void CircleObject::init(qreal centerX, qreal centerY, qreal radius, QRgb rgb, Qt::PenStyle lineType) { setData(OBJ_TYPE, type()); setData(OBJ_NAME, OBJ_NAME_CIRCLE); //WARNING: DO NOT enable QGraphicsItem::ItemIsMovable. If it is enabled, //WARNING: and the item is double clicked, the scene will erratically move the item while zooming. //WARNING: All movement has to be handled explicitly by us, not by the scene. setFlag(QGraphicsItem::ItemIsSelectable, true); setObjectRadius(radius); setObjectCenter(centerX, centerY); setObjectColor(rgb); setObjectLineType(lineType); setObjectLineWeight(0.35); //TODO: pass in proper lineweight setPen(objectPen()); updatePath(); }
//----------------------------------------------------------------------- DynamicBlockObject::DynamicBlockObject( Scene* scene, IEntity* entity, Flt objectRadius ) :mEnable(false) ,mScene(scene) ,mBlockManager(NULL) ,mEntity(entity) ,mObjectRadius(objectRadius) //,mObjectRadius(10) ,mCollideBlockObject(NULL) ,mStructureMode(false) ,mBlockDirty(true) ,mShowBlock(false) ,mStaticBlockEnable(false) { mBlockManager = scene->getBlockManager(); mEntity->getSceneNode()->addSceneNodeLisitener( "MGEngine_DynamicBlockObject", this ); setObjectRadius( mObjectRadius ); loadLocalBlockTriangle(); }
void CircleObject::setObjectArea(qreal area) { qreal radius = qSqrt(area/pi()); setObjectRadius(radius); }
void CircleObject::updateRubber(QPainter* painter) { int rubberMode = objectRubberMode(); if(rubberMode == OBJ_RUBBER_CIRCLE_1P_RAD) { QPointF sceneCenterPoint = objectRubberPoint("CIRCLE_CENTER"); QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_RADIUS"); QPointF itemCenterPoint = mapFromScene(sceneCenterPoint); QPointF itemQSnapPoint = mapFromScene(sceneQSnapPoint); QLineF itemLine(itemCenterPoint, itemQSnapPoint); setObjectCenter(sceneCenterPoint); QLineF sceneLine(sceneCenterPoint, sceneQSnapPoint); qreal radius = sceneLine.length(); setObjectRadius(radius); if(painter) painter->drawLine(itemLine); updatePath(); } else if(rubberMode == OBJ_RUBBER_CIRCLE_1P_DIA) { QPointF sceneCenterPoint = objectRubberPoint("CIRCLE_CENTER"); QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_DIAMETER"); QPointF itemCenterPoint = mapFromScene(sceneCenterPoint); QPointF itemQSnapPoint = mapFromScene(sceneQSnapPoint); QLineF itemLine(itemCenterPoint, itemQSnapPoint); setObjectCenter(sceneCenterPoint); QLineF sceneLine(sceneCenterPoint, sceneQSnapPoint); qreal diameter = sceneLine.length(); setObjectDiameter(diameter); if(painter) painter->drawLine(itemLine); updatePath(); } else if(rubberMode == OBJ_RUBBER_CIRCLE_2P) { QPointF sceneTan1Point = objectRubberPoint("CIRCLE_TAN1"); QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_TAN2"); QLineF sceneLine(sceneTan1Point, sceneQSnapPoint); setObjectCenter(sceneLine.pointAt(0.5)); qreal diameter = sceneLine.length(); setObjectDiameter(diameter); updatePath(); } else if(rubberMode == OBJ_RUBBER_CIRCLE_3P) { QPointF sceneTan1Point = objectRubberPoint("CIRCLE_TAN1"); QPointF sceneTan2Point = objectRubberPoint("CIRCLE_TAN2"); QPointF sceneTan3Point = objectRubberPoint("CIRCLE_TAN3"); double sceneCenterX; double sceneCenterY; getArcCenter(sceneTan1Point.x(), sceneTan1Point.y(), sceneTan2Point.x(), sceneTan2Point.y(), sceneTan3Point.x(), sceneTan3Point.y(), &sceneCenterX, &sceneCenterY); QPointF sceneCenterPoint(sceneCenterX, sceneCenterY); QLineF sceneLine(sceneCenterPoint, sceneTan3Point); setObjectCenter(sceneCenterPoint); qreal radius = sceneLine.length(); setObjectRadius(radius); updatePath(); } }
