static void si_blit(struct pipe_context *ctx, const struct pipe_blit_info *info) { struct si_context *sctx = (struct si_context*)ctx; if (do_hardware_msaa_resolve(ctx, info)) { return; } assert(util_blitter_is_blit_supported(sctx->blitter, info)); /* The driver doesn't decompress resources automatically while * u_blitter is rendering. */ si_decompress_subresource(ctx, info->src.resource, info->mask, info->src.level, info->src.box.z, info->src.box.z + info->src.box.depth - 1); if (sctx->screen->b.debug_flags & DBG_FORCE_DMA && util_try_blit_via_copy_region(ctx, info)) return; si_blitter_begin(ctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND)); util_blitter_blit(sctx->blitter, info); si_blitter_end(ctx); }
static boolean si_generate_mipmap(struct pipe_context *ctx, struct pipe_resource *tex, enum pipe_format format, unsigned base_level, unsigned last_level, unsigned first_layer, unsigned last_layer) { struct si_context *sctx = (struct si_context*)ctx; struct r600_texture *rtex = (struct r600_texture *)tex; if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex)) return false; /* The driver doesn't decompress resources automatically while * u_blitter is rendering. */ si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS, base_level, first_layer, last_layer); /* Clear dirty_level_mask for the levels that will be overwritten. */ assert(base_level < last_level); rtex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1, last_level - base_level); si_blitter_begin(ctx, SI_BLIT | SI_DISABLE_RENDER_COND); util_blitter_generate_mipmap(sctx->blitter, tex, format, base_level, last_level, first_layer, last_layer); si_blitter_end(ctx); return true; }
static void si_pipe_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned offset, unsigned size, const void *clear_value_ptr, int clear_value_size) { struct si_context *sctx = (struct si_context*)ctx; uint32_t dword_value; unsigned i; assert(offset % clear_value_size == 0); assert(size % clear_value_size == 0); if (clear_value_size > 4) { const uint32_t *u32 = clear_value_ptr; bool clear_dword_duplicated = true; /* See if we can lower large fills to dword fills. */ for (i = 1; i < clear_value_size / 4; i++) if (u32[0] != u32[i]) { clear_dword_duplicated = false; break; } if (!clear_dword_duplicated) { /* Use transform feedback for 64-bit, 96-bit, and * 128-bit fills. */ union pipe_color_union clear_value; memcpy(&clear_value, clear_value_ptr, clear_value_size); si_blitter_begin(ctx, SI_DISABLE_RENDER_COND); util_blitter_clear_buffer(sctx->blitter, dst, offset, size, clear_value_size / 4, &clear_value); si_blitter_end(ctx); return; } } /* Expand the clear value to a dword. */ switch (clear_value_size) { case 1: dword_value = *(uint8_t*)clear_value_ptr; dword_value |= (dword_value << 8) | (dword_value << 16) | (dword_value << 24); break; case 2: dword_value = *(uint16_t*)clear_value_ptr; dword_value |= dword_value << 16; break; default: dword_value = *(uint32_t*)clear_value_ptr; } sctx->b.clear_buffer(ctx, dst, offset, size, dword_value, R600_COHERENCY_SHADER); }
static void si_blit_decompress_depth_in_place(struct si_context *sctx, struct r600_texture *texture, bool is_stencil_sampler, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer) { struct pipe_surface *zsurf, surf_tmpl = {{0}}; unsigned layer, max_layer, checked_last_layer, level; unsigned *dirty_level_mask; if (is_stencil_sampler) { sctx->db_flush_stencil_inplace = true; dirty_level_mask = &texture->stencil_dirty_level_mask; } else { sctx->db_flush_depth_inplace = true; dirty_level_mask = &texture->dirty_level_mask; } si_mark_atom_dirty(sctx, &sctx->db_render_state); surf_tmpl.format = texture->resource.b.b.format; for (level = first_level; level <= last_level; level++) { if (!(*dirty_level_mask & (1 << level))) continue; surf_tmpl.u.tex.level = level; /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = util_max_layer(&texture->resource.b.b, level); checked_last_layer = last_layer < max_layer ? last_layer : max_layer; for (layer = first_layer; layer <= checked_last_layer; layer++) { surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; zsurf = sctx->b.b.create_surface(&sctx->b.b, &texture->resource.b.b, &surf_tmpl); si_blitter_begin(&sctx->b.b, SI_DECOMPRESS); util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0, sctx->custom_dsa_flush, 1.0f); si_blitter_end(&sctx->b.b); pipe_surface_reference(&zsurf, NULL); } /* The texture will always be dirty if some layers aren't flushed. * I don't think this case occurs often though. */ if (first_layer == 0 && last_layer == max_layer) { *dirty_level_mask &= ~(1 << level); } } sctx->db_flush_depth_inplace = false; sctx->db_flush_stencil_inplace = false; si_mark_atom_dirty(sctx, &sctx->db_render_state); }
