CNetManager::CNetManager(INetCallback* handler, u32 port, const SNetParams& params) : pHandler(handler), netIterations(10000), netParams(params), verbose(0), globPacketRelay(false), connectionStatus(EICS_PENDING) { if (enet_initialize() != 0) std::cout << "irrNetLite: An error occurred while initializing ENet.\n"; connectionStatus = setUpServer(port) ? EICS_ESTABLISHED : EICS_FAILED; }
int main(int argc, char *argv[]) { char* server_name; int server_port; handleInput(argc, argv, &server_name, &server_port); int server_fd = setUpServer(server_port); while (1) { //accept printf("Waiting for client connection..\n"); int sock_fd = accept(server_fd, (struct sockaddr *) NULL, NULL); printf("Connection established. Start chatting!\n"); //date for select fd_set set; FD_ZERO(&set); int max_fd = sock_fd + 1; struct timeval timeout; timeout.tv_sec = TIMEOUT_SECS; timeout.tv_usec = 0; while (1) { FD_SET(STDIN_FILENO, &set); FD_SET(sock_fd, &set); if (select(max_fd, &set, NULL, NULL, &timeout) == -1) { perror("select failed"); exit(1); } char msg_buf[BUFFER_SIZE]; memset(&msg_buf, 0, sizeof(msg_buf)); if (FD_ISSET(STDIN_FILENO, &set)) { if (!handleOutgoingMsg(sock_fd, msg_buf, server_name)) { printf("Closing server..\n"); free(server_name); exit(0); } } if (FD_ISSET(sock_fd, &set)) { if (!handleIncomingMsg(sock_fd, msg_buf)) { printf("Connection ended.\n"); break; } } } } return 0; }
int main(int argc, char *argv[]) { setUpServer(argc, argv); //start the server memset((char *) &fd, 0, sizeof(fd)); //clear out the fd clearUsers(); //clear out the user list while (1) //infinite loop { connectionWaiting(); } close(sockfd); return 0; //we never get here }
Shortcut::Shortcut(int argc, char* argv[]): QMainWindow(0){ QDir::addSearchPath("icons",RegistryEditor::getShortcutAppPath() + "/graphic"); shortcutList = new ShortcutList(); QIcon icon = QIcon("icons:logo.png"); interaction = new Interaction(this, icon); if(argc == 2){ QString path = argv[1]; // if the second argument is -removeAll then clean the data if (path.compare("-removeAll") == 0){ shortcutList->removeAll(); }else stealthInteraction(path); return; } // the GUI works so run the server, createWindow(); setUpServer(); }