예제 #1
0
void QGCodeViewer::appendCanonLine(canonLine *l) 
{
    //QMutexLocker locker(&mutex);
    lines.push_back(l);
    dirty = true; // for updateGL()

    if (l->isMotion()) {
        Point pos1 = l->point(0);
        Point pos2 = l->point(1);

        double oaabbmin[3], oaabbmax[3];

        oaabbmin[0] = qMin(pos1.x, pos2.x);
        oaabbmin[1] = qMin(pos1.y, pos2.y);
        oaabbmin[2] = qMin(pos1.z, pos2.z);

        oaabbmax[0] = qMax(pos1.x, pos2.x);
        oaabbmax[1] = qMax(pos1.y, pos2.y);
        oaabbmax[2] = qMax(pos1.z, pos2.z);

        for (int i = 0; i < 3; ++i) {
            aabb[  i] = qMin(aabb[  i], oaabbmin[i]);
            aabb[3+i] = qMax(aabb[3+i], oaabbmax[i]);
        }

        //qDebug() << "getAABB()" << aabb[0] << aabb[1] << aabb[2] << aabb[3] << aabb[4] << aabb[5];

        Vec c((aabb[0] + aabb[3])/2, (aabb[1] + aabb[4])/2, (aabb[2] + aabb[5])/2);
        setSceneCenter(c);
    }
}
예제 #2
0
void TrackballViewer::init()
{
  std::cout << "Initialize Trackball Viewer.\n";

  BasicViewer::init();

  // Set shader
  glEnable(GL_DEPTH_TEST);
  glDisable(GL_BLEND);
  //glEnable(GL_CULL_FACE);

  glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
  glShadeModel(GL_FLAT);

  qglClearColor(QColor(Qt::white));
  setBackgroundColor(QColor(Qt::white));
  setForegroundColor(QColor(Qt::white));

  setSceneCenter(qglviewer::Vec(0, 0, 0));
  setSceneRadius(50);
  camera()->fitSphere(qglviewer::Vec(0, 0, 0), 5);
  camera()->setType(qglviewer::Camera::Type::PERSPECTIVE);
  camera()->setFlySpeed(0.5);
  setWheelandMouse();
}
예제 #3
0
void TrackballViewer::resetCamera()
{
  // assume only one dispObjects MainCanvas exist here
  Bound* scene_bounds = dynamic_cast<TrackballCanvas*>(dispObjects[0])->getBoundBox();

  qglviewer::Vec scene_center;
  scene_center = qglviewer::Vec((scene_bounds->minX + scene_bounds->maxX) / 2,
    (scene_bounds->minY + scene_bounds->maxY) / 2,
    (scene_bounds->minZ + scene_bounds->maxZ) / 2);

  setSceneCenter(scene_center);

  float x_span = (scene_bounds->maxX - scene_bounds->minX) / 2;
  float y_span = (scene_bounds->maxY - scene_bounds->minY) / 2;
  float z_span = (scene_bounds->maxZ - scene_bounds->minZ) / 2;
  float scene_radius = x_span>y_span ? (x_span > z_span ? x_span : z_span) : (y_span > z_span ? y_span : z_span);
  scene_radius *= 1.5;

  setSceneRadius(scene_radius);
  camera()->fitSphere(scene_center, scene_radius);



  setStateFileName(QString((dynamic_cast<TrackballCanvas*>(dispObjects[0])->getFilePath()+"/camera_info.xml").c_str()));
  if (restoreStateFromFile())
    std::cout << "Load camera info successes...\n";
  else
    std::cout << "Load camera info failed...\n";

  // set the scene in MainCanvasViewer
  syncCamera();
  main_canvas_viewer->setSceneCenter(sceneCenter());
  main_canvas_viewer->setSceneRadius(sceneRadius());
  main_canvas_viewer->camera()->setZClippingCoefficient(camera()->zClippingCoefficient());
}
예제 #4
0
void KnotsViewer::set_scene(Bbox_3 &box)
{

