void create() { int hp; ::create(); set_name("ogre"); set_short("an ogre"); set_long("This ogre is big and hairy. His thick grey skin is " "covered in patches of dirt, but his eyes shine with an odd " "degree of intelligence."); set_gender("male"); set_race("ogre"); set_body_type("human"); set_alignment(-800); set_class("mage"); set_subclass("necromancer"); set_spells( ({ "plague", "disease", "shadowburst", "siphon" }) );
void create() { ::create(); set_name("anarchin"); set_short("Anarchin the anarchist"); set_long("Anarchin is one of the leaders of the anarchist cult near the " "Tirunian border. Anarchin is the true anarchist at heart, and she " "despises anything to do with the law."); set_race("ogre"); set_body_type("human"); set_alignment(-900); set_gender("female"); set_level(11); set_max_hp(300); set_hp(300); set_id(({ "anarchin", "anarchist", "anarchin the anarchist" }));
void create() { seteuid(getuid()); ::create(); set("short", "a lean acrobat"); set("long", @ENDLONG This acrobat is clothed in a skin-tight body suit. Her breasts fit nicely into any garmet, however. ENDLONG ); set_alignment(7); set_name("acrobat"); set("id", ({ "acrobat", "lean acrobat", }));
void extra_create() { set_name( "a goblin digger" ); add_alias( "goblin" ); add_alias( "goblin digger" ); add_alias( "digger" ); set_short( "a goblin digger" ); set_long( "This ugly goblin looks really worn out. " "It's dressed in just a loin cloth. It's nails are " "yellow with fungus, and dirt is lodged underneath them. " "It toils away digging for something valuable." ); if( random( 2 ) ) set_gender( "male" ); else set_gender( "female" ); set_race( "goblin" ); set_alignment( random( -4000 ) ); if( random( 2 ) ) set_alignment( random(4000 ) ); set_stat( "str", 100 + random( 100 ) ); set_stat( "wil", 150 + random( 100 ) ); set_stat( "int", random( 100 ) ); set_stat( "con", 140 + random( 40 ) ); set_skill( "dodge", 40 ); set_proficiency( "hands", 60 ); set_aggressive( 0 ); switch( random( 3 ) + 1 ) { case 1 : THISO->ogre(); break; case 2 : THISO->body(); break; case 3 : break; default : break; } }
void create() { seteuid(getuid()); ::create(); set("short", "Grenda, the costume maker"); set("long", @ENDLONG Grenda is an elderly woman who looks to be enjoying her work. ENDLONG ); set_alignment(120); set_name("grenda"); set("id", ({ "grenda", "maker", "costume maker", }));
void create() { seteuid(getuid()); ::create(); set("short", "Cordius, the tidy Mayoral Councilor"); set("long", @ENDLONG This man is very well kept wearing a neatly pressed black tunic, and dark green hose. His nose is quite long, bolstering small, blue eyes. ENDLONG ); set_alignment(-20); set_name("cordius"); set("id", ({ "cordius", "councillor" }));
void create() { seteuid(getuid()); ::create(); set("short", "busy wight"); enable_commands(); set("long", @ENDLONG This wight is attending to his masters needs. He walks very slowly, and does every action in a painstaking manner. It's skin is a pale pallor, it's flesh suspended in a rotten state. ENDLONG ); set_alignment(-100); set_name("wight"); set("id", ({ "wight", }));
void create() { seteuid(getuid()); ::create(); set("short", "stupid zombie"); enable_commands(); set("long", @ENDLONG This zombie moves around with no real purpose. His face is contorted in an expression of anger, rage, and bloodthirst. His jaw hangs open and low, barely-audible moan can be heard. ENDLONG ); set_alignment(-80); set_name("zombie"); set("id", ({ "zombie", }));
void create() { seteuid(getuid()); ::create(); set("short", "A demonic cook"); set("long", @ENDLONG This cook is approximately seven feet tall with green flesh covered in open sores and welts. ENDLONG ); set_alignment(100); set_name("xeqs"); set("id", ({ "demon", "xeqs", "cook", }));
