void string_setcolor(avm *vm) { sfColor col; col.r = getint(vm, 1); col.g = getint(vm, 2); col.b = getint(vm, 3); col.a = getint(vm, 4); sfString_SetColor(getint(vm, 0), col); }
value initFightInterface() { fi.background = sfSprite_Create(); sfSprite_SetImage(fi.background, TexturesManager_getTexture(game.texturesManager, "media/ui/fightBackground1.png")); sfSprite_SetPosition(fi.background, 0,0); fi.headerBackground = sfSprite_Create(); sfSprite_SetImage(fi.headerBackground, TexturesManager_getTexture(game.texturesManager, "media/ui/headerBackground.png")); sfSprite_SetPosition(fi.headerBackground, 0,0); fi.leftLifeBarContainer = sfSprite_Create(); sfSprite_SetImage(fi.leftLifeBarContainer, TexturesManager_getTexture(game.texturesManager, "media/ui/barsContainer.png")); sfSprite_SetPosition(fi.leftLifeBarContainer, 90,108); fi.leftManaBarContainer = sfSprite_Create(); sfSprite_SetImage(fi.leftManaBarContainer, TexturesManager_getTexture(game.texturesManager, "media/ui/barsContainer.png")); sfSprite_SetPosition(fi.leftManaBarContainer, 90,140); fi.rightLifeBarContainer = sfSprite_Create(); sfSprite_SetImage(fi.rightLifeBarContainer, TexturesManager_getTexture(game.texturesManager, "media/ui/barsContainer.png")); sfSprite_SetPosition(fi.rightLifeBarContainer, 764,108); fi.rightManaBarContainer = sfSprite_Create(); sfSprite_SetImage(fi.rightManaBarContainer, TexturesManager_getTexture(game.texturesManager, "media/ui/barsContainer.png")); sfSprite_SetPosition(fi.rightManaBarContainer, 764,140); fi.leftLifeBar = sfSprite_Create(); sfSprite_SetImage(fi.leftLifeBar, TexturesManager_getTexture(game.texturesManager, "media/ui/lifeBar.png")); sfSprite_SetPosition(fi.leftLifeBar, 95,112); fi.leftManaBar = sfSprite_Create(); sfSprite_SetImage(fi.leftManaBar, TexturesManager_getTexture(game.texturesManager, "media/ui/manaBar.png")); sfSprite_SetPosition(fi.leftManaBar, 95,144); fi.rightLifeBar = sfSprite_Create(); sfSprite_SetImage(fi.rightLifeBar, TexturesManager_getTexture(game.texturesManager, "media/ui/lifeBar.png")); sfSprite_SetPosition(fi.rightLifeBar, 769,112); fi.rightManaBar = sfSprite_Create(); sfSprite_SetImage(fi.rightManaBar, TexturesManager_getTexture(game.texturesManager, "media/ui/manaBar.png")); sfSprite_SetPosition(fi.rightManaBar, 769,144); fi.leftCreature = sfSprite_Create(); sfSprite_FlipX(fi.leftCreature, 1); /*sfSprite_SetImage(fi.leftCreature, TexturesManager_getTexture(game.texturesManager, "media/creatures/.png"));*/ sfSprite_SetPosition(fi.leftCreature, 60,250); fi.rightCreature = sfSprite_Create(); /*sfSprite_SetImage(fi.rightCreature, TexturesManager_getTexture(game.texturesManager, "media/creatures/Galouf.png"));*/ sfSprite_SetPosition(fi.rightCreature, 740,250); setSelectorPos(game.dialogPanel, 0); // initialize creature labels : fi.leftName = ""; fi.leftCreatureName = sfString_Create(); sfString_SetText(fi.leftCreatureName, "Payssa"); sfString_SetFont(fi.leftCreatureName, game.font); sfString_SetSize(fi.leftCreatureName, 