static bool do_hardware_msaa_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info) { struct si_context *sctx = (struct si_context*)ctx; struct r600_texture *dst = (struct r600_texture*)info->dst.resource; unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); enum pipe_format format = int_to_norm_format(info->dst.format); unsigned sample_mask = ~0; /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and * the format is R16G16. Use R16A16, which does work. */ if (format == PIPE_FORMAT_R16G16_UNORM) format = PIPE_FORMAT_R16A16_UNORM; if (format == PIPE_FORMAT_R16G16_SNORM) format = PIPE_FORMAT_R16A16_SNORM; if (info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 && util_max_layer(info->src.resource, 0) == 0 && util_max_layer(info->dst.resource, info->dst.level) == 0 && util_is_format_compatible(util_format_description(info->src.format), util_format_description(info->dst.format)) && !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) && !info->scissor_enable && (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA && dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 && info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width && info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 && info->src.box.y == 0 && info->src.box.width == dst_width && info->src.box.height == dst_height && info->src.box.depth == 1 && dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D && !(dst->surface.flags & RADEON_SURF_SCANOUT) && (!dst->cmask.size || !dst->dirty_level_mask) && /* dst cannot be fast-cleared */ !dst->dcc_offset) { si_blitter_begin(ctx, SI_COLOR_RESOLVE | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND)); util_blitter_custom_resolve_color(sctx->blitter, info->dst.resource, info->dst.level, info->dst.box.z, info->src.resource, info->src.box.z, sample_mask, sctx->custom_blend_resolve, format); si_blitter_end(ctx); return true; } return false; }
static void si_blit_decompress_color(struct pipe_context *ctx, struct r600_texture *rtex, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer, bool need_dcc_decompress) { struct si_context *sctx = (struct si_context *)ctx; void* custom_blend; unsigned layer, checked_last_layer, max_layer; unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1); if (!need_dcc_decompress) level_mask &= rtex->dirty_level_mask; if (!level_mask) return; if (rtex->dcc_offset && need_dcc_decompress) { custom_blend = sctx->custom_blend_dcc_decompress; } else if (rtex->fmask.size) { custom_blend = sctx->custom_blend_decompress; } else { custom_blend = sctx->custom_blend_fastclear; } while (level_mask) { unsigned level = u_bit_scan(&level_mask); /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = util_max_layer(&rtex->resource.b.b, level); checked_last_layer = MIN2(last_layer, max_layer); for (layer = first_layer; layer <= checked_last_layer; layer++) { struct pipe_surface *cbsurf, surf_tmpl; surf_tmpl.format = rtex->resource.b.b.format; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl); si_blitter_begin(ctx, SI_DECOMPRESS); util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend); si_blitter_end(ctx); pipe_surface_reference(&cbsurf, NULL); } /* The texture will always be dirty if some layers aren't flushed. * I don't think this case occurs often though. */ if (first_layer == 0 && last_layer == max_layer) { rtex->dirty_level_mask &= ~(1 << level); } } }
static void si_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct si_context *sctx = (struct si_context *)ctx; si_blitter_begin(ctx, SI_CLEAR_SURFACE); util_blitter_clear_render_target(sctx->blitter, dst, color, dstx, dsty, width, height); si_blitter_end(ctx); }
static void si_clear_depth_stencil(struct pipe_context *ctx, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct si_context *sctx = (struct si_context *)ctx; si_blitter_begin(ctx, SI_CLEAR_SURFACE); util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); si_blitter_end(ctx); }