void extra_create() { set_name( "The Great Pumpkin" ); add_alias( "pumpkin" ); add_alias( "great" ); add_alias( "great pumpkin" ); add_alias( "the great pumpkin" ); add_alias( "great pumpkin" ); set_short( "The Great Pumpkin" ); set_ansi_short( YEL "The Great Pumpkin" ); set_long( "Great might be an understatement. This " "pumpkin is gargantuan. Its face is comprised of " "two oddly spaced eyes and a row of very sharp teeth. " "Its legs are a mass of green tendrils. Amongst the tendrils " "you can make out a mess of wires. Someone has rebuilt this " "creature. They had the technology. They had the capability " "to build the world's first bionic pumpkin. Better than it " "was before. Better, stronger, faster." ); set_gender( "unknown" ); set_race( RACE ); set_alignment( NEUTRAL_AL ); set_percent_bonus_exp( -50 ); //12mil xp was pretty excessive. set_stat( "str", 5000 ); set_stat( "con", 5000 ); set_proficiency( "hands", 150 ); set_skill( "dodge", 200 ); set( NoStealP, 1 ); set( NoStunP, 1 ); set_natural_ac( 10 ); set_heal_rate( 30 ); set_heal_amount( 1000 ); set_move_rate( 60 ); set_move_chance( 50 ); set_wander_dir( ({ "/zone/null/eternal/", "/zone/guild/" }) );
void create() { seteuid(getuid()); ::create(); set("short", "boring teacher"); set("long", @ENDLONG Mr. Lyman looks like a kind, strict teacher ENDLONG ); set_alignment(80); set_name("Mr. Lyman"); set("id", ({ "teacher", "lyman", }));
void create() { seteuid(getuid()); ::create(); set("short", "snot-nosed kid"); enable_commands(); set("long", @ENDLONG This student is studying hard. ENDLONG ); set_alignment(50); set_name("Bernice"); set("id", ({ "kid_3", "kid", "student", "bernice", }));
void create() { seteuid(getuid()); ::create(); set("short", "greater mummy"); enable_commands(); set("long", @ENDLONG This mummy is wrapped in dark bandages, and is wearing a tattered cleric robe and pontiff. A unholy symbol hangs from it's neck. It's eyes are sunken into his head, and what skin you can see is gray. ENDLONG ); set_alignment(-50); set_name("greater mummy"); set("id", ({ "mummy", "greater mummy", }));
void create() { seteuid(getuid()); set( "aggressive", 1); ::create(); set("short", "cruel teacher"); enable_commands(); set("long", @ENDLONG Mrs. Krauss is middle-aged, with a giant mole resting on her upper lip. Her eyes are cruel. ENDLONG ); set_alignment(-500); set_name("mrs. Krauss"); set("id", ({ "teacher", "krauss", }));
void create() { seteuid(getuid()); ::create(); set("short", "Eerie figure"); enable_commands(); set("long", @ENDLONG The dark, ominous figure that looms over you seems to control a vast ammount of power. He radiates a dark-black aura. His face can barely be seen through his cloud of hatred. A faint gleam can be seen where his face should be. ENDLONG ); set_alignment(-180); set_name("figure"); set("id", ({ "figure", }));
void create() { seteuid(getuid()); ::create(); set("short", "skeletal warrior"); enable_commands(); set("long", @ENDLONG This is an undead warrior, animated to kill those who trounce the battle ground ENDLONG ); set_alignment(-25); set_name("warrior"); set("id", ({ "warrior", "skeleton", "skeletal warrior", }));
void create() { seteuid(getuid()); ::create(); set("short", "Igor the town's executioner"); enable_commands(); set("long", @ENDLONG This dwarf is dressed in dark black, he wears a black hood that covers his face, showing only his cold, black eyes . ENDLONG ); set_alignment(-40); set_name("igor"); set("id", ({ "igor", "executioner", }));
void create() { seteuid(getuid()); ::create(); set("short", "undead lieutenant"); enable_commands(); set("long", @ENDLONG This undead warrior is a lietenant of a long-dead army, markings on his nearly destroyed uniform. ENDLONG ); set_alignment(-25); set_name("lieutenant"); set("id", ({ "lieutenant", "undead lieutenant", "skeleton", }));
void extra_create() { object ob; set_name( "Paula Spleen" ); add_alias( "paula" ); add_alias( "spleen" ); add_alias( "paula spleen" ); add_alias( "Paula Spleen" ); set_short( "Paula Spleen" ); set_long( "This here be Paula. She is famous round these parts fer " "being the best durn cook this side-a the mississipper. " "She sure must love herself some butter, cuz she's five " "hunred pounds if shesa ounce yessireeee yeeehawwww." ); set_race( "pig" ); set_gender( "female" ); set_alignment( 250 ); set_stat( "str", 500 ); set_stat( "int", 1 ); set_stat( "wil", 800 ); set_stat( "con", 500 ); set_stat( "dex", 300 ); set_stat( "chr", 1500 ); set_max_fatigue( 25000 ); set_natural_ac ( 10 ); set_proficiency( "pig-fu", 6 ); set_skill( "dodge", 100 ); set_percent_bonus_exp( -15 ); add_special_attack( "chuck_butter", THISO, 10 ); ob = clone_object( ZOBJ "wig" ); move_object( ob, THISO ); ob = clone_object( ZOBJ "muumuu" ); move_object( ob, THISO ); ob = clone_object( ZOBJ "diabetes" ); if( !ob ) ob = clone_object( ZOBJ "butter" ); move_object( ob, THISO ); call_out( "gear_up", 2 ); }
