ChessModCfg::ChessModCfg(void) { //objectsPresent.clear(); languageFile=NULL; setLanguageFile(""); setSensationModel(9); setCalcExpValue(2); }
ChessModCfg::~ChessModCfg(void) { setLanguageFile(NULL); }
/* ============================================================================== This file is part of the Board Games Engine library. Copyright (c) 2014 to present - Joel R. Langlois Permission is granted to use this software under the terms of GPL v2 (or any later version). Details of these licenses can be found at: www.gnu.org/licenses This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses the Board Games Engine, please contact Joel at [email protected] for additional details. ============================================================================== */ LocalisationManager::LocalisationManager() { locateLanguagesFile(); setLanguageFile (0); }