static void si_clear_depth_stencil(struct pipe_context *ctx, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height, bool render_condition_enabled) { struct si_context *sctx = (struct si_context *)ctx; si_blitter_begin(sctx, SI_CLEAR_SURFACE | (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND)); util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); si_blitter_end(sctx); }
static void si_blit_decompress_color(struct pipe_context *ctx, struct r600_texture *rtex, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer) { struct si_context *sctx = (struct si_context *)ctx; unsigned layer, level, checked_last_layer, max_layer; if (!rtex->dirty_level_mask) return; for (level = first_level; level <= last_level; level++) { if (!(rtex->dirty_level_mask & (1 << level))) continue; /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = util_max_layer(&rtex->resource.b.b, level); checked_last_layer = last_layer < max_layer ? last_layer : max_layer; for (layer = first_layer; layer <= checked_last_layer; layer++) { struct pipe_surface *cbsurf, surf_tmpl; surf_tmpl.format = rtex->resource.b.b.format; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl); si_blitter_begin(ctx, SI_DECOMPRESS); util_blitter_custom_color(sctx->blitter, cbsurf, rtex->fmask.size ? sctx->custom_blend_decompress : sctx->custom_blend_fastclear); si_blitter_end(ctx); pipe_surface_reference(&cbsurf, NULL); } /* The texture will always be dirty if some layers aren't flushed. * I don't think this case occurs often though. */ if (first_layer == 0 && last_layer == max_layer) { rtex->dirty_level_mask &= ~(1 << level); } } }
static bool do_hardware_msaa_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info) { struct si_context *sctx = (struct si_context*)ctx; struct r600_texture *dst = (struct r600_texture*)info->dst.resource; unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); enum pipe_format format = int_to_norm_format(info->dst.format); unsigned sample_mask = ~0; if (info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 && util_max_layer(info->src.resource, 0) == 0 && util_max_layer(info->dst.resource, info->dst.level) == 0 && info->dst.format == info->src.format && !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) && !info->scissor_enable && (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA && dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 && info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width && info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 && info->src.box.y == 0 && info->src.box.width == dst_width && info->src.box.height == dst_height && info->src.box.depth == 1 && dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D && !(dst->surface.flags & RADEON_SURF_SCANOUT)) { si_blitter_begin(ctx, SI_COLOR_RESOLVE); util_blitter_custom_resolve_color(sctx->blitter, info->dst.resource, info->dst.level, info->dst.box.z, info->src.resource, info->src.box.z, sample_mask, sctx->custom_blend_resolve, format); si_blitter_end(ctx); return true; } return false; }
static void si_blit(struct pipe_context *ctx, const struct pipe_blit_info *info) { struct si_context *sctx = (struct si_context*)ctx; if (do_hardware_msaa_resolve(ctx, info)) { return; } assert(util_blitter_is_blit_supported(sctx->blitter, info)); /* The driver doesn't decompress resources automatically while * u_blitter is rendering. */ si_decompress_subresource(ctx, info->src.resource, info->src.level, info->src.box.z, info->src.box.z + info->src.box.depth - 1); si_blitter_begin(ctx, SI_BLIT); util_blitter_blit(sctx->blitter, info); si_blitter_end(ctx); }
static void si_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height, bool render_condition_enabled) { struct si_context *sctx = (struct si_context *)ctx; struct si_texture *sdst = (struct si_texture*)dst->texture; if (dst->texture->nr_samples <= 1 && !sdst->dcc_offset) { si_compute_clear_render_target(ctx, dst, color, dstx, dsty, width, height, render_condition_enabled); return; } si_blitter_begin(sctx, SI_CLEAR_SURFACE | (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND)); util_blitter_clear_render_target(sctx->blitter, dst, color, dstx, dsty, width, height); si_blitter_end(sctx); }