void extra_create() { set_name( "a horror" ); add_alias( "creature" ); add_alias( "horror" ); add_alias( "indescribable horror" ); set_short( "an indescribable horror" ); set_ansi_short( "an indescribable horror", HIK ); set_long( "Parts, parts, and more parts! This thing has tentacles, " "it has arms, legs, and many mouths. You notice it is missing " "eyes. It is coated in a thick gelatinous black slime. The tentacles " "writhe around its back and its mouths chomp. It flicks its tongues " "out into the air." ); set_gender( "other" ); set_damage_bonus( 2 ); set_alignment( EVIL_AL ); set_stat( "str" , 100 ); set_stat( "con" , 50 ); set_stat( "wil" , 500 ); set_stat( "dex" , 200 ); set_proficiency( "hands", 75 ); set_skill( "dodge", 65 ); set_type( "pyschic" ); set( NoStunP, 1 ); set_aggressive( 4 ); set_natural_ac( 3 ); set_chat_rate( 20 ); set_chat_chance( 20 ); add_phrase( "#say Ack'cthun." ); add_phrase( "#say Masr'snaff. ct'oon." ); add_phrase( "#say Snaral d'fan ar'marak" ); }
void create() { seteuid(getuid()); ::create(); set("short", "a clumsy cyclops"); enable_commands(); set("long", @ENDLONG Hersch is a giant humanoid creature with a single eye resting in the middle of his forehead. A small tuft of hair spouts from his pointed skull. He is wearing leather overalls, covered in stains of all kinds. ENDLONG ); set_alignment(100); set_name("hersch"); set("id", ({ "cyclops", "hersch", "clumsy cyclops", }));
void create() { seteuid(getuid()); ::create(); set("short", "Unliving dwarf"); enable_commands(); set("long", @ENDLONG At first glance, the dwarf seems quite normal, wearing a simply colored tunic and having the walk of someone who is alive. However, his eyes are colored a deep black, with no whites showing. Nothing of this plane would have such dull, corpse-like eyes. ENDLONG ); set_alignment(80); set_name("unliving dwarf"); set("id", ({ "dwarf", "unliving dwarf", }));
void extra_create() { object ob; set_name( "Chester" ); add_alias( "chester" ); add_alias( "uncle chester" ); add_alias( "uncle" ); add_alias( "master of arms" ); add_alias( "hill wizard master of arms" ); set_short( "Uncle Chester, Hill Wizard Master of Arms" ); set_long( "Remember that jovial old man who helps teach young boys " "how to properly use and care for their weapons on every " "TV show ever? Well, that's Uncle Chester. He's a kind " "middle aged man with time to spare. He also happens to " "know a whole lot about weaponry! And by that, I mean " "even moreso than your average hillbilly." ); set_race( "human" ); set_gender( "male" ); set_alignment( 500 ); set_stat( "str", 800 ); set_stat( "int", 250 ); set_stat( "wil", 1000 ); set_stat( "con", 1000 ); set_stat( "dex", 400 ); set_stat( "chr", 250 ); set_skill( "dodge", 100 ); set_proficiency( "hands", 50 ); set_max_fatigue( 25000 ); set_natural_ac ( 10 ); set_percent_bonus_exp( -25 ); ob = clone_object( "/zone/present/hillbilly/obj/armor/overalls.c" ); move_object( ob, THISO ); call_out( "gear_up", 1 ); }
void create() { seteuid(getuid()); ::create(); set("short", "snot-nosed kid"); enable_commands(); set("long", @ENDLONG This kid is straining his eyes reading his book. ENDLONG ); set_alignment(50); set_name("Buddy"); set("id", ({ "kid_1", "kid", "student", "buddy", }));