void CircleObject::gripEdit(const QPointF& before, const QPointF& after) { if(before == objectCenter()) { QPointF delta = after-before; moveBy(delta.x(), delta.y()); } else { setObjectRadius(QLineF(objectCenter(), after).length()); } }
void CircleObject::updateRubber(QPainter* painter) { int rubberMode = objectRubberMode(); if(rubberMode == OBJ_RUBBER_CIRCLE_1P_RAD) { QPointF sceneCenterPoint = objectRubberPoint("CIRCLE_CENTER"); QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_RADIUS"); QPointF itemCenterPoint = mapFromScene(sceneCenterPoint); QPointF itemQSnapPoint = mapFromScene(sceneQSnapPoint); QLineF itemLine(itemCenterPoint, itemQSnapPoint); setObjectCenter(sceneCenterPoint); QLineF sceneLine(sceneCenterPoint, sceneQSnapPoint); qreal radius = sceneLine.length(); setObjectRadius(radius); if(painter) drawRubberLine(itemLine, painter, VIEW_COLOR_CROSSHAIR); updatePath(); } else if(rubberMode == OBJ_RUBBER_CIRCLE_1P_DIA) { QPointF sceneCenterPoint = objectRubberPoint("CIRCLE_CENTER"); QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_DIAMETER"); QPointF itemCenterPoint = mapFromScene(sceneCenterPoint); QPointF itemQSnapPoint = mapFromScene(sceneQSnapPoint); QLineF itemLine(itemCenterPoint, itemQSnapPoint); setObjectCenter(sceneCenterPoint); QLineF sceneLine(sceneCenterPoint, sceneQSnapPoint); qreal diameter = sceneLine.length(); setObjectDiameter(diameter); if(painter) drawRubberLine(itemLine, painter, VIEW_COLOR_CROSSHAIR); updatePath(); } else if(rubberMode == OBJ_RUBBER_CIRCLE_2P) { QPointF sceneTan1Point = objectRubberPoint("CIRCLE_TAN1"); QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_TAN2"); QLineF sceneLine(sceneTan1Point, sceneQSnapPoint); setObjectCenter(sceneLine.pointAt(0.5)); qreal diameter = sceneLine.length(); setObjectDiameter(diameter); updatePath(); } else if(rubberMode == OBJ_RUBBER_CIRCLE_3P) { QPointF sceneTan1Point = objectRubberPoint("CIRCLE_TAN1"); QPointF sceneTan2Point = objectRubberPoint("CIRCLE_TAN2"); QPointF sceneTan3Point = objectRubberPoint("CIRCLE_TAN3"); double sceneCenterX; double sceneCenterY; getArcCenter(sceneTan1Point.x(), sceneTan1Point.y(), sceneTan2Point.x(), sceneTan2Point.y(), sceneTan3Point.x(), sceneTan3Point.y(), &sceneCenterX, &sceneCenterY); QPointF sceneCenterPoint(sceneCenterX, sceneCenterY); QLineF sceneLine(sceneCenterPoint, sceneTan3Point); setObjectCenter(sceneCenterPoint); qreal radius = sceneLine.length(); setObjectRadius(radius); updatePath(); } else if(rubberMode == OBJ_RUBBER_GRIP) { if(painter) { QPointF gripPoint = objectRubberPoint("GRIP_POINT"); if(gripPoint == objectCenter()) { painter->drawEllipse(rect().translated(mapFromScene(objectRubberPoint(QString()))-mapFromScene(gripPoint))); } else { qreal gripRadius = QLineF(objectCenter(), objectRubberPoint(QString())).length(); painter->drawEllipse(QPointF(), gripRadius, gripRadius); } QLineF rubLine(mapFromScene(gripPoint), mapFromScene(objectRubberPoint(QString()))); drawRubberLine(rubLine, painter, VIEW_COLOR_CROSSHAIR); } } }