    Mesh::Point     bbMin(box.xmin(), box.ymin(), box.zmin());
    Mesh::Point     bbMax(box.xmax(), box.ymax(), box.zmax());
    Mesh::Point     center= (bbMin + bbMax)*0.5;
    double radius=0.5*(bbMin - bbMax).norm();
    setSceneCenter(Vec(center[0], center[1], center[2]));
    setSceneRadius(radius);
    camera()->showEntireScene();
}
예제 #5
0
void Viewer::import(const std::string& surfaceMesh)
{
	cgogn::io::import_surface<Vec3>(map, surfaceMesh);

	vertex_position_ = map.get_attribute<Vec3, Map2::VERTEX>("position");
	vertex_normal_ = map.add_attribute<Vec3, Map2::VERTEX>("normal");

	cgogn::geometry::compute_normal_vertices<Vec3>(map, vertex_position_, vertex_normal_);
	cgogn::geometry::compute_bounding_box(vertex_position_, bb_);

	setSceneRadius(bb_.diag_size());
	Vec3 center = bb_.center();
	setSceneCenter(qoglviewer::Vec(center[0], center[1], center[2]));
	showEntireScene();
}
예제 #6
0
void Viewer::initializeGL()
{
  qglClearColor(Qt::black);
  glShadeModel(GL_FLAT);
  glEnable(GL_DEPTH_TEST);

  glEnable(GL_CULL_FACE);
  glCullFace(GL_BACK);
  
  glDisable(GL_LIGHTING);


  pCamera->setPosition(qglviewer::Vec(0,0,-2));
  pCamera->setViewDirection(qglviewer::Vec(0,0,1));
  pCamera->setUpVector(qglviewer::Vec(0,1,0));
  setCamera(pCamera);
  
  setSceneRadius(1.0);
  setSceneCenter(qglviewer::Vec(0,0,0));
  camera()->showEntireScene();

  QGLViewer::initializeGL();
}
예제 #7
0
void Viewer::init()
{	
	if (bFirstInit) {
		// - init GLEW
		OpenGL::init();
		fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));

		// Restore previous viewer state.
		//restoreStateFromFile();

		// Set position of light's camera
		qgl_cam_light.setPosition( qglviewer::Vec(0, 50, 0) );
		qgl_cam_light.fitBoundingBox( qglviewer::Vec(-1, -1, -1), qglviewer::Vec(+1, +1, +1) );

		// Add a manipulated frame to the viewer.
		setManipulatedFrame( qgl_cam_light.frame() );
		
		setAnimationPeriod(0.);

		setSceneCenter(qglviewer::Vec(0, 0, 0));
        	setSceneRadius(10.f);

	}
	
	initAll( !bFirstInit );

	if (bFirstInit) {
		qgl_mf_vbo.setPosition( -qglviewer::Vec(ts->getCenter()) );
		f_scale_vbo = 1.f / ( ts->getRadius() );
	}

	bFirstInit = false;
	
