void PlayerHandler::added(int playerIndex) { bz_debugMessage(3, "PlayerHandler::added"); std::string name = format("Sample %d", playerIndex); setPlayerData(name.c_str(), NULL, "bot sample", eObservers); joinGame(); }
void Sky::registerPlayerWith(Player &player, const ParticipationInit &initializer) { participations.emplace( std::piecewise_construct, std::forward_as_tuple(player.pid), std::forward_as_tuple(player.pid, physics, initializer)); setPlayerData(player, participations.find(player.pid)->second); }