProperty(propertyId, v)) return false; break; } score()->setLayoutAll(true); setGenerated(false); return true; }
bool Text::setProperty(P_ID propertyId, const QVariant& v) { score()->addRefresh(canvasBoundingRect()); bool rv = true; switch(propertyId) { case P_TEXT_STYLE: _styleIndex = v.toInt(); setGenerated(false); break; default: rv = Element::setProperty(propertyId, v); break; } score()->setLayoutAll(true); return rv; }
bool Spacer::setProperty(P_ID propertyId, const QVariant& v) { switch(propertyId) { case P_ID::SPACE: setGap(v.toDouble()); break; default: if (!Element::setProperty(propertyId, v)) return false; break; } layout0(); score()->setLayoutAll(true); setGenerated(false); return true; }
bool Hairpin::setProperty(P_ID id, const QVariant& v) { switch (id) { case P_HAIRPIN_TYPE: _hairpinType = HairpinType(v.toInt()); setGenerated(false); break; case P_VELO_CHANGE: _veloChange = v.toInt(); break; case P_DYNAMIC_RANGE: _dynRange = DynamicRange(v.toInt()); break; default: return SLine::setProperty(id, v); } return true; }
GMapHome::GMapHome(Biome *biome_, GMapSlot wall_, GMapSlot door_) : GMap(biome_) { // Biome biome = biome_; // Wall type gMapSlotWall = wall_; // Door type gMapSlotDoor = door_; // Not Generated setGenerated(false); // Entered setEntered(true); }
bool LayoutBreak::setProperty(P_ID propertyId, const QVariant& v) { switch(propertyId) { case P_LAYOUT_BREAK: setLayoutBreakType(LayoutBreakType(v.toInt())); break; case P_PAUSE: setPause(v.toDouble()); break; default: if (!Element::setProperty(propertyId, v)) return false; break; } score()->setLayoutAll(true); setGenerated(false); return true; }
bool TimeSig::setProperty(P_ID propertyId, const QVariant& v) { switch (propertyId) { case P_ID::SHOW_COURTESY: if (generated()) return false; setShowCourtesySig(v.toBool()); break; case P_ID::NUMERATOR_STRING: setNumeratorString(v.toString()); break; case P_ID::DENOMINATOR_STRING: setDenominatorString(v.toString()); break; case P_ID::GROUPS: setGroups(v.value<Groups>()); break; case P_ID::TIMESIG: setSig(v.value<Fraction>()); break; case P_ID::TIMESIG_GLOBAL: setGlobalSig(v.value<Fraction>()); break; case P_ID::TIMESIG_STRETCH: setStretch(v.value<Fraction>()); break; case P_ID::TIMESIG_TYPE: _timeSigType = (TimeSigType)(v.toInt()); break; case P_ID::SCALE: _scale = v.toSizeF(); break; default: if (!Element::setProperty(propertyId, v)) return false; break; } score()->setLayoutAll(); // TODO setGenerated(false); return true; }
void GMapHome::generate(int dW, int dH) { // Generate home // Set // Width int hWidth = 10 + randi(10); // Height int hHeight = hWidth/2; // Create clear slots for(int mX = -hWidth; mX < alignX(dW) + hWidth*2; mX++) { // X int x = cameraX(alignX(dW)) + mX; for(int mY = -hHeight; mY < alignY(dH) + hHeight*2; mY++) { // Y int y = cameraY(alignY(dH)) + mY; // Create slot[x][y] = new GMapSlot(); } } // Home coords const int homeX = -hWidth/2; const int homeY = -hHeight/2; // Generate // Home for(int mX = -hWidth/2; mX < hWidth/2; mX++) { for(int mY = -hHeight/2; mY < hHeight/2; mY++) { slot[mX][mY] = generateSlot(); } } // Walls // Up / Down for(int mX = -hWidth/2; mX <= hWidth/2; mX++) { // Wall slot[mX][-hHeight/2] = &gMapSlotWall; slot[mX][hHeight/2] = &gMapSlotWall; } // Left / Right for(int mY = -hHeight/2; mY <= hHeight/2; mY++) { // Wall slot[-hWidth/2][mY] = &gMapSlotWall; slot[hWidth/2][mY] = &gMapSlotWall; } // Door // Select angle (left up / right down) // Left Up int angleX = homeX; int angleY = homeY; bool leftUp = true; // Right down if(luck(50.0f)) { angleX *= -1; angleY *= -1; leftUp = false; } // Get indent int indentX = 1+randi(hWidth-2); int indentY = 1+randi(hHeight-2); if(!leftUp) { indentX *= -1; indentY *= -1; } // Set int doorX = angleX + indentX; int doorY = angleY + indentY; if(luck(50.0f)) { slot[homeX][doorY] = &gMapSlotDoor; doorX = angleX; } else { slot[doorX][homeY] = &gMapSlotDoor; doorY = angleY; } // Set player coords // Get int playerX_ = getPlayerX(); int playerY_ = getPlayerY(); if(leftUp) { if(angleX == doorX) { playerX_ = doorX+1; playerY_ = doorY; } else if(angleY == doorY) { playerY_ = doorY+1; playerX_ = doorX; } } else { if(angleX == doorX) { playerX_ = doorX-1; playerY_ = doorY; } else if(angleY == doorY) { playerY_ = doorY-1; playerX_ = doorX; } } // Set setPlayerX(playerX_); setPlayerY(playerY_); // Set free generated slot of player coords GMapSlot *slot_; while(!slot[getPlayerX()][getPlayerY()]->is_free()) { // Generate slot_ = generateSlot(); // Set slot[playerX_][playerY_] = slot_; } // Generated setGenerated(true); }
void QSqlRecord::setGenerated(const QString& name, bool generated) { setGenerated(indexOf(name), generated); }
LyricsLineSegment::LyricsLineSegment(Score* s) : LineSegment(s, ElementFlag::ON_STAFF | ElementFlag::NOT_SELECTABLE) { setGenerated(true); }