	// On vérifie les erreurs
	MSG_CHECK_GL;
}
예제 #8
0
int QGLViewer::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QGLWidget::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: viewerInitialized(); break;
        case 1: drawNeeded(); break;
        case 2: drawFinished((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 3: animateNeeded(); break;
        case 4: helpRequired(); break;
        case 5: axisIsDrawnChanged((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 6: gridIsDrawnChanged((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 7: FPSIsDisplayedChanged((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 8: textIsEnabledChanged((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 9: cameraIsEditedChanged((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 10: stereoChanged((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 11: pointSelected((*reinterpret_cast< const QMouseEvent*(*)>(_a[1]))); break;
        case 12: mouseGrabberChanged((*reinterpret_cast< qglviewer::MouseGrabber*(*)>(_a[1]))); break;
        case 13: setAxisIsDrawn((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 14: setAxisIsDrawn(); break;
        case 15: setGridIsDrawn((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 16: setGridIsDrawn(); break;
        case 17: setFPSIsDisplayed((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 18: setFPSIsDisplayed(); break;
        case 19: setTextIsEnabled((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 20: setTextIsEnabled(); break;
        case 21: setCameraIsEdited((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 22: setCameraIsEdited(); break;
        case 23: toggleAxisIsDrawn(); break;
        case 24: toggleGridIsDrawn(); break;
        case 25: toggleFPSIsDisplayed(); break;
        case 26: toggleTextIsEnabled(); break;
        case 27: toggleCameraIsEdited(); break;
        case 28: setBackgroundColor((*reinterpret_cast< const QColor(*)>(_a[1]))); break;
        case 29: setForegroundColor((*reinterpret_cast< const QColor(*)>(_a[1]))); break;
        case 30: setSceneRadius((*reinterpret_cast< float(*)>(_a[1]))); break;
        case 31: setSceneCenter((*reinterpret_cast< const qglviewer::Vec(*)>(_a[1]))); break;
        case 32: setSceneBoundingBox((*reinterpret_cast< const qglviewer::Vec(*)>(_a[1])),(*reinterpret_cast< const qglviewer::Vec(*)>(_a[2]))); break;
        case 33: showEntireScene(); break;
        case 34: setCamera((*reinterpret_cast< qglviewer::Camera*const(*)>(_a[1]))); break;
        case 35: setManipulatedFrame((*reinterpret_cast< qglviewer::ManipulatedFrame*(*)>(_a[1]))); break;
        case 36: setMouseGrabber((*reinterpret_cast< qglviewer::MouseGrabber*(*)>(_a[1]))); break;
        case 37: setFullScreen((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 38: setFullScreen(); break;
        case 39: setStereoDisplay((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 40: setStereoDisplay(); break;
        case 41: toggleFullScreen(); break;
        case 42: toggleStereoDisplay(); break;
        case 43: toggleCameraMode(); break;
        case 44: saveSnapshot((*reinterpret_cast< bool(*)>(_a[1])),(*reinterpret_cast< bool(*)>(_a[2]))); break;
        case 45: saveSnapshot((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 46: saveSnapshot(); break;
        case 47: saveSnapshot((*reinterpret_cast< const QString(*)>(_a[1])),(*reinterpret_cast< bool(*)>(_a[2]))); break;
        case 48: saveSnapshot((*reinterpret_cast< const QString(*)>(_a[1]))); break;
        case 49: setSnapshotFileName((*reinterpret_cast< const QString(*)>(_a[1]))); break;
        case 50: setSnapshotFormat((*reinterpret_cast< const QString(*)>(_a[1]))); break;
        case 51: setSnapshotCounter((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 52: setSnapshotQuality((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 53: { bool _r = openSnapshotFormatDialog();
            if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; }  break;
        case 54: snapshotToClipboard(); break;
        case 55: copyBufferToTexture((*reinterpret_cast< GLint(*)>(_a[1])),(*reinterpret_cast< GLenum(*)>(_a[2]))); break;
