bool RenderReplaced::shouldPaint(PaintInfo& paintInfo, int& tx, int& ty) { if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseOutline && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseMask) return false; if (!shouldPaintWithinRoot(paintInfo)) return false; // if we're invisible or haven't received a layout yet, then just bail. if (style()->visibility() != VISIBLE) return false; int currentTX = tx + m_x; int currentTY = ty + m_y; // Early exit if the element touches the edges. int top = currentTY + overflowTop(); int bottom = currentTY + overflowHeight(); if (isSelected() && m_inlineBoxWrapper) { int selTop = ty + m_inlineBoxWrapper->root()->selectionTop(); int selBottom = ty + selTop + m_inlineBoxWrapper->root()->selectionHeight(); top = min(selTop, top); bottom = max(selBottom, bottom); } int os = 2 * maximalOutlineSize(paintInfo.phase); if (currentTX + overflowLeft() >= paintInfo.rect.right() + os || currentTX + overflowWidth() <= paintInfo.rect.x() - os) return false; if (top >= paintInfo.rect.bottom() + os || bottom <= paintInfo.rect.y() - os) return false; return true; }
void RenderReplaced::paint(PaintInfo& paintInfo, int tx, int ty) { if (!shouldPaint(paintInfo, tx, ty)) return; tx += x(); ty += y(); if (hasBoxDecorations() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection)) paintBoxDecorations(paintInfo, tx, ty); if (paintInfo.phase == PaintPhaseMask) { paintMask(paintInfo, tx, ty); return; } if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth()) paintOutline(paintInfo.context, tx, ty, width(), height(), style()); if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection) return; if (!shouldPaintWithinRoot(paintInfo)) return; bool drawSelectionTint = selectionState() != SelectionNone && !document()->printing(); if (paintInfo.phase == PaintPhaseSelection) { if (selectionState() == SelectionNone) return; drawSelectionTint = false; } if (style()->hasBorderRadius()) { // Push a clip if we have a border radius, since we want to round the foreground content that gets painted. paintInfo.context->save(); IntSize topLeft, topRight, bottomLeft, bottomRight; IntRect borderRect = IntRect(tx, ty, width(), height()); style()->getBorderRadiiForRect(borderRect, topLeft, topRight, bottomLeft, bottomRight); paintInfo.context->addRoundedRectClip(borderRect, topLeft, topRight, bottomLeft, bottomRight); } paintReplaced(paintInfo, tx, ty); if (style()->hasBorderRadius()) paintInfo.context->restore(); // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of // surrounding content. if (drawSelectionTint) { IntRect selectionPaintingRect = localSelectionRect(); selectionPaintingRect.move(tx, ty); paintInfo.context->fillRect(selectionPaintingRect, selectionBackgroundColor()); } }
void RenderReplaced::paint(PaintInfo& paintInfo, int tx, int ty) { if (!shouldPaint(paintInfo, tx, ty)) return; tx += m_x; ty += m_y; if (hasBoxDecorations() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection)) paintBoxDecorations(paintInfo, tx, ty); if (paintInfo.phase == PaintPhaseMask) { paintMask(paintInfo, tx, ty); return; } if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth()) paintOutline(paintInfo.context, tx, ty, width(), height(), style()); if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection) return; if (!shouldPaintWithinRoot(paintInfo)) return; bool drawSelectionTint = selectionState() != SelectionNone && !document()->printing(); if (paintInfo.phase == PaintPhaseSelection) { if (selectionState() == SelectionNone) return; drawSelectionTint = false; } paintReplaced(paintInfo, tx, ty); if (drawSelectionTint) { IntRect selectionPaintingRect = localSelectionRect(); selectionPaintingRect.move(tx, ty); paintInfo.context->fillRect(selectionPaintingRect, selectionBackgroundColor()); } }