static void si_clear(struct pipe_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct si_context *sctx = (struct si_context *)ctx; struct pipe_framebuffer_state *fb = &sctx->framebuffer.state; if (buffers & PIPE_CLEAR_COLOR) { evergreen_do_fast_color_clear(&sctx->b, fb, &sctx->framebuffer.atom, &buffers, color); } if (buffers & PIPE_CLEAR_COLOR) { int i; /* These buffers cannot use fast clear, make sure to disable expansion. */ for (i = 0; i < fb->nr_cbufs; i++) { struct r600_texture *tex; /* If not clearing this buffer, skip. */ if (!(buffers & (PIPE_CLEAR_COLOR0 << i))) continue; if (!fb->cbufs[i]) continue; tex = (struct r600_texture *)fb->cbufs[i]->texture; if (tex->fmask.size == 0) tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level); } } si_blitter_begin(ctx, SI_CLEAR); util_blitter_clear(sctx->blitter, fb->width, fb->height, util_framebuffer_get_num_layers(fb), buffers, color, depth, stencil); si_blitter_end(ctx); }
/* Helper function for si_blit_decompress_zs_in_place. */ static void si_blit_decompress_zs_planes_in_place(struct si_context *sctx, struct r600_texture *texture, unsigned planes, unsigned level_mask, unsigned first_layer, unsigned last_layer) { struct pipe_surface *zsurf, surf_tmpl = {{0}}; unsigned layer, max_layer, checked_last_layer; unsigned fully_decompressed_mask = 0; if (!level_mask) return; if (planes & PIPE_MASK_S) sctx->db_flush_stencil_inplace = true; if (planes & PIPE_MASK_Z) sctx->db_flush_depth_inplace = true; si_mark_atom_dirty(sctx, &sctx->db_render_state); surf_tmpl.format = texture->resource.b.b.format; while (level_mask) { unsigned level = u_bit_scan(&level_mask); surf_tmpl.u.tex.level = level; /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = util_max_layer(&texture->resource.b.b, level); checked_last_layer = MIN2(last_layer, max_layer); for (layer = first_layer; layer <= checked_last_layer; layer++) { surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; zsurf = sctx->b.b.create_surface(&sctx->b.b, &texture->resource.b.b, &surf_tmpl); si_blitter_begin(&sctx->b.b, SI_DECOMPRESS); util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0, sctx->custom_dsa_flush, 1.0f); si_blitter_end(&sctx->b.b); pipe_surface_reference(&zsurf, NULL); } /* The texture will always be dirty if some layers aren't flushed. * I don't think this case occurs often though. */ if (first_layer == 0 && last_layer == max_layer) { fully_decompressed_mask |= 1u << level; } } if (planes & PIPE_MASK_Z) texture->dirty_level_mask &= ~fully_decompressed_mask; if (planes & PIPE_MASK_S) texture->stencil_dirty_level_mask &= ~fully_decompressed_mask; sctx->db_flush_depth_inplace = false; sctx->db_flush_stencil_inplace = false; si_mark_atom_dirty(sctx, &sctx->db_render_state); }
static unsigned si_blit_dbcb_copy(struct si_context *sctx, struct r600_texture *src, struct r600_texture *dst, unsigned planes, unsigned level_mask, unsigned first_layer, unsigned last_layer, unsigned first_sample, unsigned last_sample) { struct pipe_surface surf_tmpl = {{0}}; unsigned layer, sample, checked_last_layer, max_layer; unsigned fully_copied_levels = 0; if (planes & PIPE_MASK_Z) sctx->dbcb_depth_copy_enabled = true; if (planes & PIPE_MASK_S) sctx->dbcb_stencil_copy_enabled = true; si_mark_atom_dirty(sctx, &sctx->db_render_state); assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled); while (level_mask) { unsigned level = u_bit_scan(&level_mask); /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = util_max_layer(&src->resource.b.b, level); checked_last_layer = MIN2(last_layer, max_layer); surf_tmpl.u.tex.level = level; for (layer = first_layer; layer <= checked_last_layer; layer++) { struct pipe_surface *zsurf, *cbsurf; surf_tmpl.format = src->resource.b.b.format; surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; zsurf = sctx->b.b.create_surface(&sctx->b.b, &src->resource.b.b, &surf_tmpl); surf_tmpl.format = dst->resource.b.b.format; cbsurf = sctx->b.b.create_surface(&sctx->b.b, &dst->resource.b.b, &surf_tmpl); for (sample = first_sample; sample <= last_sample; sample++) { if (sample != sctx->dbcb_copy_sample) { sctx->dbcb_copy_sample = sample; si_mark_atom_dirty(sctx, &sctx->db_render_state); } si_blitter_begin(&sctx->b.b, SI_DECOMPRESS); util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample, sctx->custom_dsa_flush, 1.0f); si_blitter_end(&sctx->b.b); } pipe_surface_reference(&zsurf, NULL); pipe_surface_reference(&cbsurf, NULL); } if (first_layer == 0 && last_layer >= max_layer && first_sample == 0 && last_sample >= u_max_sample(&src->resource.b.b)) fully_copied_levels |= 1u << level; } sctx->dbcb_depth_copy_enabled = false; sctx->dbcb_stencil_copy_enabled = false; si_mark_atom_dirty(sctx, &sctx->db_render_state); return fully_copied_levels; }
