예제 #1
0
void hexbright::adjust_light() {
  // sets actual light level, altering value to be perceptually linear, based on steven's area brightness (cube root)
  if(change_done<=change_duration) {
    int light_level = hexbright::get_max_light_level();
    set_light_level(light_level);
    
    change_done++;
  }
}
예제 #2
0
파일: paper.c 프로젝트: Lundex/lima
void mudlib_setup()
{
    set_fuel( 4 );
    set_id( "paper" );
#ifdef USE_SIZE
    set_size( VERY_SMALL );
#endif
#ifdef USE_MASS
    set_mass( VERY_SMALL );
#endif
    set_light_level( 0 );
    set_die_msg( "The $o crumbles into fine ash." );
}