        case 56: copyBufferToTexture((*reinterpret_cast< GLint(*)>(_a[1]))); break;
        case 57: setAnimationPeriod((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 58: startAnimation(); break;
        case 59: stopAnimation(); break;
        case 60: animate(); break;
        case 61: toggleAnimation(); break;
        case 62: help(); break;
        case 63: aboutQGLViewer(); break;
        case 64: select((*reinterpret_cast< const QMouseEvent*(*)>(_a[1]))); break;
        case 65: select((*reinterpret_cast< const QPoint(*)>(_a[1]))); break;
        case 66: setSelectBufferSize((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 67: setSelectRegionWidth((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 68: setSelectRegionHeight((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 69: setSelectedName((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 70: setShortcut((*reinterpret_cast< KeyboardAction(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
        case 71: setKeyboardAccelerator((*reinterpret_cast< KeyboardAction(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
        case 72: setKeyDescription((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 73: setKeyFrameKey((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
        case 74: setPlayKeyFramePathStateKey((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 75: setPlayPathStateKey((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 76: setAddKeyFrameStateKey((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 77: setPathKey((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
        case 78: setPathKey((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 79: setPlayPathKeyboardModifiers((*reinterpret_cast< QtKeyboardModifiers(*)>(_a[1]))); break;
        case 80: setAddKeyFrameKeyboardModifiers((*reinterpret_cast< QtKeyboardModifiers(*)>(_a[1]))); break;
        case 81: setMouseBinding((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< MouseHandler(*)>(_a[2])),(*reinterpret_cast< MouseAction(*)>(_a[3])),(*reinterpret_cast< bool(*)>(_a[4]))); break;
        case 82: setMouseBinding((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< MouseHandler(*)>(_a[2])),(*reinterpret_cast< MouseAction(*)>(_a[3]))); break;
        case 83: setWheelBinding((*reinterpret_cast< QtKeyboardModifiers(*)>(_a[1])),(*reinterpret_cast< MouseHandler(*)>(_a[2])),(*reinterpret_cast< MouseAction(*)>(_a[3])),(*reinterpret_cast< bool(*)>(_a[4]))); break;
        case 84: setWheelBinding((*reinterpret_cast< QtKeyboardModifiers(*)>(_a[1])),(*reinterpret_cast< MouseHandler(*)>(_a[2])),(*reinterpret_cast< MouseAction(*)>(_a[3]))); break;
        case 85: setHandlerKeyboardModifiers((*reinterpret_cast< MouseHandler(*)>(_a[1])),(*reinterpret_cast< QtKeyboardModifiers(*)>(_a[2]))); break;
        case 86: setHandlerStateKey((*reinterpret_cast< MouseHandler(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
        case 87: setMouseStateKey((*reinterpret_cast< MouseHandler(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
        case 88: initFromDOMElement((*reinterpret_cast< const QDomElement(*)>(_a[1]))); break;
        case 89: saveStateToFile(); break;
        case 90: { bool _r = restoreStateFromFile();
            if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; }  break;
        case 91: setStateFileName((*reinterpret_cast< const QString(*)>(_a[1]))); break;
        case 92: saveToFile((*reinterpret_cast< const QString(*)>(_a[1]))); break;
        case 93: saveToFile(); break;
        case 94: { bool _r = restoreFromFile((*reinterpret_cast< const QString(*)>(_a[1])));
            if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; }  break;
        case 95: { bool _r = restoreFromFile();
            if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; }  break;
        case 96: resetVisualHints(); break;
        case 97: delayedFullScreen(); break;
        case 98: hideMessage(); break;
        default: ;
        }
        _id -= 99;
    }
    return _id;
}
예제 #9
0
void Drawing::init()
{
	setSceneRadius(5.0);
	setSceneCenter(qoglviewer::Vec(0.0,0.0,0.0));
	showEntireScene();
	glClearColor(0.1f,0.1f,0.3f,0.0f);

