void BVH4iIntersector1::occluded(BVH4i* bvh, Ray& ray) { /* near and node stack */ __aligned(64) NodeRef stack_node[3*BVH4i::maxDepth+1]; /* setup */ const mic3f rdir16 = rcp_safe(mic3f(ray.dir.x,ray.dir.y,ray.dir.z)); const mic_f inf = mic_f(pos_inf); const mic_f zero = mic_f::zero(); const Node * __restrict__ nodes = (Node *)bvh->nodePtr(); const Triangle1 * __restrict__ accel = (Triangle1*)bvh->triPtr(); stack_node[0] = BVH4i::invalidNode; stack_node[1] = bvh->root; size_t sindex = 2; const mic_f org_xyz = loadAOS4to16f(ray.org.x,ray.org.y,ray.org.z); const mic_f dir_xyz = loadAOS4to16f(ray.dir.x,ray.dir.y,ray.dir.z); const mic_f rdir_xyz = loadAOS4to16f(rdir16.x[0],rdir16.y[0],rdir16.z[0]); const mic_f org_rdir_xyz = org_xyz * rdir_xyz; const mic_f min_dist_xyz = broadcast1to16f(&ray.tnear); const mic_f max_dist_xyz = broadcast1to16f(&ray.tfar); const unsigned int leaf_mask = BVH4I_LEAF_MASK; while (1) { NodeRef curNode = stack_node[sindex-1]; sindex--; while (1) { /* test if this is a leaf node */ if (unlikely(curNode.isLeaf(leaf_mask))) break; const Node* __restrict__ const node = curNode.node(nodes); const float* __restrict const plower = (float*)node->lower; const float* __restrict const pupper = (float*)node->upper; prefetch<PFHINT_L1>((char*)node + 0); prefetch<PFHINT_L1>((char*)node + 64); /* intersect single ray with 4 bounding boxes */ const mic_f tLowerXYZ = load16f(plower) * rdir_xyz - org_rdir_xyz; const mic_f tUpperXYZ = load16f(pupper) * rdir_xyz - org_rdir_xyz; const mic_f tLower = mask_min(0x7777,min_dist_xyz,tLowerXYZ,tUpperXYZ); const mic_f tUpper = mask_max(0x7777,max_dist_xyz,tLowerXYZ,tUpperXYZ); sindex--; curNode = stack_node[sindex]; const Node* __restrict__ const next = curNode.node(nodes); prefetch<PFHINT_L2>((char*)next + 0); prefetch<PFHINT_L2>((char*)next + 64); const mic_f tNear = vreduce_max4(tLower); const mic_f tFar = vreduce_min4(tUpper); const mic_m hitm = le(0x8888,tNear,tFar); const mic_f tNear_pos = select(hitm,tNear,inf); /* if no child is hit, continue with early popped child */ if (unlikely(none(hitm))) continue; sindex++; const unsigned long hiti = toInt(hitm); const unsigned long pos_first = bitscan64(hiti); const unsigned long num_hitm = countbits(hiti); /* if a single child is hit, continue with that child */ curNode = ((unsigned int *)plower)[pos_first]; if (likely(num_hitm == 1)) continue; /* if two children are hit, push in correct order */ const unsigned long pos_second = bitscan64(pos_first,hiti); if (likely(num_hitm == 2)) { const unsigned int dist_first = ((unsigned int*)&tNear)[pos_first]; const unsigned int dist_second = ((unsigned int*)&tNear)[pos_second]; const unsigned int node_first = curNode; const unsigned int node_second = ((unsigned int*)plower)[pos_second]; if (dist_first <= dist_second) { stack_node[sindex] = node_second; sindex++; assert(sindex < 3*BVH4i::maxDepth+1); continue; } else { stack_node[sindex] = curNode; curNode = node_second; sindex++; assert(sindex < 3*BVH4i::maxDepth+1); continue; } } /* continue with closest child and push all others */ const mic_f min_dist = set_min_lanes(tNear_pos); const unsigned old_sindex = sindex; sindex += countbits(hiti) - 1; assert(sindex < 3*BVH4i::maxDepth+1); const mic_m closest_child = eq(hitm,min_dist,tNear); const unsigned long closest_child_pos = bitscan64(closest_child); const mic_m m_pos = andn(hitm,andn(closest_child,(mic_m)((unsigned int)closest_child - 1))); const mic_i plower_node = load16i((int*)plower); curNode = ((unsigned