void LEDHandler::update(LEDRequest& ledRequest) { //reset for(int i = 0; i < ledRequest.numOfLEDs; ++i) ledRequest.ledStates[i] = LEDRequest::off; //update setRightEar(ledRequest); setLeftEar(ledRequest); setRightEye(ledRequest); setLeftEye(ledRequest); }
void Camera::setToDefaults( void ) { GeometricalTransformation::setToDefaults(); ProjectionTransformation::setToDefaults(); setProjectionLeft( vgm::MatrixR(vgm::MatrixR::getIdentity()) ); setLookAtLeft( vgm::MatrixR(vgm::MatrixR::getIdentity()) ); setProjectionRight( vgm::MatrixR(vgm::MatrixR::getIdentity()) ); setLookAtRight( vgm::MatrixR(vgm::MatrixR::getIdentity()) ); setViewport( vgm::Rectangle2i(0, 0, 1600, 1200) ); setFovy( (45.f) ); setMode( (MONOSCOPIC) ); setEyeSeparation( (0.f) ); setImageShift( (0.f) ); setRightEye( (true) ); }