void rgblight_sethsv_eeprom_helper(uint16_t hue, uint8_t sat, uint8_t val, bool write_to_eeprom) { if (rgblight_config.enable) { if (rgblight_config.mode == RGBLIGHT_MODE_STATIC_LIGHT) { // same static color LED_TYPE tmp_led; sethsv(hue, sat, val, &tmp_led); rgblight_setrgb(tmp_led.r, tmp_led.g, tmp_led.b); } else { // all LEDs in same color if ( 1 == 0 ) { //dummy } #ifdef RGBLIGHT_EFFECT_BREATHING else if (rgblight_config.mode >= RGBLIGHT_MODE_BREATHING && rgblight_config.mode <= RGBLIGHT_MODE_BREATHING_end) { // breathing mode, ignore the change of val, use in memory value instead val = rgblight_config.val; } #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD else if (rgblight_config.mode >= RGBLIGHT_MODE_RAINBOW_MOOD && rgblight_config.mode <= RGBLIGHT_MODE_RAINBOW_MOOD_end) { // rainbow mood, ignore the change of hue hue = rgblight_config.hue; } #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL else if (rgblight_config.mode >= RGBLIGHT_MODE_RAINBOW_SWIRL && rgblight_config.mode <= RGBLIGHT_MODE_RAINBOW_SWIRL_end) { // rainbow swirl, ignore the change of hue hue = rgblight_config.hue; } #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT else if (rgblight_config.mode >= RGBLIGHT_MODE_STATIC_GRADIENT && rgblight_config.mode <= RGBLIGHT_MODE_STATIC_GRADIENT_end) { // static gradient uint16_t _hue; int8_t direction = ((rgblight_config.mode - RGBLIGHT_MODE_STATIC_GRADIENT) % 2) ? -1 : 1; uint16_t range = pgm_read_word(&RGBLED_GRADIENT_RANGES[(rgblight_config.mode - RGBLIGHT_MODE_STATIC_GRADIENT) / 2]); for (uint8_t i = 0; i < RGBLED_NUM; i++) { _hue = (range / RGBLED_NUM * i * direction + hue + 360) % 360; dprintf("rgblight rainbow set hsv: %u,%u,%d,%u\n", i, _hue, direction, range); sethsv(_hue, sat, val, (LED_TYPE *)&led[i]); } rgblight_set(); } #endif } rgblight_config.hue = hue; rgblight_config.sat = sat; rgblight_config.val = val; if (write_to_eeprom) { eeconfig_update_rgblight(rgblight_config.raw); xprintf("rgblight set hsv [EEPROM]: %u,%u,%u\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val); } else { xprintf("rgblight set hsv [NOEEPROM]: %u,%u,%u\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val); } } }
void rgblight_effect_alternating(animation_status_t *anim) { for(int i = 0; i<RGBLED_NUM; i++){ if(i<RGBLED_NUM/2 && anim->pos){ sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]); }else if (i>=RGBLED_NUM/2 && !anim->pos){ sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]); }else{ sethsv(rgblight_config.hue, rgblight_config.sat, 0, (LED_TYPE *)&led[i]); } } rgblight_set(); anim->pos = (anim->pos + 1) % 2; }
void rgblight_effect_rgbtest(void) { static uint8_t pos = 0; static uint16_t last_timer = 0; static uint8_t maxval = 0; uint8_t g; uint8_t r; uint8_t b; if (timer_elapsed(last_timer) < pgm_read_word(&RGBLED_RGBTEST_INTERVALS[0])) { return; } if( maxval == 0 ) { LED_TYPE tmp_led; sethsv(0, 255, RGBLIGHT_LIMIT_VAL, &tmp_led); maxval = tmp_led.r; } last_timer = timer_read(); g = r = b = 0; switch( pos ) { case 0: r = maxval; break; case 1: g = maxval; break; case 2: b = maxval; break; } rgblight_setrgb(r, g, b); pos = (pos + 1) % 3; }