20); sfString_SetColor(fi.leftCreatureName, sfBlack); sfString_SetPosition(fi.leftCreatureName, 95, 65); fi.leftLevel = 0; fi.leftCreatureLevel = sfString_Create(); sfString_SetText(fi.leftCreatureLevel, "Lvl:66"); sfString_SetFont(fi.leftCreatureLevel, game.font); sfString_SetSize(fi.leftCreatureLevel, 20); sfString_SetColor(fi.leftCreatureLevel, sfBlack); sfString_SetPosition(fi.leftCreatureLevel, 265, 65); fi.rightName = "Galouf"; fi.rightCreatureName = sfString_Create(); sfString_SetText(fi.rightCreatureName, "Galouf"); sfString_SetFont(fi.rightCreatureName, game.font); sfString_SetSize(fi.rightCreatureName, 20); sfString_SetColor(fi.rightCreatureName, sfBlack); sfString_SetPosition(fi.rightCreatureName, 766, 65); fi.rightLevel = 2; fi.rightCreatureLevel = sfString_Create(); sfString_SetText(fi.rightCreatureLevel, "Lvl:2"); sfString_SetFont(fi.rightCreatureLevel, game.font); sfString_SetSize(fi.rightCreatureLevel, 20); sfString_SetColor(fi.rightCreatureLevel, sfBlack); sfString_SetPosition(fi.rightCreatureLevel, 936, 65); // life/mana labels fi.leftLife = 0; fi.leftLifeMax = 0; fi.leftMana = 0; fi.leftManaMax = 0; fi.rightLife = 30; fi.rightLifeMax = 30; fi.rightMana = 10; fi.rightManaMax = 10; fi.leftLifeBarText = sfString_Create(); sfString_SetFont(fi.leftLifeBarText, game.font); sfString_SetSize(fi.leftLifeBarText, 12); sfString_SetColor(fi.leftLifeBarText, sfBlack); sfFloatRect leftLifeBarTextPos = sfString_GetRect(fi.leftLifeBarText); sfString_SetCenter(fi.leftLifeBarText, (leftLifeBarTextPos.Right - leftLifeBarTextPos.Left)/2, 0); sfString_SetPosition(fi.leftLifeBarText, 205, 112); fi.leftManaBarText = sfString_Create(); sfString_SetFont(fi.leftManaBarText, game.font); sfString_SetSize(fi.leftManaBarText, 12); sfString_SetColor(fi.leftManaBarText, sfBlack); sfFloatRect leftManaBarTextPos = sfString_GetRect(fi.leftManaBarText); sfString_SetCenter(fi.leftManaBarText, (leftManaBarTextPos.Right - leftManaBarTextPos.Left)/2, 0); sfString_SetPosition(fi.leftManaBarText, 205, 144); fi.rightLifeBarText = sfString_Create(); sfString_SetFont(fi.rightLifeBarText, game.font); sfString_SetSize(fi.rightLifeBarText, 12); sfString_SetColor(fi.rightLifeBarText, sfBlack); sfFloatRect rightLifeBarTextPos = sfString_GetRect(fi.rightLifeBarText); sfString_SetCenter(fi.rightLifeBarText, (rightLifeBarTextPos.Right - rightLifeBarTextPos.Left)/2, 0); sfString_SetPosition(fi.rightLifeBarText, 879, 112); fi.rightManaBarText = sfString_Create(); sfString_SetFont(fi.rightManaBarText, game.font); sfString_SetSize(fi.rightManaBarText, 12); sfString_SetColor(fi.rightManaBarText, sfBlack); sfFloatRect rightManaBarTextPos = sfString_GetRect(fi.rightManaBarText); sfString_SetCenter(fi.rightManaBarText, (rightManaBarTextPos.Right - rightManaBarTextPos.Left)/2, 0); sfString_SetPosition(fi.rightManaBarText, 879, 144); updateBarsStrings(); return Val_unit; }