/* * Function name: create_object * Description : Constructor. It is called to create this object. */ nomask public void create_object() { set_name("editor"); set_pname("editors"); add_name("edit"); add_name("date_edit"); set_adj("data"); set_short("data editor"); set_pshort("data editors"); set_long(break_string("With this data editor it is possible to list " + "and manipulate LPC-datafiles. One command, data_edit, is linked to " + "this editor. There is a general help-page on the command. Also, " + "within the editor, you can get help by typing ? or h[elp]. The " + "syntax for data_edit is 'data_edit <filename>'.", 75) + "\n"); remove_prop(OBJ_I_VALUE); remove_prop(OBJ_I_VOLUME); remove_prop(OBJ_I_WEIGHT); add_prop(OBJ_I_NO_STEAL, 1); add_prop(OBJ_I_NO_TELEPORT, 1); add_prop(OBJ_S_WIZINFO, "Just examine the data editor for information. /Mercade\n"); }
void create_object() { set_name("funtest"); set_pname("funtest"); set_short("funtest"); set_pshort("funtest"); set_long("test object, don't use it\n"); }
void create_weapon() { set_name("knife"); set_pname("knives"); set_short("small knife"); set_pshort("small knives"); set_adj("small"); set_long("It is a very simple looking knife, quite deadly though.\n"); set_default_weapon(); }