void rgblight_sethsv(uint16_t hue, uint8_t sat, uint8_t val) { if (rgblight_config.enable) { if (rgblight_config.mode == 1) { // same static color rgblight_sethsv_noeeprom(hue, sat, val); } else { // all LEDs in same color if (rgblight_config.mode >= 2 && rgblight_config.mode <= 5) { // breathing mode, ignore the change of val, use in memory value instead val = rgblight_config.val; } else if (rgblight_config.mode >= 6 && rgblight_config.mode <= 14) { // rainbow mood and rainbow swirl, ignore the change of hue hue = rgblight_config.hue; } else if (rgblight_config.mode >= 25 && rgblight_config.mode <= 34) { // static gradient uint16_t _hue; int8_t direction = ((rgblight_config.mode - 25) % 2) ? -1 : 1; uint16_t range = pgm_read_word(&RGBLED_GRADIENT_RANGES[(rgblight_config.mode - 25) / 2]); for (uint8_t i = 0; i < RGBLED_NUM; i++) { _hue = (range / RGBLED_NUM * i * direction + hue + 360) % 360; dprintf("rgblight rainbow set hsv: %u,%u,%d,%u\n", i, _hue, direction, range); sethsv(_hue, sat, val, (LED_TYPE *)&led[i]); } rgblight_set(); } } rgblight_config.hue = hue; rgblight_config.sat = sat; rgblight_config.val = val; eeconfig_update_rgblight(rgblight_config.raw); xprintf("rgblight set hsv [EEPROM]: %u,%u,%u\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val); } }
void rgblight_sethsv_range(uint16_t hue, uint8_t sat, uint8_t val, uint8_t start, uint8_t end) { if (!rgblight_config.enable) { return; } LED_TYPE tmp_led; sethsv(hue, sat, val, &tmp_led); rgblight_setrgb_range(tmp_led.r, tmp_led.g, tmp_led.b, start, end); }
void scan_rgblight_fadeout(void) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive bool litup = false; for (uint8_t light_index = 0 ; light_index < RGBLED_NUM ; ++light_index ) { if (lights[light_index].enabled && timer_elapsed(lights[light_index].timer) > 10) { rgblight_fadeout *light = &lights[light_index]; litup = true; if (light->life) { light->life -= 1; if (biton32(layer_state) == 0) { sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]); } light->timer = timer_read(); } else { if (light->enabled && biton32(layer_state) == 0) { rgblight_sethsv_default_helper(light_index); } litup = light->enabled = false; } } } if (litup && biton32(layer_state) == 0) { rgblight_set(); } }
void rgblight_sethsv_at(uint16_t hue, uint8_t sat, uint8_t val, uint8_t index) { if (!rgblight_config.enable) { return; } LED_TYPE tmp_led; sethsv(hue, sat, val, &tmp_led); rgblight_setrgb_at(tmp_led.r, tmp_led.g, tmp_led.b, index); }
void rgblight_effect_rainbow_swirl(uint8_t interval) { static uint16_t current_hue = 0; static uint16_t last_timer = 0; uint16_t hue; uint8_t i; if (timer_elapsed(last_timer) < pgm_read_byte(&RGBLED_RAINBOW_SWIRL_INTERVALS[interval / 2])) { return; } last_timer = timer_read(); for (i = 0; i < RGBLED_NUM; i++) { hue = (360 / RGBLED_NUM * i + current_hue) % 360; sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]); } rgblight_set(); if (interval % 2) { current_hue = (current_hue + 1) % 360; } else { if (current_hue - 1 < 0) { current_hue = 359; } else { current_hue = current_hue - 1; } } }
void rgblight_sethsv_noeeprom_old(uint16_t hue, uint8_t sat, uint8_t val) { if (rgblight_config.enable) { LED_TYPE tmp_led; sethsv(hue, sat, val, &tmp_led); // dprintf("rgblight set hue [MEMORY]: %u,%u,%u\n", inmem_config.hue, inmem_config.sat, inmem_config.val); rgblight_setrgb(tmp_led.r, tmp_led.g, tmp_led.b); } }
void rgblight_effect_snake(animation_status_t *anim) { static uint8_t pos = 0; uint8_t i, j; int8_t k; int8_t increment = 1; if (anim->delta % 2) { increment = -1; } #if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC) if (anim->pos == 0) { // restart signal if (increment == 1) { pos = RGBLED_NUM - 1; } else { pos = 0; } anim->pos = 1; } #endif for (i = 0; i < RGBLED_NUM; i++) { led[i].r = 0; led[i].g = 0; led[i].b = 0; for (j = 0; j < RGBLIGHT_EFFECT_SNAKE_LENGTH; j++) { k = pos + j * increment; if (k < 0) { k = k + RGBLED_NUM; } if (i == k) { sethsv(rgblight_config.hue, rgblight_config.sat, (uint8_t)(rgblight_config.val*(RGBLIGHT_EFFECT_SNAKE_LENGTH-j)/RGBLIGHT_EFFECT_SNAKE_LENGTH), (LED_TYPE *)&led[i]); } } } rgblight_set(); if (increment == 1) { if (pos - 1 < 0) { pos = RGBLED_NUM - 1; #if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC) anim->pos = 0; #endif } else { pos -= 1; #if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC) anim->pos = 1; #endif } } else { pos = (pos + 1) % RGBLED_NUM; #if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC) anim->pos = pos; #endif } }
void rgblight_effect_alternating(void){ static uint16_t last_timer = 0; static uint16_t pos = 0; if (timer_elapsed(last_timer) < 500) { return; } last_timer = timer_read(); for(int i = 0; i<RGBLED_NUM; i++){ if(i<RGBLED_NUM/2 && pos){ sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]); }else if (i>=RGBLED_NUM/2 && !pos){ sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]); }else{ sethsv(rgblight_config.hue, rgblight_config.sat, 0, (LED_TYPE *)&led[i]); } } rgblight_set(); pos = (pos + 1) % 2; }
void rgblight_effect_christmas(animation_status_t *anim) { uint16_t hue; uint8_t i; anim->current_offset = (anim->current_offset + 1) % 2; for (i = 0; i < RGBLED_NUM; i++) { hue = 0 + ((i/RGBLIGHT_EFFECT_CHRISTMAS_STEP + anim->current_offset) % 2) * 120; sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]); } rgblight_set(); }
void rgblight_set(void) { if (!rgblight_config.enable) { for (uint8_t i = 0; i < RGBLED_NUM; i++) { if (i == RGBLIGHT_FLED1 && i == RGBLIGHT_FLED2) continue; led[i].r = 0; led[i].g = 0; led[i].b = 0; } } switch (fled_mode) { case FLED_OFF: setrgb(0, 0, 0, &led[RGBLIGHT_FLED1]); setrgb(0, 0, 0, &led[RGBLIGHT_FLED2]); break; case FLED_INDI: copyrgb(&fleds[0], &led[RGBLIGHT_FLED1]); copyrgb(&fleds[1], &led[RGBLIGHT_FLED2]); break; case FLED_RGB: if (fled_hs[0].hue == 0 && fled_hs[0].hue == 0 && (rgblight_config.mode >= 15 && rgblight_config.mode <= 23)) setrgb(0, 0, 0, &led[RGBLIGHT_FLED1]); else sethsv(fled_hs[0].hue, fled_hs[0].sat, fled_val, &led[RGBLIGHT_FLED1]); if (fled_hs[1].hue == 0 && fled_hs[1].hue == 0 && (rgblight_config.mode >= 15 && rgblight_config.mode <= 23)) setrgb(0, 0, 0, &led[RGBLIGHT_FLED2]); else sethsv(fled_hs[1].hue, fled_hs[1].sat, fled_val, &led[RGBLIGHT_FLED2]); break; default: break; } ws2812_setleds(led, RGBLED_NUM); }
void rgblight_effect_knight(uint8_t interval) { static int8_t pos = 0; static uint16_t last_timer = 0; uint8_t i, j, cur; int8_t k; LED_TYPE preled[RGBLED_NUM]; static int8_t increment = -1; if (timer_elapsed(last_timer) < pgm_read_byte(&RGBLED_KNIGHT_INTERVALS[interval])) { return; } last_timer = timer_read(); for (i = 0; i < RGBLED_NUM; i++) { preled[i].r = 0; preled[i].g = 0; preled[i].b = 0; for (j = 0; j < RGBLIGHT_EFFECT_KNIGHT_LENGTH; j++) { k = pos + j * increment; if (k < 0) { k = 0; } if (k >= RGBLED_NUM) { k = RGBLED_NUM - 1; } if (i == k) { sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&preled[i]); } } } if (RGBLIGHT_EFFECT_KNIGHT_OFFSET) { for (i = 0; i < RGBLED_NUM; i++) { cur = (i + RGBLIGHT_EFFECT_KNIGHT_OFFSET) % RGBLED_NUM; led[i].r = preled[cur].r; led[i].g = preled[cur].g; led[i].b = preled[cur].b; } } rgblight_set(); if (increment == 1) { if (pos - 1 < 0 - RGBLIGHT_EFFECT_KNIGHT_LENGTH) { pos = 0 - RGBLIGHT_EFFECT_KNIGHT_LENGTH; increment = -1; } else { pos -= 1; } } else { if (pos + 1 > RGBLED_NUM + RGBLIGHT_EFFECT_KNIGHT_LENGTH) { pos = RGBLED_NUM + RGBLIGHT_EFFECT_KNIGHT_LENGTH - 1; increment = 1; } else { pos += 1; } } }