int*)plower)[closest_child_pos]; compactustore16i(m_pos,&stack_node[old_sindex],plower_node); } /* return if stack is empty */ if (unlikely(curNode == BVH4i::invalidNode)) break; /* intersect one ray against four triangles */ ////////////////////////////////////////////////////////////////////////////////////////////////// const Triangle1* tptr = (Triangle1*) curNode.leaf(accel); prefetch<PFHINT_L1>(tptr + 3); prefetch<PFHINT_L1>(tptr + 2); prefetch<PFHINT_L1>(tptr + 1); prefetch<PFHINT_L1>(tptr + 0); const mic_i and_mask = broadcast4to16i(zlc4); const mic_f v0 = gather_4f_zlc(and_mask, (float*)&tptr[0].v0, (float*)&tptr[1].v0, (float*)&tptr[2].v0, (float*)&tptr[3].v0); const mic_f v1 = gather_4f_zlc(and_mask, (float*)&tptr[0].v1, (float*)&tptr[1].v1, (float*)&tptr[2].v1, (float*)&tptr[3].v1); const mic_f v2 = gather_4f_zlc(and_mask, (float*)&tptr[0].v2, (float*)&tptr[1].v2, (float*)&tptr[2].v2, (float*)&tptr[3].v2); const mic_f e1 = v1 - v0; const mic_f e2 = v0 - v2; const mic_f normal = lcross_zxy(e1,e2); const mic_f org = v0 - org_xyz; const mic_f odzxy = msubr231(org * swizzle(dir_xyz,_MM_SWIZ_REG_DACB), dir_xyz, swizzle(org,_MM_SWIZ_REG_DACB)); const mic_f den = ldot3_zxy(dir_xyz,normal); const mic_f rcp_den = rcp(den); const mic_f uu = ldot3_zxy(e2,odzxy); const mic_f vv = ldot3_zxy(e1,odzxy); const mic_f u = uu * rcp_den; const mic_f v = vv * rcp_den; #if defined(__BACKFACE_CULLING__) const mic_m m_init = (mic_m)0x1111 & (den > zero); #else const mic_m m_init = 0x1111; #endif const mic_m valid_u = ge(m_init,u,zero); const mic_m valid_v = ge(valid_u,v,zero); const mic_m m_aperture = le(valid_v,u+v,mic_f::one()); const mic_f nom = ldot3_zxy(org,normal); const mic_f t = rcp_den*nom; if (unlikely(none(m_aperture))) continue; mic_m m_final = lt(lt(m_aperture,min_dist_xyz,t),t,max_dist_xyz); #if defined(__USE_RAY_MASK__) const mic_i rayMask(ray.mask); const mic_i triMask = swDDDD(gather16i_4i_align(&tptr[0].v2,&tptr[1].v2,&tptr[2].v2,&tptr[3].v2)); const mic_m m_ray_mask = (rayMask & triMask) != mic_i::zero(); m_final &= m_ray_mask; #endif #if defined(__INTERSECTION_FILTER__) /* did the ray hit one of the four triangles? */ while (any(m_final)) { const mic_f temp_t = select(m_final,t,max_dist_xyz); const mic_f min_dist = vreduce_min(temp_t); const mic_m m_dist = eq(min_dist,temp_t); const size_t vecIndex = bitscan(toInt(m_dist)); const size_t triIndex = vecIndex >> 2; const Triangle1 *__restrict__ tri_ptr = tptr + triIndex; const mic_m m_tri = m_dist^(m_dist & (mic_m)((unsigned int)m_dist - 1)); const mic_f gnormalx = mic_f(tri_ptr->Ng.x); const mic_f gnormaly = mic_f(tri_ptr->Ng.y); const mic_f gnormalz = mic_f(tri_ptr->Ng.z); const int geomID = tri_ptr->geomID(); const int primID = tri_ptr->primID(); Geometry* geom = ((Scene*)bvh->geometry)->get(geomID); if (likely(!geom->hasOcclusionFilter1())) break; if (runOcclusionFilter1(geom,ray,u,v,min_dist,gnormalx,gnormaly,gnormalz,m_tri,geomID,primID)) break; m_final ^= m_tri; /* clear bit */ } #endif if (unlikely(any(m_final))) { ray.geomID = 0; return; } ////////////////////////////////////////////////////////////////////////////////////////////////// } }