item_intelligence& item_intelligence::operator= (const item_intelligence new_value) { set_alignment(new_value.get_alignment()); set_communication(new_value.get_communication()); set_senses(new_value.get_senses()); set_purpose(new_value.get_purpose()); set_languages(new_value.get_languages()); set_intelligence(new_value.get_intelligence()); set_wisdom(new_value.get_wisdom()); set_charisma(new_value.get_charisma()); set_lesser_powers(new_value.get_lesser_powers()); set_greater_powers(new_value.get_greater_powers()); set_dedicated_power(new_value.get_dedicated_power()); set_num_lesser(new_value.get_num_lesser()); set_num_greater(new_value.get_num_greater()); set_ego(new_value.get_ego()); set_read_language(new_value.get_read_language()); set_read_magic(new_value.get_read_magic()); return *this; }
void create() { seteuid(getuid()); ::create(); set("short", "Frank"); enable_commands(); set("long", @ENDLONG This is Frank. Frank is a 7ft. tall human. Frank is not happy. Frank wants you to try somthing. ENDLONG ); set_name("frank"); set("id", ({ "frank", "Frank", "human", })); set_alignment(-10); arm(WEAPONS(lallai), "dagger"); credit(380 ); set("weapon_name", "dagger"); wear( ARMOR(bshield), "shield"); set("damage", ({10, 15 }) );
bool InfoWidget::drawChart(const::Cairo::RefPtr<Cairo::Context> &context) { context->save(); const double width = m_chartDrawingArea.get_allocation().get_width(); const double height = m_chartDrawingArea.get_allocation().get_height(); context->set_source_rgb(m_data.color.get_red(), m_data.color.get_green(), m_data.color.get_blue()); context->rectangle(0, 0, width, height); context->fill(); const Gdk::RGBA color = get_style_context()->get_color(); context->set_source_rgb(color.get_red(), color.get_green(), color.get_blue()); const double titleX = width / 2.0; const double titleY = height / 2.0; auto layout = Pango::Layout::create(context); layout->set_justify(true); layout->set_alignment(Pango::ALIGN_CENTER); if (m_data.subtitle.empty()) layout->set_markup(m_data.title); else layout->set_markup(m_data.title + "\n<span size=\"x-small\">" + m_data.subtitle + "</span>"); auto fontDescription = get_style_context()->get_font(); fontDescription.set_size(2 * fontDescription.get_size()); layout->set_font_description(fontDescription); const auto rectangle = layout->get_pixel_logical_extents(); context->translate(titleX - rectangle.get_width() / 2.0, titleY - rectangle.get_height() / 2.0); layout->show_in_cairo_context(context); context->restore(); return true; }
void create() { ::create(); ob = this_object(); set_property("no_tame", 1); name = gat["name"]; set_name(name); set_gender("male"); shorty = gat["shorty"]; set_short(shorty); set("aggressive", 0); set_heart_beat(1); level = gat["level"]; set_level(level); bodtype = gat["bodtype"]; set_long("This used to be a wild animal, now it follows the comands of its owner."); set_body_type(bodtype); set_alignment(0); race = gat["race"]; set("race", race); set_id( ({ race, name }) );
void extra_create() { set_name( "the ghost of Rifrad" ); add_alias( "rifrad" ); add_alias( "ghost" ); add_alias( "doctor" ); add_alias( "ghost of rifrad" ); set_short( "the ghost of Rifrad" ); set_ansi_short( sprintf( "%sthe ghost of Rifrad", HIK ) ); set_long( "Where there was once a being, there is now a fluctuating " "darkness. A cold ghastly presence. All that remains of Rifrad " "is his incorporal form." ); set_gender( "male" ); set_alignment( NEUTRAL_AL ); set_stat( "str" , 200 ); set_stat( "con" , 200 ); set_stat( "wil" , 500 ); set_stat( "dex" , 200 ); set_proficiency( "hands", 75 ); set_skill( "dodge", 65 ); set_type( "psychic" ); set( NoStunP, 1 ); set( UndeadP, 1 ); set_aggressive( 1 ); set_natural_ac( 3 ); call_out( "hello", 1 ); add_special_attack( "soulwell", THISO, 8 ); }
void extra_create() { set_name("glitch"); set_race("/usr/muffins/proj/toy/wiztoy"); add_alias("orb"); set_short("Glitch the wiztoy"); set_long("This is a small glowing orb, about the size of a baseball. It"+ " seems to be made of solid ruby, and is perfetly smooth. It pulsates with a"+ " red light and you get the feeling like it might be alive. You decide it may"+ " be best to leave it alone.\n"); set_natural_ac(50); set_type("psionic"); set_alignment(-2000); set_gender("other"); set_offensive_level(800); set_defensive_level(800); set_toughness(500); set_max_hp(5000); set_max_fatigue(5000); set_max_mana(5000); set_damage_bonus(3); }