void rgblight_effect_knight(animation_status_t *anim) { static int8_t low_bound = 0; static int8_t high_bound = RGBLIGHT_EFFECT_KNIGHT_LENGTH - 1; static int8_t increment = 1; uint8_t i, cur; #if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC) if (anim->pos == 0) { // restart signal anim->pos = 1; low_bound = 0; high_bound = RGBLIGHT_EFFECT_KNIGHT_LENGTH - 1; increment = 1; } #endif // Set all the LEDs to 0 for (i = 0; i < RGBLED_NUM; i++) { led[i].r = 0; led[i].g = 0; led[i].b = 0; } // Determine which LEDs should be lit up for (i = 0; i < RGBLIGHT_EFFECT_KNIGHT_LED_NUM; i++) { cur = (i + RGBLIGHT_EFFECT_KNIGHT_OFFSET) % RGBLED_NUM; if (i >= low_bound && i <= high_bound) { sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[cur]); } else { led[cur].r = 0; led[cur].g = 0; led[cur].b = 0; } } rgblight_set(); // Move from low_bound to high_bound changing the direction we increment each // time a boundary is hit. low_bound += increment; high_bound += increment; if (high_bound <= 0 || low_bound >= RGBLIGHT_EFFECT_KNIGHT_LED_NUM - 1) { increment = -increment; #if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC) if (increment == 1) { anim->pos = 0; } #endif } }
void rgblight_effect_christmas(void) { static uint16_t current_offset = 0; static uint16_t last_timer = 0; uint16_t hue; uint8_t i; if (timer_elapsed(last_timer) < RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL) { return; } last_timer = timer_read(); current_offset = (current_offset + 1) % 2; for (i = 0; i < RGBLED_NUM; i++) { hue = 0 + ((i/RGBLIGHT_EFFECT_CHRISTMAS_STEP + current_offset) % 2) * 120; sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]); } rgblight_set(); }
void rgblight_effect_christmas(void) { static uint16_t current_offset = 0; static uint16_t last_timer = 0; uint16_t hue; uint8_t i; if (timer_elapsed(last_timer) < 1000) { return; } last_timer = timer_read(); current_offset = (current_offset + 1) % 2; for (i = 0; i < RGBLED_NUM; i++) { hue = 0 + ((RGBLED_NUM * (i + current_offset)) % 2) * 80; sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]); } rgblight_set(); }
void rgblight_effect_knight(uint8_t interval) { static uint16_t last_timer = 0; if (timer_elapsed(last_timer) < pgm_read_byte(&RGBLED_KNIGHT_INTERVALS[interval])) { return; } last_timer = timer_read(); static int8_t low_bound = 0; static int8_t high_bound = RGBLIGHT_EFFECT_KNIGHT_LENGTH - 1; static int8_t increment = 1; uint8_t i, cur; // Set all the LEDs to 0 for (i = 0; i < RGBLED_NUM; i++) { led[i].r = 0; led[i].g = 0; led[i].b = 0; } // Determine which LEDs should be lit up for (i = 0; i < RGBLIGHT_EFFECT_KNIGHT_LED_NUM; i++) { cur = (i + RGBLIGHT_EFFECT_KNIGHT_OFFSET) % RGBLED_NUM; if (i >= low_bound && i <= high_bound) { sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[cur]); } else { if (i == RGBLIGHT_FLED1 || i == RGBLIGHT_FLED2) { fled_hs[0].hue = fled_hs[1].hue = 0; fled_hs[0].sat = fled_hs[1].sat = 0; } led[cur].r = 0; led[cur].g = 0; led[cur].b = 0; } } rgblight_set(); // Move from low_bound to high_bound changing the direction we increment each // time a boundary is hit. low_bound += increment; high_bound += increment; if (high_bound <= 0 || low_bound >= RGBLIGHT_EFFECT_KNIGHT_LED_NUM - 1) { increment = -increment; } }
void rgblight_effect_rgbtest(animation_status_t *anim) { static uint8_t maxval = 0; uint8_t g; uint8_t r; uint8_t b; if( maxval == 0 ) { LED_TYPE tmp_led; sethsv(0, 255, RGBLIGHT_LIMIT_VAL, &tmp_led); maxval = tmp_led.r; } g = r = b = 0; switch( anim->pos ) { case 0: r = maxval; break; case 1: g = maxval; break; case 2: b = maxval; break; } rgblight_setrgb(r, g, b); anim->pos = (anim->pos + 1) % 3; }
