예제 #1
0
파일: cogl-texture-2d.c 프로젝트: rib/cogl
CoglBool
cogl_wayland_texture_set_region_from_shm_buffer (CoglTexture *texture,
        int src_x,
        int src_y,
        int width,
        int height,
        struct wl_shm_buffer *
        shm_buffer,
        int dst_x,
        int dst_y,
        int level,
        CoglError **error)
{
    const uint8_t *data = wl_shm_buffer_get_data (shm_buffer);
    int32_t stride = wl_shm_buffer_get_stride (shm_buffer);
    CoglPixelFormat format;
    int bpp;

    shm_buffer_get_cogl_pixel_format (shm_buffer, &format, NULL);
    bpp = _cogl_pixel_format_get_bytes_per_pixel (format);

    return cogl_texture_set_region (COGL_TEXTURE (texture),
                                    width, height,
                                    format,
                                    stride,
                                    data + src_x * bpp + src_y * stride,
                                    dst_x, dst_y,
                                    level,
                                    error);
}
예제 #2
0
static gboolean
process_shm_buffer_damage (MetaWaylandBuffer *buffer,
                           CoglTexture       *texture,
                           cairo_region_t    *region,
                           GError           **error)
{
  struct wl_shm_buffer *shm_buffer;
  int i, n_rectangles;
  gboolean set_texture_failed = FALSE;

  n_rectangles = cairo_region_num_rectangles (region);

  shm_buffer = wl_shm_buffer_get (buffer->resource);
  wl_shm_buffer_begin_access (shm_buffer);

  for (i = 0; i < n_rectangles; i++)
    {
      const uint8_t *data = wl_shm_buffer_get_data (shm_buffer);
      int32_t stride = wl_shm_buffer_get_stride (shm_buffer);
      CoglPixelFormat format;
      int bpp;
      cairo_rectangle_int_t rect;

      shm_buffer_get_cogl_pixel_format (shm_buffer, &format, NULL);
      bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
      cairo_region_get_rectangle (region, i, &rect);

      if (!_cogl_texture_set_region (texture,
                                     rect.width, rect.height,
                                     format,
                                     stride,
                                     data + rect.x * bpp + rect.y * stride,
                                     rect.x, rect.y,
                                     0,
                                     error))
        {
          set_texture_failed = TRUE;
          break;
        }
    }

  wl_shm_buffer_end_access (shm_buffer);

  return !set_texture_failed;
}
예제 #3
0
파일: cogl-texture-2d.c 프로젝트: rib/cogl
CoglTexture2D *
cogl_wayland_texture_2d_new_from_buffer (CoglContext *ctx,
        struct wl_resource *buffer,
        CoglError **error)
{
    struct wl_shm_buffer *shm_buffer;
    CoglTexture2D *tex = NULL;

    shm_buffer = wl_shm_buffer_get (buffer);

    if (shm_buffer)
    {
        int stride = wl_shm_buffer_get_stride (shm_buffer);
        int width = wl_shm_buffer_get_width (shm_buffer);
        int height = wl_shm_buffer_get_height (shm_buffer);
        CoglPixelFormat format;
        CoglTextureComponents components;
        CoglBitmap *bmp;

        shm_buffer_get_cogl_pixel_format (shm_buffer, &format, &components);

        bmp = cogl_bitmap_new_for_data (ctx,
                                        width, height,
                                        format,
                                        stride,
                                        wl_shm_buffer_get_data (shm_buffer));

        tex = cogl_texture_2d_new_from_bitmap (bmp);

        cogl_texture_set_components (COGL_TEXTURE (tex), components);

        cogl_object_unref (bmp);

        if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
        {
            cogl_object_unref (tex);
            return NULL;
        }
        else
            return tex;
    }
    else
    {
        int format, width, height;

        if (_cogl_egl_query_wayland_buffer (ctx,
                                            buffer,
                                            EGL_TEXTURE_FORMAT,
                                            &format) &&
                _cogl_egl_query_wayland_buffer (ctx,
                                                buffer,
                                                EGL_WIDTH,
                                                &width) &&
                _cogl_egl_query_wayland_buffer (ctx,
                                                buffer,
                                                EGL_HEIGHT,
                                                &height))
        {
            EGLImageKHR image;
            CoglPixelFormat internal_format;

