예제 #1
0
    Rate CreditDefaultSwap::impliedHazardRate(
                               Real targetNPV,
                               const Handle<YieldTermStructure>& discountCurve,
                               const DayCounter& dayCounter,
                               Real recoveryRate,
                               Real accuracy) const {

        boost::shared_ptr<SimpleQuote> flatRate(new SimpleQuote(0.0));

        Handle<DefaultProbabilityTermStructure> probability(
            boost::shared_ptr<DefaultProbabilityTermStructure>(new
                FlatHazardRate(0, WeekendsOnly(),
                               Handle<Quote>(flatRate), dayCounter)));

        MidPointCdsEngine engine(probability, recoveryRate, discountCurve);
        setupArguments(engine.getArguments());
        const CreditDefaultSwap::results* results =
            dynamic_cast<const CreditDefaultSwap::results*>(
                                                       engine.getResults());

        ObjectiveFunction f(targetNPV, *flatRate, engine, results);
        Rate guess = 0.001;
        Rate step = guess*0.1;

        return Brent().solve(f, accuracy, guess, step);
    }
예제 #2
0
    Disposable<std::vector<boost::shared_ptr<CalibrationHelper> > >
    FloatFloatSwaption::calibrationBasket(
        boost::shared_ptr<SwapIndex> standardSwapBase,
        boost::shared_ptr<SwaptionVolatilityStructure> swaptionVolatility,
        const BasketGeneratingEngine::CalibrationBasketType basketType) const {

        boost::shared_ptr<BasketGeneratingEngine> engine =
            boost::dynamic_pointer_cast<BasketGeneratingEngine>(engine_);
        QL_REQUIRE(engine, "engine is not a basket generating engine");
        engine_->reset();
        setupArguments(engine_->getArguments());
        engine_->getArguments()->validate();
        return engine->calibrationBasket(exercise_, standardSwapBase,
                                         swaptionVolatility, basketType);
    }
예제 #3
0
    Rate CreditDefaultSwap::conventionalSpread(
                              Real conventionalRecovery,
                              const Handle<YieldTermStructure>& discountCurve,
                              const DayCounter& dayCounter) const {
        Rate flatHazardRate = impliedHazardRate(0.0,
                                                discountCurve,
                                                dayCounter,
                                                conventionalRecovery);

        Handle<DefaultProbabilityTermStructure> probability(
            boost::shared_ptr<DefaultProbabilityTermStructure>(
                             new FlatHazardRate(0, WeekendsOnly(),
                                                flatHazardRate, dayCounter)));

        MidPointCdsEngine engine(probability, conventionalRecovery,
                                 discountCurve, true);
        setupArguments(engine.getArguments());
        engine.calculate();
        const CreditDefaultSwap::results* results =
            dynamic_cast<const CreditDefaultSwap::results*>(
                                                       engine.getResults());
        return results->fairSpread;
    }
예제 #4
0
    void FDEuropeanEngine<Scheme>::calculate() const {
        setupArguments(&arguments_);
        setGridLimits();
        initializeInitialCondition();
        initializeOperator();
        initializeBoundaryConditions();

        FiniteDifferenceModel<Scheme<TridiagonalOperator> > model(
                                             finiteDifferenceOperator_, BCs_);

        prices_ = intrinsicValues_;

        model.rollback(prices_.values(), getResidualTime(),
                       0, timeSteps_);

        results_.value = prices_.valueAtCenter();
        results_.delta = prices_.firstDerivativeAtCenter();
        results_.gamma = prices_.secondDerivativeAtCenter();
        results_.theta = blackScholesTheta(process_,
                                           results_.value,
                                           results_.delta,
                                           results_.gamma);
        results_.additionalResults["priceCurve"] = prices_;
    }
예제 #5
0
int main(int argc, const char **argv)
#endif
{
	bContext *C = CTX_create();
	SYS_SystemHandle syshandle;

#ifndef WITH_PYTHON_MODULE
	bArgs *ba;
#endif

#ifdef WIN32
	wchar_t **argv_16 = CommandLineToArgvW(GetCommandLineW(), &argc);
	int argci = 0;
	char **argv = MEM_mallocN(argc * sizeof(char *), "argv array");
	for (argci = 0; argci < argc; argci++) {
		argv[argci] = alloc_utf_8_from_16(argv_16[argci], 0);
	}
	LocalFree(argv_16);
#endif

#ifdef WITH_PYTHON_MODULE
#ifdef __APPLE__
	environ = *_NSGetEnviron();
#endif

#undef main
	evil_C = C;
#endif



#ifdef WITH_BINRELOC
	br_init(NULL);
#endif

#ifdef WITH_LIBMV
	libmv_initLogging(argv[0]);
#endif

	setCallbacks();
#if defined(__APPLE__) && !defined(WITH_PYTHON_MODULE)
	/* patch to ignore argument finder gives us (pid?) */
	if (argc == 2 && strncmp(argv[1], "-psn_", 5) == 0) {
		extern int GHOST_HACK_getFirstFile(char buf[]);
		static char firstfilebuf[512];

		argc = 1;

		if (GHOST_HACK_getFirstFile(firstfilebuf)) {
			argc = 2;
			argv[1] = firstfilebuf;
		}
	}