void BVH4mbIntersector16Single::occluded(mic_i* valid_i, BVH4mb* bvh, Ray16& ray16) { /* near and node stack */ __align(64) NodeRef stack_node[3*BVH4i::maxDepth+1]; /* setup */ const mic_m m_valid = *(mic_i*)valid_i != mic_i(0); const mic3f rdir16 = rcp_safe(ray16.dir); unsigned int terminated = toInt(!m_valid); const mic_f inf = mic_f(pos_inf); const mic_f zero = mic_f::zero(); const Node * __restrict__ nodes = (Node *)bvh->nodePtr(); const BVH4mb::Triangle01 * __restrict__ accel = (BVH4mb::Triangle01 *)bvh->triPtr(); stack_node[0] = BVH4i::invalidNode; long rayIndex = -1; while((rayIndex = bitscan64(rayIndex,toInt(m_valid))) != BITSCAN_NO_BIT_SET_64) { stack_node[1] = bvh->root; size_t sindex = 2; const mic_f org_xyz = loadAOS4to16f(rayIndex,ray16.org.x,ray16.org.y,ray16.org.z); const mic_f dir_xyz = loadAOS4to16f(rayIndex,ray16.dir.x,ray16.dir.y,ray16.dir.z); const mic_f rdir_xyz = loadAOS4to16f(rayIndex,rdir16.x,rdir16.y,rdir16.z); const mic_f org_rdir_xyz = org_xyz * rdir_xyz; const mic_f min_dist_xyz = broadcast1to16f(&ray16.tnear[rayIndex]); const mic_f max_dist_xyz = broadcast1to16f(&ray16.tfar[rayIndex]); const mic_f time = broadcast1to16f(&ray16.time[rayIndex]); const unsigned int leaf_mask = BVH4I_LEAF_MASK; while (1) { NodeRef curNode = stack_node[sindex-1]; sindex--; const mic_f one_time = (mic_f::one() - time); while (1) { /* test if this is a leaf node */ if (unlikely(curNode.isLeaf(leaf_mask))) break; const Node* __restrict__ const node = curNode.node(nodes); const float* __restrict const plower = (float*)node->lower; const float* __restrict const pupper = (float*)node->upper; prefetch<PFHINT_L1>((char*)node + 0*64); prefetch<PFHINT_L1>((char*)node + 1*64); prefetch<PFHINT_L1>((char*)node + 2*64); prefetch<PFHINT_L1>((char*)node + 3*64); const BVH4mb::Node* __restrict__ const nodeMB = (BVH4mb::Node*)node; const mic_f lower = one_time * load16f((float*)nodeMB->lower) + time * load16f((float*)nodeMB->lower_t1); const mic_f upper = one_time * load16f((float*)nodeMB->upper) + time * load16f((float*)nodeMB->upper_t1); /* intersect single ray with 4 bounding boxes */ const mic_f tLowerXYZ = lower * rdir_xyz - org_rdir_xyz; const mic_f tUpperXYZ = upper * rdir_xyz - org_rdir_xyz; const mic_f tLower = mask_min(0x7777,min_dist_xyz,tLowerXYZ,tUpperXYZ); const mic_f tUpper = mask_max(0x7777,max_dist_xyz,tLowerXYZ,tUpperXYZ); const Node* __restrict__ const next = curNode.node(nodes); prefetch<PFHINT_L2>((char*)next + 0); prefetch<PFHINT_L2>((char*)next + 64); sindex--; const mic_f tNear = vreduce_max4(tLower); const mic_f tFar = vreduce_min4(tUpper); const mic_m hitm = le(0x8888,tNear,tFar); const mic_f tNear_pos = select(hitm,tNear,inf); curNode = stack_node[sindex]; // early pop of next node /* if no child is hit, continue with early popped child */ if (unlikely(none(hitm))) continue; sindex++; const unsigned long hiti = toInt(hitm); const unsigned long pos_first = bitscan64(hiti); const unsigned long num_hitm = countbits(hiti); /* if a single child is hit, continue with that child */ curNode = ((unsigned int *)plower)[pos_first]; if (likely(num_hitm == 1)) continue; /* if two children are hit, push in correct order */ const unsigned long pos_second = bitscan64(pos_first,hiti); if (likely(num_hitm == 2)) { const unsigned int dist_first = ((unsigned int*)&tNear)[pos_first]; const unsigned int dist_second = ((unsigned int*)&tNear)[pos_second]; const unsigned int node_first = curNode; const unsigned int node_second = ((unsigned int*)plower)[pos_second]; if (dist_first <= dist_second) { stack_node[sindex] = node_second; sindex++; assert(sindex < 3*BVH4i::maxDepth+1); continue; } else { stack_node[sindex] = curNode; curNode = node_second; sindex++; assert(sindex < 3*BVH4i::maxDepth+1); continue; } } /* continue with closest child and push all others */ const mic_f min_dist = set_min_lanes(tNear_pos); const unsigned int old_sindex = sindex; sindex += countbits(hiti) - 