void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct si_context *sctx = (struct si_context *)ctx; struct pipe_surface *dst_view, dst_templ; struct pipe_sampler_view src_templ, *src_view; unsigned dst_width, dst_height, src_width0, src_height0; unsigned src_force_level = 0; struct pipe_box sbox, dstbox; /* Handle buffers first. */ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width); return; } assert(u_max_sample(dst) == u_max_sample(src)); /* The driver doesn't decompress resources automatically while * u_blitter is rendering. */ si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level, src_box->z, src_box->z + src_box->depth - 1); dst_width = u_minify(dst->width0, dst_level); dst_height = u_minify(dst->height0, dst_level); src_width0 = src->width0; src_height0 = src->height0; util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz); util_blitter_default_src_texture(&src_templ, src, src_level); if (util_format_is_compressed(src->format) || util_format_is_compressed(dst->format)) { unsigned blocksize = util_format_get_blocksize(src->format); if (blocksize == 8) src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */ else src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */ dst_templ.format = src_templ.format; dst_width = util_format_get_nblocksx(dst->format, dst_width); dst_height = util_format_get_nblocksy(dst->format, dst_height); src_width0 = util_format_get_nblocksx(src->format, src_width0); src_height0 = util_format_get_nblocksy(src->format, src_height0); dstx = util_format_get_nblocksx(dst->format, dstx); dsty = util_format_get_nblocksy(dst->format, dsty); sbox.x = util_format_get_nblocksx(src->format, src_box->x); sbox.y = util_format_get_nblocksy(src->format, src_box->y); sbox.z = src_box->z; sbox.width = util_format_get_nblocksx(src->format, src_box->width); sbox.height = util_format_get_nblocksy(src->format, src_box->height); sbox.depth = src_box->depth; src_box = &sbox; src_force_level = src_level; } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src) || /* also *8_SNORM has precision issues, use UNORM instead */ util_format_is_snorm8(src->format)) { if (util_format_is_subsampled_422(src->format)) { src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT; dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT; dst_width = util_format_get_nblocksx(dst->format, dst_width); src_width0 = util_format_get_nblocksx(src->format, src_width0); dstx = util_format_get_nblocksx(dst->format, dstx); sbox = *src_box; sbox.x = util_format_get_nblocksx(src->format, src_box->x); sbox.width = util_format_get_nblocksx(src->format, src_box->width); src_box = &sbox; } else { unsigned blocksize = util_format_get_blocksize(src->format); switch (blocksize) { case 1: dst_templ.format = PIPE_FORMAT_R8_UNORM; src_templ.format = PIPE_FORMAT_R8_UNORM; break; case 2: dst_templ.format = PIPE_FORMAT_R8G8_UNORM; src_templ.format = PIPE_FORMAT_R8G8_UNORM; break; case 4: dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; break; case 8: dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; break; case 16: dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; break; default: fprintf(stderr, "Unhandled format %s with blocksize %u\n", util_format_short_name(src->format), blocksize); assert(0); } } } /* Initialize the surface. */ dst_view = r600_create_surface_custom(ctx, dst, &dst_templ, dst_width, dst_height); /* Initialize the sampler view. */ src_view = si_create_sampler_view_custom(ctx, src, &src_templ, src_width0, src_height0, src_force_level); u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth), &dstbox); /* Copy. */ si_blitter_begin(ctx, SI_COPY); util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox, src_view, src_box, src_width0, src_height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, FALSE); si_blitter_end(ctx); pipe_surface_reference(&dst_view, NULL); pipe_sampler_view_reference(&src_view, NULL); }