void rgblight_effect_snake(uint8_t interval) { static uint8_t pos = 0; static uint16_t last_timer = 0; uint8_t i, j; int8_t k; int8_t increment = 1; if (interval % 2) { increment = -1; } if (timer_elapsed(last_timer) < pgm_read_byte(&RGBLED_SNAKE_INTERVALS[interval / 2])) { return; } last_timer = timer_read(); fled_hs[0].hue = fled_hs[1].hue = 0; fled_hs[0].sat = fled_hs[1].sat = 0; for (i = 0; i < RGBLED_NUM; i++) { led[i].r = 0; led[i].g = 0; led[i].b = 0; for (j = 0; j < RGBLIGHT_EFFECT_SNAKE_LENGTH; j++) { k = pos + j * increment; if (k < 0) { k = k + RGBLED_NUM; } if (i == k) { sethsv(rgblight_config.hue, rgblight_config.sat, (uint8_t)(rgblight_config.val*(RGBLIGHT_EFFECT_SNAKE_LENGTH-j)/RGBLIGHT_EFFECT_SNAKE_LENGTH), (LED_TYPE *)&led[i]); } } } rgblight_set(); if (increment == 1) { if (pos - 1 < 0) { pos = RGBLED_NUM - 1; } else { pos -= 1; } } else { pos = (pos + 1) % RGBLED_NUM; } }
void rgblight_effect_rainbow_swirl(animation_status_t *anim) { uint16_t hue; uint8_t i; for (i = 0; i < RGBLED_NUM; i++) { hue = (RGBLIGHT_RAINBOW_SWIRL_RANGE / RGBLED_NUM * i + anim->current_hue) % 360; sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]); } rgblight_set(); if (anim->delta % 2) { anim->current_hue = (anim->current_hue + 1) % 360; } else { if (anim->current_hue - 1 < 0) { anim->current_hue = 359; } else { anim->current_hue = anim->current_hue - 1; } } }
int main (void) { IRMP_DATA irmp_data; // Setup everything irmp_init(); timer_init(); pwm_init(); // enable interrupts sei(); // Main Loop for(;;) { if (!irmp_get_data(&irmp_data)) continue; //Repeating Commands if (!(irmp_data.flags&&IRMP_FLAG_REPETITION)) { switch (irmp_data.command) { case 0x0B: //flash led.steps=0; if (led.mode == FLASH) { led.mode=FIXED; led.hsv.val=255; led.steps=1; } else { led.mode = FLASH; led.speed = 100; led.steps=1; } break; case 0x0F: //strobe led.steps=0; if (led.mode == STROBE) { led.mode=FIXED; led.hsv.val=255; } else { led.mode = STROBE; led.speed = 20; led.hsv.sat=255; led.hsv.val=255; } break; case 0x13: //fade led.steps=0; if (led.mode == FADE) { led.mode=FIXED; led.hsv.val=255; led.speed=10; led.steps=1; } else { led.mode = FADE; led.speed = 10; led.hsv.sat=255; led.hsv.val=255; led.steps=1; } break; case 0x17: //smooth led.steps=0; if (led.mode == FLASH) { led.mode=FIXED; led.hsv.sat=255; led.hsv.val=255; } else { led.mode = FLASH; led.speed = 0xFF; } break; } } //Non-Repeating Commands switch (irmp_data.command) { //Lightness case 0x00: //lighter if (led.hsv.val <= 245) led.hsv.val+=10; break; case 0x01: //darker if (led.hsv.val > 20) led.hsv.val-=10; break; //Power On/Off Maybe use idle modes?! case 0x02: //off led.hsv.val=0; break; case 0x03: //on led.hsv.val=255; break; //Predefined Colors case 0x04: //R led.mode=FIXED; sethsv(0,255,255); break; case 0x05: //G led.mode=FIXED; sethsv(85,255,255); break; case 0x06: //B led.mode=FIXED; sethsv(170,255,255); break; case 0x07: //W led.mode=FIXED; sethsv(0,0,255); break; case 0x08: led.mode=FIXED; sethsv(42,255,255); break; case 0x09: led.mode=FIXED; sethsv(127,255,255); break; case 0x0A: led.mode=FIXED; sethsv(212,255,255); break; case 0x0C: // Speed+ if (led.speed > 1) --led.speed; break; case 0x0D: led.hsv.hue+=2; break; case 0x0E: if (led.hsv.sat<250) led.hsv.sat+=5; break; case 0x10: // Speed- if (led.speed < 255) ++led.speed; break; case 0x11: //hue- led.hsv.hue-=2; break; case 0x12: if (led.hsv.sat>5) led.hsv.sat-=5; break; case 0x14: break; case 0x15: break; case 0x16: break; } } }