            _COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
                                      COGL_RENDERER_CONSTRAINT_USES_EGL,
                                      NULL);

            switch (format)
            {
            case EGL_TEXTURE_RGB:
                internal_format = COGL_PIXEL_FORMAT_RGB_888;
                break;
            case EGL_TEXTURE_RGBA:
                internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
                break;
            default:
                _cogl_set_error (error,
                                 COGL_SYSTEM_ERROR,
                                 COGL_SYSTEM_ERROR_UNSUPPORTED,
                                 "Can't create texture from unknown "
                                 "wayland buffer format %d\n", format);
                return NULL;
            }

            image = _cogl_egl_create_image (ctx,
                                            EGL_WAYLAND_BUFFER_WL,
                                            buffer,
                                            NULL);
            tex = _cogl_egl_texture_2d_new_from_image (ctx,
                    width, height,
                    internal_format,
                    image,
                    error);
            _cogl_egl_destroy_image (ctx, image);
            return tex;
        }
    }

    _cogl_set_error (error,
                     COGL_SYSTEM_ERROR,
                     COGL_SYSTEM_ERROR_UNSUPPORTED,
                     "Can't create texture from unknown "
                     "wayland buffer type\n");
    return NULL;
}
예제 #4
0
static gboolean
shm_buffer_attach (MetaWaylandBuffer  *buffer,
                   CoglTexture       **texture,
                   gboolean           *changed_texture,
                   GError            **error)
{
  MetaBackend *backend = meta_get_backend ();
  ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
  CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend);
  struct wl_shm_buffer *shm_buffer;
  int stride, width, height;
  CoglPixelFormat format;
  CoglTextureComponents components;
  CoglBitmap *bitmap;
  CoglTexture *new_texture;

  shm_buffer = wl_shm_buffer_get (buffer->resource);
  stride = wl_shm_buffer_get_stride (shm_buffer);
  width = wl_shm_buffer_get_width (shm_buffer);
  height = wl_shm_buffer_get_height (shm_buffer);
  shm_buffer_get_cogl_pixel_format (shm_buffer, &format, &components);

  if (*texture &&
      cogl_texture_get_width (*texture) == width &&
      cogl_texture_get_height (*texture) == height &&
      cogl_texture_get_components (*texture) == components &&
      _cogl_texture_get_format (*texture) == format)
    {
      buffer->is_y_inverted = TRUE;
      *changed_texture = FALSE;
      return TRUE;
    }

  cogl_clear_object (texture);

  wl_shm_buffer_begin_access (shm_buffer);

  bitmap = cogl_bitmap_new_for_data (cogl_context,
                                     width, height,
                                     format,
                                     stride,
                                     wl_shm_buffer_get_data (shm_buffer));

  new_texture = COGL_TEXTURE (cogl_texture_2d_new_from_bitmap (bitmap));
  cogl_texture_set_components (new_texture, components);

  if (!cogl_texture_allocate (new_texture, error))
    {
      g_clear_pointer (&new_texture, cogl_object_unref);
      if (g_error_matches (*error, COGL_TEXTURE_ERROR, COGL_TEXTURE_ERROR_SIZE))
        {
          CoglTexture2DSliced *texture_sliced;

          g_clear_error (error);

          texture_sliced =
            cogl_texture_2d_sliced_new_from_bitmap (bitmap,
                                                    COGL_TEXTURE_MAX_WASTE);
          new_texture = COGL_TEXTURE (texture_sliced);
          cogl_texture_set_components (new_texture, components);

          if (!cogl_texture_allocate (new_texture, error))
            g_clear_pointer (&new_texture, cogl_object_unref);
        }
    }

  cogl_object_unref (bitmap);

  wl_shm_buffer_end_access (shm_buffer);

  if (!new_texture)
    return FALSE;

  *texture = new_texture;
  *changed_texture = TRUE;
  buffer->is_y_inverted = TRUE;

  return TRUE;
}