static void si_clear(struct pipe_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct si_context *sctx = (struct si_context *)ctx; struct pipe_framebuffer_state *fb = &sctx->framebuffer.state; struct pipe_surface *zsbuf = fb->zsbuf; struct r600_texture *zstex = zsbuf ? (struct r600_texture*)zsbuf->texture : NULL; if (buffers & PIPE_CLEAR_COLOR) { evergreen_do_fast_color_clear(&sctx->b, fb, &sctx->framebuffer.atom, &buffers, &sctx->framebuffer.dirty_cbufs, color); if (!buffers) return; /* all buffers have been fast cleared */ } if (buffers & PIPE_CLEAR_COLOR) { int i; /* These buffers cannot use fast clear, make sure to disable expansion. */ for (i = 0; i < fb->nr_cbufs; i++) { struct r600_texture *tex; /* If not clearing this buffer, skip. */ if (!(buffers & (PIPE_CLEAR_COLOR0 << i))) continue; if (!fb->cbufs[i]) continue; tex = (struct r600_texture *)fb->cbufs[i]->texture; if (tex->fmask.size == 0) tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level); } } if (zstex && zstex->htile_buffer && zsbuf->u.tex.level == 0 && zsbuf->u.tex.first_layer == 0 && zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) { if (buffers & PIPE_CLEAR_DEPTH) { /* Need to disable EXPCLEAR temporarily if clearing * to a new value. */ if (!zstex->depth_cleared || zstex->depth_clear_value != depth) { sctx->db_depth_disable_expclear = true; } zstex->depth_clear_value = depth; sctx->framebuffer.dirty_zsbuf = true; si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */ sctx->db_depth_clear = true; si_mark_atom_dirty(sctx, &sctx->db_render_state); } if (buffers & PIPE_CLEAR_STENCIL) { stencil &= 0xff; /* Need to disable EXPCLEAR temporarily if clearing * to a new value. */ if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) { sctx->db_stencil_disable_expclear = true; } zstex->stencil_clear_value = stencil; sctx->framebuffer.dirty_zsbuf = true; si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_STENCIL_CLEAR */ sctx->db_stencil_clear = true; si_mark_atom_dirty(sctx, &sctx->db_render_state); } } si_blitter_begin(ctx, SI_CLEAR); util_blitter_clear(sctx->blitter, fb->width, fb->height, util_framebuffer_get_num_layers(fb), buffers, color, depth, stencil); si_blitter_end(ctx); if (sctx->db_depth_clear) { sctx->db_depth_clear = false; sctx->db_depth_disable_expclear = false; zstex->depth_cleared = true; si_mark_atom_dirty(sctx, &sctx->db_render_state); } if (sctx->db_stencil_clear) { sctx->db_stencil_clear = false; sctx->db_stencil_disable_expclear = false; zstex->stencil_cleared = true; si_mark_atom_dirty(sctx, &sctx->db_render_state); } }
static void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct si_context *sctx = (struct si_context *)ctx; struct r600_texture *rdst = (struct r600_texture*)dst; struct pipe_surface *dst_view, dst_templ; struct pipe_sampler_view src_templ, *src_view; struct texture_orig_info orig_info[2]; struct pipe_box sbox, dstbox; boolean restore_orig[2]; /* Fallback for buffers. */ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width); return; } memset(orig_info, 0, sizeof(orig_info)); /* The driver doesn't decompress resources automatically while * u_blitter is rendering. */ si_decompress_subresource(ctx, src, src_level, src_box->z, src_box->z + src_box->depth - 1); restore_orig[0] = restore_orig[1] = FALSE; if (util_format_is_compressed(src->format) && util_format_is_compressed(dst->format)) { si_compressed_to_blittable(src, src_level, &orig_info[0]); restore_orig[0] = TRUE; sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x); sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y); sbox.z = src_box->z; sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width); sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height); sbox.depth = src_box->depth; src_box = &sbox; si_compressed_to_blittable(dst, dst_level, &orig_info[1]); restore_orig[1] = TRUE; /* translate the dst box as well */ dstx = util_format_get_nblocksx(orig_info[1].format, dstx); dsty = util_format_get_nblocksy(orig_info[1].format, dsty); } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) { if (util_format_is_subsampled_422(src->format)) { /* XXX untested */ si_change_format(src, src_level, &orig_info[0], PIPE_FORMAT_R8G8B8A8_UINT); si_change_format(dst, dst_level, &orig_info[1], PIPE_FORMAT_R8G8B8A8_UINT); sbox = *src_box; sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x); sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width); src_box = &sbox; dstx = util_format_get_nblocksx(orig_info[1].format, dstx); restore_orig[0] = TRUE; restore_orig[1] = TRUE; } else { unsigned blocksize = util_format_get_blocksize(src->format); switch (blocksize) { case 1: