ccCameraParamEditDlg::ccCameraParamEditDlg(QWidget* parent) : ccOverlayDialog(parent) , Ui::CameraParamDlg() { setupUi(this); //Slider中的值变化,则SpinBox的值也随之发生变化,同时更新透视矩阵 connect(phiSlider, SIGNAL(valueChanged(int)), this, SLOT(iPhiValueChanged(int))); connect(thetaSlider, SIGNAL(valueChanged(int)), this, SLOT(iThetaValueChanged(int))); connect(psiSlider, SIGNAL(valueChanged(int)), this, SLOT(iPsiValueChanged(int))); //SpinBox中的值发生变化,则Slider的值也随之发生变化,同时更新透视矩阵 connect(phiSpinBox, SIGNAL(valueChanged(double)), this, SLOT(dPhiValueChanged(double))); connect(thetaSpinBox, SIGNAL(valueChanged(double)), this, SLOT(dThetaValueChanged(double))); connect(psiSpinBox, SIGNAL(valueChanged(double)), this, SLOT(dPsiValueChanged(double))); //rotation center//旋转中心发生变化 connect(rcxDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(pivotChanged())); connect(rcyDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(pivotChanged())); connect(rczDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(pivotChanged())); //camera center//相机中心发生变化 connect(exDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(cameraCenterChanged())); connect(eyDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(cameraCenterChanged())); connect(ezDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(cameraCenterChanged())); //视角变化 connect(fovDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(fovChanged(double))); //相机近平面发生变化 connect(zNearHorizontalSlider, SIGNAL(sliderMoved(int)), this, SLOT(zNearSliderMoved(int))); //设置视角 connect(viewUpToolButton, SIGNAL(clicked()), this, SLOT(setTopView())); connect(viewDownToolButton, SIGNAL(clicked()), this, SLOT(setBottomView())); connect(viewFrontToolButton, SIGNAL(clicked()), this, SLOT(setFrontView())); connect(viewBackToolButton, SIGNAL(clicked()), this, SLOT(setBackView())); connect(viewLeftToolButton, SIGNAL(clicked()), this, SLOT(setLeftView())); connect(viewRightToolButton, SIGNAL(clicked()), this, SLOT(setRightView())); connect(viewIso1ToolButton, SIGNAL(clicked()), this, SLOT(setIso1View())); connect(viewIso2ToolButton, SIGNAL(clicked()), this, SLOT(setIso2View())); //保存当前矩阵 connect(pushMatrixToolButton, SIGNAL(clicked()), this, SLOT(pushCurrentMatrix())); connect(revertMatrixToolButton, SIGNAL(clicked()), this, SLOT(revertToPushedMatrix())); //选择点作为旋转球中心 connect(pivotPickingToolButton, SIGNAL(clicked()), this, SLOT(pickPointAsPivot())); }
ccCameraParamEditDlg::ccCameraParamEditDlg(QWidget* parent) : ccOverlayDialog(parent) , Ui::CameraParamDlg() { setupUi(this); connect(phiSlider, SIGNAL(valueChanged(int)), this, SLOT(iPhiValueChanged(int))); connect(thetaSlider, SIGNAL(valueChanged(int)), this, SLOT(iThetaValueChanged(int))); connect(psiSlider, SIGNAL(valueChanged(int)), this, SLOT(iPsiValueChanged(int))); connect(phiSpinBox, SIGNAL(valueChanged(double)), this, SLOT(dPhiValueChanged(double))); connect(thetaSpinBox, SIGNAL(valueChanged(double)), this, SLOT(dThetaValueChanged(double))); connect(psiSpinBox, SIGNAL(valueChanged(double)), this, SLOT(dPsiValueChanged(double))); //rotation center connect(rcxDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(pivotChanged())); connect(rcyDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(pivotChanged())); connect(rczDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(pivotChanged())); //camera center connect(exDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(cameraCenterChanged())); connect(eyDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(cameraCenterChanged())); connect(ezDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(cameraCenterChanged())); connect(fovDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(fovChanged(double))); connect(viewUpToolButton, SIGNAL(clicked()), this, SLOT(setTopView())); connect(viewDownToolButton, SIGNAL(clicked()), this, SLOT(setBottomView())); connect(viewFrontToolButton, SIGNAL(clicked()), this, SLOT(setFrontView())); connect(viewBackToolButton, SIGNAL(clicked()), this, SLOT(setBackView())); connect(viewLeftToolButton, SIGNAL(clicked()), this, SLOT(setLeftView())); connect(viewRightToolButton, SIGNAL(clicked()), this, SLOT(setRightView())); connect(viewIso1ToolButton, SIGNAL(clicked()), this, SLOT(setIso1View())); connect(viewIso2ToolButton, SIGNAL(clicked()), this, SLOT(setIso2View())); connect(pushMatrixToolButton, SIGNAL(clicked()), this, SLOT(pushCurrentMatrix())); connect(revertMatrixToolButton, SIGNAL(clicked()), this, SLOT(revertToPushedMatrix())); connect(pivotPickingToolButton, SIGNAL(clicked()), this, SLOT(pickPointAsPivot())); }