예제 #1
0
KParts::ReadOnlyPart *BasketPlugin::createPart()
{
  KParts::ReadOnlyPart *part = loadPart();

  connect( part, SIGNAL(showPart()), this, SLOT(showPart()) );

  return part;
}
예제 #2
0
파일: listbox.cpp 프로젝트: Rawng/ManaPlus
void ListBox::setSelected(const int selected)
{
    if (!mListModel)
    {
        mSelected = -1;
    }
    else
    {
        if (selected < 0)
            mSelected = -1;
        else if (selected >= mListModel->getNumberOfElements())
            mSelected = mListModel->getNumberOfElements() - 1;
        else
            mSelected = selected;
    }

    Rect scroll;

    if (mSelected < 0)
        scroll.y = 0;
    else
        scroll.y = getRowHeight() * mSelected;

    scroll.height = getRowHeight();
    showPart(scroll);

    distributeValueChangedEvent();
}
예제 #3
0
void SystemTray::mouseReleaseEvent(QMouseEvent *event)
{
	m_canDrag = false;
	if (event->button() == Qt::LeftButton)         // Show / hide main window
		if ( rect().contains(event->pos()) ) {     // Accept only if released in systemTray
			toggleActive();
			emit showPart();
			event->accept();
		} else
			event->ignore();
}
예제 #4
0
파일: listbox.cpp 프로젝트: ArkBriar/rlvm
    void ListBox::setSelected(int selected)
    {
        if (mListModel == NULL)
        {
            mSelected = -1;
        }
        else
        {
            if (selected < 0)
            {
                mSelected = -1;
            }
            else if (selected >= mListModel->getNumberOfElements())
            {
                mSelected = mListModel->getNumberOfElements() - 1;
            }
            else
            {
                mSelected = selected;
            }
        }
        
        Rectangle scroll;

        if (mSelected < 0)
        {
            scroll.y = 0;
        }
        else
        {
            scroll.y = getRowHeight() * mSelected;
        }

        scroll.height = getRowHeight();
        showPart(scroll);

        distributeValueChangedEvent();
    }
예제 #5
0
void ItemContainer::setSelectedItemIndex(int index)
{
    int newSelectedItemIndex;
    Item* item = mInventory->getItem(index);

    if (item && passesFilter(item))
        newSelectedItemIndex = index;
    else
        newSelectedItemIndex = NO_ITEM;

    if (mSelectedItemIndex != newSelectedItemIndex)
    {
        mSelectedItemIndex = newSelectedItemIndex;

        if (mSelectedItemIndex == NO_ITEM)
            mLastSelectedItemId = NO_ITEM;
        else
            mLastSelectedItemId = item->getId();

        gcn::Rectangle scroll;

        const int columns = std::max(1, getWidth() / gridWidth);
        const int itemY = getVisibleSlot(item) / columns;

        if (mSelectedItemIndex == NO_ITEM)
            scroll.y = 0;
        else
            scroll.y = gridHeight * itemY;

        scroll.height = gridHeight;
        showPart(scroll);

        showItemPopup(mShowItemInfo);
        distributeValueChangedEvent();
    }
}
예제 #6
0
void ChangePartManager::changeSuitArmet(SPersonMainPartChangeContext & context)
{
	ulong curBody = getCurrentBody();
	SPersonMainPartChangeContext & curContext = m_CurrentPart[EEntityPart_Suit_Armet];

	if( curBody != EEntityPart_Suit_Armor)//当前显示的不是时装装备的模型,只存储数据
	{
		curContext = context;
		return;
	}

	if( !m_bCanRequestRes)//不能申请资源了
	{
		curContext = context;
		return;
	}

	if(0 == m_pModelNode )//当前显示的节点还没有加载上来,只存储数据
	{
		curContext = context;
		return;
	}

	//首先卸载旧的模型
	const char * pOldBP = gGlobalClient->getEntityClient()->GetSchemeCenter()->getBindPoint(curContext.bindPoint[0] );
	ModelNode * pOld = m_pModelNode->getFirstChildNodeByBone(pOldBP);
	if( pOld )  m_pModelNode->destroyChild( pOld);

	if( context.perform)//穿上装备
	{
		ModelNode * pNode = 0;
		ConfigCreature* pCreatureConfig = ConfigCreatures::Instance()->getCreature(context.resId[0]);
		if( pCreatureConfig )
		{
			pNode = ModelNodeCreater::create(pCreatureConfig);
			if( pNode)
				pNode->setScale(xs::Vector3::UNIT_SCALE);
		}
		else
		{
			const std::string & filename = ConfigCreatureRes::Instance()->getResFromId(context.resId[0]);
			pNode = ModelNodeCreater::create(filename.c_str() );
		}
			
		if( pNode )
		{
			const char * pBP = gGlobalClient->getEntityClient()->GetSchemeCenter()->getBindPoint(context.bindPoint[0]);
			if( !m_pModelNode->addChild(pNode, pBP) )
			{
				pNode->release();
				pNode = 0;
			}
			else
			{
				//设置时装头盔的颜色
				pNode->setGlobalDiffuse(m_vSuitArmetColor);
			}
			
		}
	}
	else
	{
		//已经卸载了
	}

	//保存换装环境
	curContext = context;
	//设置头盔的显示
	showPart(EEntityPart_Suit_Armet, m_bShowPart[EEntityPart_Suit_Armet]);

	return;
}
예제 #7
0
 void TextBox::scrollToCaret()
 {
     showPart(mText->getCaretDimension(getFont()));
 }