si_change_format(src, src_level, &orig_info[0], PIPE_FORMAT_R8_UNORM); si_change_format(dst, dst_level, &orig_info[1], PIPE_FORMAT_R8_UNORM); break; case 2: si_change_format(src, src_level, &orig_info[0], PIPE_FORMAT_R8G8_UNORM); si_change_format(dst, dst_level, &orig_info[1], PIPE_FORMAT_R8G8_UNORM); break; case 4: si_change_format(src, src_level, &orig_info[0], PIPE_FORMAT_R8G8B8A8_UNORM); si_change_format(dst, dst_level, &orig_info[1], PIPE_FORMAT_R8G8B8A8_UNORM); break; case 8: si_change_format(src, src_level, &orig_info[0], PIPE_FORMAT_R16G16B16A16_UINT); si_change_format(dst, dst_level, &orig_info[1], PIPE_FORMAT_R16G16B16A16_UINT); break; case 16: si_change_format(src, src_level, &orig_info[0], PIPE_FORMAT_R32G32B32A32_UINT); si_change_format(dst, dst_level, &orig_info[1], PIPE_FORMAT_R32G32B32A32_UINT); break; default: fprintf(stderr, "Unhandled format %s with blocksize %u\n", util_format_short_name(src->format), blocksize); assert(0); } restore_orig[0] = TRUE; restore_orig[1] = TRUE; } } /* Initialize the surface. */ util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz); dst_view = r600_create_surface_custom(ctx, dst, &dst_templ, rdst->surface.level[dst_level].npix_x, rdst->surface.level[dst_level].npix_y); /* Initialize the sampler view. */ util_blitter_default_src_texture(&src_templ, src, src_level); src_view = ctx->create_sampler_view(ctx, src, &src_templ); u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth), &dstbox); /* Copy. */ si_blitter_begin(ctx, SI_COPY); util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox, src_view, src_box, src->width0, src->height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL); si_blitter_end(ctx); pipe_surface_reference(&dst_view, NULL); pipe_sampler_view_reference(&src_view, NULL); if (restore_orig[0]) si_reset_blittable_to_orig(src, src_level, &orig_info[0]); if (restore_orig[1]) si_reset_blittable_to_orig(dst, dst_level, &orig_info[1]); }
static void si_blit_decompress_depth(struct pipe_context *ctx, struct r600_texture *texture, struct r600_texture *staging, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer, unsigned first_sample, unsigned last_sample) { struct si_context *sctx = (struct si_context *)ctx; unsigned layer, level, sample, checked_last_layer, max_layer; float depth = 1.0f; const struct util_format_description *desc; assert(staging != NULL && "use si_blit_decompress_zs_in_place instead"); desc = util_format_description(staging->resource.b.b.format); if (util_format_has_depth(desc)) sctx->dbcb_depth_copy_enabled = true; if (util_format_has_stencil(desc)) sctx->dbcb_stencil_copy_enabled = true; assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled); for (level = first_level; level <= last_level; level++) { /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = util_max_layer(&texture->resource.b.b, level); checked_last_layer = MIN2(last_layer, max_layer); for (layer = first_layer; layer <= checked_last_layer; layer++) { for (sample = first_sample; sample <= last_sample; sample++) { struct pipe_surface *zsurf, *cbsurf, surf_tmpl; sctx->dbcb_copy_sample = sample; si_mark_atom_dirty(sctx, &sctx->db_render_state); surf_tmpl.format = texture->resource.b.b.format; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl); surf_tmpl.format = staging->resource.b.b.format; cbsurf = ctx->create_surface(ctx, (struct pipe_resource*)staging, &surf_tmpl); si_blitter_begin(ctx, SI_DECOMPRESS); util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample, sctx->custom_dsa_flush, depth); si_blitter_end(ctx); pipe_surface_reference(&zsurf, NULL); pipe_surface_reference(&cbsurf, NULL); } } } sctx->dbcb_depth_copy_enabled = false; sctx->dbcb_stencil_copy_enabled = false; si_mark_atom_dirty(sctx, &sctx->db_render_state); }
static bool do_hardware_msaa_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info) { struct si_context *sctx = (struct si_context*)ctx; struct r600_texture *src = (struct r600_texture*)info->src.resource; struct r600_texture *dst = (struct r600_texture*)info->dst.resource; unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); enum pipe_format format = info->src.format; unsigned sample_mask = ~0; struct pipe_resource *tmp, templ; struct pipe_blit_info blit; /* Check basic requirements for hw resolve. */ if (!(info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 && !