void hexbright::adjust_light() { // sets actual light level, altering value to be perceptually linear, based on steven's area brightness (cube root) if(change_done<=change_duration) { int light_level = hexbright::get_max_light_level(); set_light_level(light_level); change_done++; } }
void mudlib_setup() { set_fuel( 4 ); set_id( "paper" ); #ifdef USE_SIZE set_size( VERY_SMALL ); #endif #ifdef USE_MASS set_mass( VERY_SMALL ); #endif set_light_level( 0 ); set_die_msg( "The $o crumbles into fine ash." ); }