1; assert(sindex < 3*BVH4i::maxDepth+1); const mic_m closest_child = eq(hitm,min_dist,tNear); const unsigned long closest_child_pos = bitscan64(closest_child); const mic_m m_pos = andn(hitm,andn(closest_child,(mic_m)((unsigned int)closest_child - 1))); const mic_i plower_node = load16i((int*)plower); curNode = ((unsigned int*)plower)[closest_child_pos]; compactustore16i(m_pos,&stack_node[old_sindex],plower_node); } /* return if stack is empty */ if (unlikely(curNode == BVH4i::invalidNode)) break; /* intersect one ray against four triangles */ ////////////////////////////////////////////////////////////////////////////////////////////////// const BVH4mb::Triangle01* tptr = (BVH4mb::Triangle01*) curNode.leaf(accel); prefetch<PFHINT_L1>((mic_f*)tptr + 0); prefetch<PFHINT_L1>((mic_f*)tptr + 1); prefetch<PFHINT_L1>((mic_f*)tptr + 2); prefetch<PFHINT_L1>((mic_f*)tptr + 3); const mic_i and_mask = broadcast4to16i(zlc4); const mic_f v0_t0 = gather_4f_zlc(and_mask, (float*)&tptr[0].t0.v0, (float*)&tptr[1].t0.v0, (float*)&tptr[2].t0.v0, (float*)&tptr[3].t0.v0); const mic_f v1_t0 = gather_4f_zlc(and_mask, (float*)&tptr[0].t0.v1, (float*)&tptr[1].t0.v1, (float*)&tptr[2].t0.v1, (float*)&tptr[3].t0.v1); const mic_f v2_t0 = gather_4f_zlc(and_mask, (float*)&tptr[0].t0.v2, (float*)&tptr[1].t0.v2, (float*)&tptr[2].t0.v2, (float*)&tptr[3].t0.v2); prefetch<PFHINT_L2>((mic_f*)tptr + 4); prefetch<PFHINT_L2>((mic_f*)tptr + 5); prefetch<PFHINT_L2>((mic_f*)tptr + 6); prefetch<PFHINT_L2>((mic_f*)tptr + 7); const mic_f v0_t1 = gather_4f_zlc(and_mask, (float*)&tptr[0].t1.v0, (float*)&tptr[1].t1.v0, (float*)&tptr[2].t1.v0, (float*)&tptr[3].t1.v0); const mic_f v1_t1 = gather_4f_zlc(and_mask, (float*)&tptr[0].t1.v1, (float*)&tptr[1].t1.v1, (float*)&tptr[2].t1.v1, (float*)&tptr[3].t1.v1); const mic_f v2_t1 = gather_4f_zlc(and_mask, (float*)&tptr[0].t1.v2, (float*)&tptr[1].t1.v2, (float*)&tptr[2].t1.v2, (float*)&tptr[3].t1.v2); const mic_f v0 = v0_t0 * one_time + time * v0_t1; const mic_f v1 = v1_t0 * one_time + time * v1_t1; const mic_f v2 = v2_t0 * one_time + time * v2_t1; const mic_f e1 = v1 - v0; const mic_f e2 = v0 - v2; const mic_f normal = lcross_zxy(e1,e2); const mic_f org = v0 - org_xyz; const mic_f odzxy = msubr231(org * swizzle(dir_xyz,_MM_SWIZ_REG_DACB), dir_xyz, swizzle(org,_MM_SWIZ_REG_DACB)); const mic_f den = ldot3_zxy(dir_xyz,normal); const mic_f rcp_den = rcp(den); const mic_f uu = ldot3_zxy(e2,odzxy); const mic_f vv = ldot3_zxy(e1,odzxy); const mic_f u = uu * rcp_den; const mic_f v = vv * rcp_den; #if defined(__BACKFACE_CULLING__) const mic_m m_init = (mic_m)0x1111 & (den > zero); #else const mic_m m_init = 0x1111; #endif const mic_m valid_u = ge((mic_m)m_init,u,zero); const mic_m valid_v = ge(valid_u,v,zero); const mic_m m_aperture = le(valid_v,u+v,mic_f::one()); const mic_f nom = ldot3_zxy(org,normal); const mic_f t = rcp_den*nom; if (unlikely(none(m_aperture))) continue; mic_m m_final = lt(lt(m_aperture,min_dist_xyz,t),t,max_dist_xyz); #if defined(__USE_RAY_MASK__) const mic_i rayMask(ray16.mask[rayIndex]); const mic_i triMask = swDDDD(gather16i_4i_align(&tptr[0].t0.v2,&tptr[1].t0.v2,&tptr[2].t0.v2,&tptr[3].t0.v2)); const mic_m m_ray_mask = (rayMask & triMask) != mic_i::zero(); m_final &= m_ray_mask; #endif if (unlikely(any(m_final))) { terminated |= mic_m::shift1[rayIndex]; break; } ////////////////////////////////////////////////////////////////////////////////////////////////// } if (unlikely(all(toMask(terminated)))) break; } store16i(m_valid & toMask(terminated),&ray16.geomID,0); }