예제 #1
0
void Kss_Emu::Core::cpu_write_( addr_t addr, int data )
{
	// TODO: SCC+ support

	data &= 0xFF;
	switch ( addr )
	{
	case 0x9000:
		set_bank( 0, data );
		return;

	case 0xB000:
		set_bank( 1, data );
		return;

	case 0xBFFE: // selects between mapping areas (we just always enable both)
		if ( data == 0 || data == 0x20 )
			return;
	}

	int scc_addr = (addr & 0xDFFF) - 0x9800;
	if ( (unsigned) scc_addr < 0xB0 && msx.scc )
	{
		scc_accessed = true;
		//if ( (unsigned) (scc_addr - 0x90) < 0x10 )
		//  scc_addr -= 0x10; // 0x90-0x9F mirrors to 0x80-0x8F
		if ( scc_addr < Scc_Apu::reg_count )
			msx.scc->write( cpu.time(), addr, data );
		return;
	}

	dprintf( "LD ($%04X),$%02X\n", addr, data );
}
예제 #2
0
파일: ixp2000.c 프로젝트: smx-smx/dsl-n55u
static inline unsigned long flash_bank_setup(struct map_info *map, unsigned long ofs)
{
	unsigned long (*set_bank)(unsigned long) =
		(unsigned long(*)(unsigned long))map->map_priv_2;

	return (set_bank ? set_bank(ofs) : ofs);
}
예제 #3
0
void detect_images(efmenu_entry_t* kernal_menu)
{
    char found;
    efmenu_entry_t* entry;
    image_fingerprint_t* fp;

    entry = kernal_menu;
    while (entry->key)
    {
        set_bank(entry->bank);
        fp = kernal_signatures;
        found = 0;
        while (fp->offset != 0xffff)
        {
            if (memcmp(ROML + fp->offset, fp->signature,
                       IMAGE_SIGNATURE_LEN) == 0)
            {
                entry->name = fp->name;
                found = 1;
                break;
            }
            ++fp;
        }
        if (!found && ((ROML[0x1ffc] != 0xff) || (ROML[0x1ffd] != 0xff)))
        {
            entry->name = "Unknown KERNAL";
        }
        ++entry;
    }
}
예제 #4
0
void Kss_Emu::Core::cpu_out( time_t time, addr_t addr, int data )
{
	data &= 0xFF;
	switch ( addr & 0xFF )
	{
	case 0xA0:
		if ( msx.psg )
			msx.psg->write_addr( data );
		return;

	case 0xA1:
		if ( msx.psg )
			msx.psg->write_data( time, data );
		return;

	case 0x06:
		if ( sms.psg && (header().device_flags & 0x04) )
		{
			sms.psg->write_ggstereo( time, data );
			return;
		}
		break;

	case 0x7E:
	case 0x7F:
		if ( sms.psg )
		{
			sms.psg->write_data( time, data );
			return;
		}
		break;

	#define OPL_WRITE_HANDLER( base, opl )\
		case base  : if ( opl ) { opl->write_addr(       data ); return; } break;\
		case base+1: if ( opl ) { opl->write_data( time, data ); return; } break;

	OPL_WRITE_HANDLER( 0x7C, msx.music )
	OPL_WRITE_HANDLER( 0xC0, msx.audio )
	OPL_WRITE_HANDLER( 0xF0, sms.fm    )

	case 0xFE:
		set_bank( 0, data );
		return;

	#ifndef NDEBUG
	case 0xA8: // PPI
		return;
	#endif
	}

	Kss_Core::cpu_out( time, addr, data );
}
예제 #5
0
파일: memory.cpp 프로젝트: meesokim/fc-100
void MEMORY::reset()
{
	// clear memory
	memset(vram, 0, sizeof(vram));
	for(int i = 0x1000; i < 0x1200; i += 32) {
		static uint8 tmp[32] = {
			0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
			0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff
		};
		memcpy(vram + i, tmp, 32);
	}
	memset(wreg, 0, sizeof(wreg));
	
	// initialize memory bank
	set_bank(0);
}
예제 #6
0
void dump_data(uint16_t iobase, int bank)
{
	uint16_t i;

	printf("Bank %d:\n", bank);
	printf("    ");
	for (i = 0; i < 16; i++)
		printf("%02x ", i);
	set_bank(iobase, bank);
	for (i = 0; i < 256; i++) {
		if (i % 16 == 0)
			printf("\n%02x: ", i / 16);
		printf("%02x ", datareg(iobase, i));
	}
	printf("\n");
}
예제 #7
0
파일: memory.cpp 프로젝트: meesokim/fc-100
void MEMORY::initialize()
{
	memset(bios, 0xff, sizeof(bios));
	memset(cart, 0xff, sizeof(cart));
	memset(sram, 0xff, sizeof(sram));
	memset(rdmy, 0xff, sizeof(rdmy));
	