	this->makeCurrent();

	if (m_first!=this)
	{
		drawer_ = m_first->drawer_;
		drawer2_ = m_first->drawer2_;
		wp_ = m_first->wp_;
		button_ = m_first->button_;

		drawer_rend_ = drawer_->generate_renderer();
		drawer2_rend_ = drawer2_->generate_renderer();
		wp_rend_ = wp_->generate_renderer();
		button_rend_ = button_->generate_renderer();
		return;
	}

	wp_ = std::make_shared<cgogn::rendering::WallPaper>(QImage(QString(DEFAULT_MESH_PATH) + QString("../images/cgogn2.png")));
	button_ = std::make_shared<cgogn::rendering::WallPaper>(QImage(QString(DEFAULT_MESH_PATH) + QString("../images/igg.png")));
//	button_->set_local_position(this->width(),this->height(),10,10,50,50);
	button_->set_local_position(0.1f,0.1f,0.2f,0.2f);

	wp_rend_ = wp_->generate_renderer();
	button_rend_ = button_->generate_renderer();

	// drawer for simple old-school g1 rendering
	drawer_ = std::make_shared<cgogn::rendering::DisplayListDrawer>();
	drawer_rend_ = drawer_->generate_renderer();
	drawer_->new_list();
	drawer_->line_width(2.0);
	drawer_->begin(GL_LINE_LOOP);
		drawer_->color3f(1.0,0.0,0.0);
		drawer_->vertex3f(0.0,0.0,0.0);
		drawer_->color3f(0.0,1.0,1.0);
		drawer_->vertex3f(1,0,0);
		drawer_->color3f(1.0,0.0,1.0);
		drawer_->vertex3f(1.0f,1.0f,0.0f);
		drawer_->color3f(1.0,1.0,0.0);
		drawer_->vertex3f(0,1,0);
	drawer_->end();
	drawer_->line_width_aa(3.0);
	drawer_->begin(GL_LINES);
		drawer_->color3f(0.0,0.8,0.0);
		drawer_->vertex3fv(Vec3(-1,2,0));
		drawer_->color3f(0.0,0.0,0.8);
		drawer_->vertex3fv(Vec3(-1.3,0,0));
		drawer_->color3f(0.0,0.0,0.8);
		drawer_->vertex3fv(Vec3(-2,1,0));
		drawer_->color3f(0.8,0.0,0.0);
		drawer_->vertex3fv(Vec3(-2.3,3,0));
	drawer_->end();

	drawer_->begin(GL_TRIANGLES);
		drawer_->color3f(1.0,0.0,0.0);
		drawer_->vertex3fv({{2,2,0}});
		drawer_->color3f(0.0,1.0,0.0);
		drawer_->vertex3fv({{4,3,0}});
		drawer_->color3f(0.0,0.0,1.0);
		drawer_->vertex3fv({{2.5,1,0}});
	drawer_->end();

	drawer_->point_size_aa(7.0);
	drawer_->begin(GL_POINTS);
	for (float a=0.0f; a < 1.0f; a+= 0.1f)
	{
		Vec3 P(4.0+std::cos(6.28*a),-2.0+std::sin(6.28*a),0.0);
		Vec3 C(a,0.5,1.0-a);
		drawer_->color3fv(C);
		drawer_->vertex3fv(P);
	}
	drawer_->end();

	drawer_->ball_size(0.1f);
	drawer_->begin(GL_POINTS);
	for (float a=0.05f; a < 1.0f; a+= 0.1f)
	{
		Vec3 P(4.0+std::cos(6.28*a)*1.2,-2.0+ std::sin(6.28*a)*1.2, std::sin(6.28*a)*0.2 );
		Vec3 C(a,0.5,1.0-a);
		drawer_->color3fv(C);
		drawer_->vertex3fv(P);
	}

	drawer_->end();
	drawer_->end_list();

	drawer2_ = std::make_shared<cgogn::rendering::DisplayListDrawer>();
	drawer2_rend_ = drawer2_->generate_renderer();
	drawer2_->new_list();
	drawer2_->point_size_aa(5.0);
	drawer2_->begin(GL_POINTS);
	drawer2_->color3f(1.0,1.0,1.0);
	for (float z=-1.0f; z < 1.0f; z+= 0.1f)
		for (float y=-2.0f; y < 0.0f; y+= 0.1f)
			for (float x=0.0f; x < 2.0f; x+= 0.1f)
			{
				drawer2_->vertex3f(x,y,z);
			}
	drawer2_->end();

	drawer2_->ball_size(0.03f);
	drawer2_->begin(GL_POINTS);
	drawer2_->color3f(1.0,1.0,1.0);
	for (float z=-1.0f; z < 1.0f; z+= 0.2f)
		for (float y=-2.0f; y < 0.0f; y+= 0.2f)
			for (float x=-3.0f; x < -1.0f; x+= 0.2f)
			{
				drawer2_->vertex3f(x,y,z);
			}
	drawer2_->end();

	drawer2_->end_list();

}