#endif

#ifdef __FreeBSD__
	fpsetmask(0);
#endif

	/* initialize path to executable */
	BLI_init_program_path(argv[0]);

	BLI_threadapi_init();

	initglobals();  /* blender.c */

	IMB_init();
	BKE_images_init();

	BKE_brush_system_init();

	BLI_callback_global_init();

#ifdef WITH_GAMEENGINE
	syshandle = SYS_GetSystem();
#else
	syshandle = 0;
#endif

	/* first test for background */
#ifndef WITH_PYTHON_MODULE
	ba = BLI_argsInit(argc, (const char **)argv); /* skip binary path */
	setupArguments(C, ba, &syshandle);

	BLI_argsParse(ba, 1, NULL, NULL);

	if (use_crash_handler) {
		/* after parsing args */
		signal(SIGSEGV, blender_crash_handler);
	}
#else
	G.factory_startup = true;  /* using preferences or user startup makes no sense for py-as-module */
	(void)syshandle;
#endif

#ifdef WITH_FFMPEG
	IMB_ffmpeg_init();
#endif

	/* after level 1 args, this is so playanim skips RNA init */
	RNA_init();

	RE_engines_init();
	init_nodesystem();
	/* end second init */


#if defined(WITH_PYTHON_MODULE) || defined(WITH_HEADLESS)
	G.background = true; /* python module mode ALWAYS runs in background mode (for now) */
#else
	/* for all platforms, even windos has it! */
	if (G.background) {
		signal(SIGINT, blender_esc);  /* ctrl c out bg render */
	}
#endif

	/* background render uses this font too */
	BKE_vfont_builtin_register(datatoc_bfont_pfb, datatoc_bfont_pfb_size);

	/* Initialize ffmpeg if built in, also needed for bg mode if videos are
	 * rendered via ffmpeg */
	sound_init_once();
	
	init_def_material();

	if (G.background == 0) {
#ifndef WITH_PYTHON_MODULE
		BLI_argsParse(ba, 2, NULL, NULL);
		BLI_argsParse(ba, 3, NULL, NULL);
#endif
		WM_init(C, argc, (const char **)argv);

		/* this is properly initialized with user defs, but this is default */
		/* call after loading the startup.blend so we can read U.tempdir */
		BLI_init_temporary_dir(U.tempdir);

#ifdef WITH_SDL
		BLI_setenv("SDL_VIDEODRIVER", "dummy");
#endif
	}
	else {
#ifndef WITH_PYTHON_MODULE
		BLI_argsParse(ba, 3, NULL, NULL);
#endif

		WM_init(C, argc, (const char **)argv);

		/* don't use user preferences temp dir */
		BLI_init_temporary_dir(NULL);
	}
#ifdef WITH_PYTHON
	/**
	 * NOTE: the U.pythondir string is NULL until WM_init() is executed,
	 * so we provide the BPY_ function below to append the user defined
	 * python-dir to Python's sys.path at this point.  Simply putting
	 * WM_init() before #BPY_python_start() crashes Blender at startup.
	 */

	/* TODO - U.pythondir */
#else
	printf("\n* WARNING * - Blender compiled without Python!\nthis is not intended for typical usage\n\n");
#endif
	
	CTX_py_init_set(C, 1);
	WM_keymap_init(C);

#ifdef WITH_FREESTYLE
	/* initialize Freestyle */
	FRS_initialize();
	FRS_set_context(C);
#endif

	/* OK we are ready for it */
#ifndef WITH_PYTHON_MODULE
	BLI_argsParse(ba, 4, load_file, C);
	
	if (G.background == 0) {
		if (!G.file_loaded)
			if (U.uiflag2 & USER_KEEP_SESSION)
				WM_recover_last_session(C, NULL);
	}

#endif

#ifndef WITH_PYTHON_MODULE
	BLI_argsFree(ba);
#endif

#ifdef WIN32
	while (argci) {
		free(argv[--argci]);
	}
	MEM_freeN(argv);
	argv = NULL;
#endif

#ifdef WITH_PYTHON_MODULE
	return 0; /* keep blender in background mode running */
#endif

	if (G.background) {
		/* actually incorrect, but works for now (ton) */
		WM_exit(C);
	}
	else {
		if (G.fileflags & G_FILE_AUTOPLAY) {
			if (G.f & G_SCRIPT_AUTOEXEC) {
				if (WM_init_game(C)) {
					return 0;
				}
			}
			else {
				if (!(G.f & G_SCRIPT_AUTOEXEC_FAIL_QUIET)) {
					G.f |= G_SCRIPT_AUTOEXEC_FAIL;
					BLI_snprintf(G.autoexec_fail, sizeof(G.autoexec_fail), "Game AutoStart");
				}
			}
		}

		if (!G.file_loaded) {
			WM_init_splash(C);
		}
	}

	WM_main(C);

	return 0;
} /* end of int main(argc, argv)	*/