	// load bios
	FILEIO* fio = new FILEIO();
	if(fio->Fopen(emu->bios_path(_T("BIOS.ROM")), FILEIO_READ_BINARY)) {
		fio->Fread(bios, 0x1000, 1);
		fio->Fclose();
	}
	delete fio;
	set_bank(0);
	
	// cart is not opened
	memset(&header, 0, sizeof(header_t));
}
예제 #8
0
파일: Gbs_Cpu.cpp 프로젝트: kode54/Cog
void Gbs_Core::write_mem( addr_t addr, int data )
{
	(void) LOG_MEM( addr, "<", data );
	
	int offset = addr - ram_addr;
	if ( (unsigned) offset < 0x10000 - ram_addr )
	{
		ram [offset] = data;
		
		offset -= 0xE000 - ram_addr;
		if ( (unsigned) offset < 0x1F80 )
			write_io_inline( offset, data, 0xE000 );
	}
	else if ( (unsigned) (offset - (0x2000 - ram_addr)) < 0x2000 )
	{
		set_bank( data & 0xFF );
	}
#ifndef NDEBUG
	else if ( unsigned (addr - 0x8000) < 0x2000 || unsigned (addr - 0xE000) < 0x1F00 )
	{
		dprintf( "Unmapped write $%04X\n", (unsigned) addr );
	}
#endif
}
예제 #9
0
void display()	{
	n++;							// animation angle ++
	if(n == 360) n=0; // avoid infinity 
	changeView();

	GLfloat ebene[4][3]={ // Grundflaeche
		{-30.0f, 0.0f,-15.0f}, { 30.0f,0.0f,-15.0f},
		{ -30.0f, 0.0f,15.0f},{ 30.0f,0.0f, 15.0f}};
	GLfloat light_position1[]={ -20.0f, 20.0f, -20.0f, 0.0};

	glClearColor(1.0, 1.0, 1.0, 1.0);
	glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
	float angle;

	glLightfv(GL_LIGHT0, GL_POSITION, light_position1);
	glDisable(GL_LIGHTING);

	// Skybox, Kugel ueber die aktuelle Szene, hellblau
	glPushMatrix();
		// bewegt sich mit der kamera
		glTranslatef(swipe_left_right, swipe_up_down, swipe_through_back);
		glColor4ub(15,170,255,100);
		glutSolidSphere(25,30,30);
	glPopMatrix();

	glPushMatrix();	
			// Bodenflaeche
			glTranslatef(0.0f, -3.0f, 0.0f); // nach unten verschoben
			glColor4ub(143, 163, 112, 255);
			glBegin(GL_QUAD_STRIP);
					glVertex3fv(ebene[0]);
					glVertex3fv(ebene[1]);
					glVertex3fv(ebene[2]);
					glVertex3fv(ebene[3]);
			glEnd();

			// Licht
			glEnable(GL_LIGHTING);
			glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);

			// Teapot
			glPushMatrix();
					set_mat3();
					glTranslated(-2.5, 0.5, 3);
					glRotated(n,0,1,0);
					glutSolidTeapot(0.5);
			glPopMatrix();

			// Bank ausgeben
			// Bank2 ausgeben, Drehwinkel: ITMZ: 190 -> 910 % 360 = 190  ...
			glPushMatrix();
					glRotated(190, 0.0f, 1.0f, 0.0f);
					set_bank();
			glPopMatrix();

			glPushMatrix();
					glTranslated(3.0, 0.0, 0.0);	// (laengs, hoch, tief) = (x, y, z)
					glRotated(190, 0.0f, 1.0f, 0.0f);	// (winkel, x, y, z)
					set_bank();
			glPopMatrix();

				// Bank2 ausgeben
			glPushMatrix();
					glTranslated(-3.0, 0.0, 0.0);	// (laengs, hoch, tief)
					glRotated(190, 0.0f, 1.0f, 0.0f);
					set_bank();
			glPopMatrix();
			
			// Lampe
			glPushMatrix();
					glTranslated(-5,0,2);
					glRotated(45, 0,1,0);
					set_lamp();
			glPopMatrix();

			// *********** bewegliche Teile ******************
			glDisable(GL_LIGHTING);

			glPushMatrix(); 
					glRotated(90, 1.0, 0.0, 0.0);
					angle = glutGet(GLUT_ELAPSED_TIME)/1000.0f *15;
					glRotated(angle, 0.0, 0.0, 1.0);

					/*  Hier Drohe zusammensetzen und Parameter auswerten*/
					glTranslatef(0, -4, - drone_y_positon);
					set_drone();
			glPopMatrix(); // Time

	glPopMatrix(); // Gesamtszene

	glutSwapBuffers();
	glutPostRedisplay();
}