static void dev_set_effect_value(struct SoundPlugin *plugin, int time, int effect_num, float value, enum ValueFormat value_format, FX_when when){ Devdata *devdata = (Devdata*)plugin->data; Data *data = devdata->reply.data; if (data != NULL) if (effect_num < get_num_effects(data)) set_effect_value2(data, effect_num, value, value_format, when); }
static void set_effect_value(struct SoundPlugin *plugin, int time, int effect_num, float value, enum ValueFormat value_format, FX_when when){ Data *data = (Data*)plugin->data; set_effect_value2(data, effect_num, value, value_format, when); }