void GraphicsLayerTreeBuilder::rebuild(PaintLayer& layer, AncestorInfo info) { // Make the layer compositing if necessary, and set up clipping and content layers. // Note that we can only do work here that is independent of whether the descendant layers // have been processed. computeCompositingRequirements() will already have done the paint invalidation if necessary. layer.stackingNode()->updateLayerListsIfNeeded(); const bool hasCompositedLayerMapping = layer.hasCompositedLayerMapping(); CompositedLayerMapping* currentCompositedLayerMapping = layer.compositedLayerMapping(); // If this layer has a compositedLayerMapping, then that is where we place subsequent children GraphicsLayers. // Otherwise children continue to append to the child list of the enclosing layer. GraphicsLayerVector layerChildren; AncestorInfo infoForChildren(info); if (hasCompositedLayerMapping) { infoForChildren.childLayersOfEnclosingCompositedLayer = &layerChildren; infoForChildren.enclosingCompositedLayer = &layer; } #if ENABLE(ASSERT) LayerListMutationDetector mutationChecker(layer.stackingNode()); #endif if (layer.stackingNode()->isStackingContext()) { PaintLayerStackingNodeIterator iterator(*layer.stackingNode(), NegativeZOrderChildren); while (PaintLayerStackingNode* curNode = iterator.next()) rebuild(*curNode->layer(), infoForChildren); // If a negative z-order child is compositing, we get a foreground layer which needs to get parented. if (hasCompositedLayerMapping && currentCompositedLayerMapping->foregroundLayer()) infoForChildren.childLayersOfEnclosingCompositedLayer->append(currentCompositedLayerMapping->foregroundLayer()); } PaintLayerStackingNodeIterator iterator(*layer.stackingNode(), NormalFlowChildren | PositiveZOrderChildren); while (PaintLayerStackingNode* curNode = iterator.next()) rebuild(*curNode->layer(), infoForChildren); if (hasCompositedLayerMapping) { bool parented = false; if (layer.layoutObject()->isLayoutPart()) parented = PaintLayerCompositor::attachFrameContentLayersToIframeLayer(toLayoutPart(layer.layoutObject())); if (!parented) currentCompositedLayerMapping->setSublayers(layerChildren); if (shouldAppendLayer(layer)) info.childLayersOfEnclosingCompositedLayer->append(currentCompositedLayerMapping->childForSuperlayers()); } if (layer.scrollParent() && layer.scrollParent()->hasCompositedLayerMapping() && layer.scrollParent()->compositedLayerMapping()->needsToReparentOverflowControls() && layer.scrollParent()->getScrollableArea()->topmostScrollChild() == &layer) info.childLayersOfEnclosingCompositedLayer->append(layer.scrollParent()->compositedLayerMapping()->detachLayerForOverflowControls(*info.enclosingCompositedLayer)); }
void GraphicsLayerTreeBuilder::rebuild(RenderLayer& layer, GraphicsLayerVector& childLayersOfEnclosingLayer) { // Make the layer compositing if necessary, and set up clipping and content layers. // Note that we can only do work here that is independent of whether the descendant layers // have been processed. computeCompositingRequirements() will already have done the repaint if necessary. layer.stackingNode()->updateLayerListsIfNeeded(); const bool hasCompositedLayerMapping = layer.hasCompositedLayerMapping(); CompositedLayerMappingPtr currentCompositedLayerMapping = layer.compositedLayerMapping(); // If this layer has a compositedLayerMapping, then that is where we place subsequent children GraphicsLayers. // Otherwise children continue to append to the child list of the enclosing layer. GraphicsLayerVector layerChildren; GraphicsLayerVector& childList = hasCompositedLayerMapping ? layerChildren : childLayersOfEnclosingLayer; #if !ASSERT_DISABLED LayerListMutationDetector mutationChecker(layer.stackingNode()); #endif if (layer.stackingNode()->isStackingContext()) { RenderLayerStackingNodeIterator iterator(*layer.stackingNode(), NegativeZOrderChildren); while (RenderLayerStackingNode* curNode = iterator.next()) rebuild(*curNode->layer(), childList); // If a negative z-order child is compositing, we get a foreground layer which needs to get parented. if (hasCompositedLayerMapping && currentCompositedLayerMapping->foregroundLayer()) childList.append(currentCompositedLayerMapping->foregroundLayer()); } RenderLayerStackingNodeIterator iterator(*layer.stackingNode(), NormalFlowChildren | PositiveZOrderChildren); while (RenderLayerStackingNode* curNode = iterator.next()) rebuild(*curNode->layer(), childList); if (hasCompositedLayerMapping) { bool parented = false; if (layer.renderer()->isRenderPart()) parented = RenderLayerCompositor::parentFrameContentLayers(toRenderPart(layer.renderer())); if (!parented) currentCompositedLayerMapping->parentForSublayers()->setChildren(layerChildren); // If the layer has a clipping layer the overflow controls layers will be siblings of the clipping layer. // Otherwise, the overflow control layers are normal children. if (!currentCompositedLayerMapping->hasClippingLayer() && !currentCompositedLayerMapping->hasScrollingLayer()) { if (GraphicsLayer* overflowControlLayer = currentCompositedLayerMapping->layerForHorizontalScrollbar()) { overflowControlLayer->removeFromParent(); currentCompositedLayerMapping->parentForSublayers()->addChild(overflowControlLayer); } if (GraphicsLayer* overflowControlLayer = currentCompositedLayerMapping->layerForVerticalScrollbar()) { overflowControlLayer->removeFromParent(); currentCompositedLayerMapping->parentForSublayers()->addChild(overflowControlLayer); } if (GraphicsLayer* overflowControlLayer = currentCompositedLayerMapping->layerForScrollCorner()) { overflowControlLayer->removeFromParent(); currentCompositedLayerMapping->parentForSublayers()->addChild(overflowControlLayer); } } if (shouldAppendLayer(layer)) childLayersOfEnclosingLayer.append(currentCompositedLayerMapping->childForSuperlayers()); } }