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) && util_max_layer(info->src.resource, 0) == 0)) return false; /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and * the format is R16G16. Use R16A16, which does work. */ if (format == PIPE_FORMAT_R16G16_UNORM) format = PIPE_FORMAT_R16A16_UNORM; if (format == PIPE_FORMAT_R16G16_SNORM) format = PIPE_FORMAT_R16A16_SNORM; /* Check the remaining requirements for hw resolve. */ if (util_max_layer(info->dst.resource, info->dst.level) == 0 && !info->scissor_enable && (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA && util_is_format_compatible(util_format_description(info->src.format), util_format_description(info->dst.format)) && dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 && info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width && info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 && info->src.box.y == 0 && info->src.box.width == dst_width && info->src.box.height == dst_height && info->src.box.depth == 1 && dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D && (!dst->cmask.size || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */ /* Check the last constraint. */ if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) { /* The next fast clear will switch to this mode to * get direct hw resolve next time if the mode is * different now. */ src->last_msaa_resolve_target_micro_mode = dst->surface.micro_tile_mode; goto resolve_to_temp; } /* Resolving into a surface with DCC is unsupported. Since * it's being overwritten anyway, clear it to uncompressed. * This is still the fastest codepath even with this clear. */ if (dst->dcc_offset && dst->surface.level[info->dst.level].dcc_enabled) { vi_dcc_clear_level(&sctx->b, dst, info->dst.level, 0xFFFFFFFF); dst->dirty_level_mask &= ~(1 << info->dst.level); } /* Resolve directly from src to dst. */ si_blitter_begin(ctx, SI_COLOR_RESOLVE | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND)); util_blitter_custom_resolve_color(sctx->blitter, info->dst.resource, info->dst.level, info->dst.box.z, info->src.resource, info->src.box.z, sample_mask, sctx->custom_blend_resolve, format); si_blitter_end(ctx); return true; } resolve_to_temp: /* Shader-based resolve is VERY SLOW. Instead, resolve into * a temporary texture and blit. */ memset(&templ, 0, sizeof(templ)); templ.target = PIPE_TEXTURE_2D; templ.format = info->src.resource->format; templ.width0 = info->src.resource->width0; templ.height0 = info->src.resource->height0; templ.depth0 = 1; templ.array_size = 1; templ.usage = PIPE_USAGE_DEFAULT; templ.flags = R600_RESOURCE_FLAG_FORCE_TILING | R600_RESOURCE_FLAG_DISABLE_DCC; /* The src and dst microtile modes must be the same. */ if (src->surface.micro_tile_mode == V_009910_ADDR_SURF_DISPLAY_MICRO_TILING) templ.bind = PIPE_BIND_SCANOUT; else templ.bind = 0; tmp = ctx->screen->resource_create(ctx->screen, &templ); if (!tmp) return false; assert(src->surface.micro_tile_mode == ((struct r600_texture*)tmp)->surface.micro_tile_mode); /* resolve */ si_blitter_begin(ctx, SI_COLOR_RESOLVE | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND)); util_blitter_custom_resolve_color(sctx->blitter, tmp, 0, 0, info->src.resource, info->src.box.z, sample_mask, sctx->custom_blend_resolve, format); si_blitter_end(ctx); /* blit */ blit = *info; blit.src.resource = tmp; blit.src.box.z = 0; si_blitter_begin(ctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND)); util_blitter_blit(sctx->blitter, &blit); si_blitter_end(ctx); pipe_resource_reference(&tmp, NULL); return true; }
static void si_blit_decompress_depth(struct pipe_context *ctx, struct r600_texture *texture, struct r600_texture *staging, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer, unsigned first_sample, unsigned last_sample) { struct si_context *sctx = (struct si_context *)ctx; unsigned layer, level, sample, checked_last_layer, max_layer, max_sample; float depth = 1.0f; const struct util_format_description *desc; void **custom_dsa; struct r600_texture *flushed_depth_texture = staging ? staging : texture->flushed_depth_texture; if (!staging && !texture->dirty_level_mask) return; max_sample = u_max_sample(&texture->resource.b.b); desc = util_format_description(flushed_depth_texture->resource.b.b.format); switch (util_format_has_depth(desc) | util_format_has_stencil(desc) << 1) { default: assert(!"No depth or stencil to uncompress"); return; case 3: custom_dsa = sctx->custom_dsa_flush_depth_stencil; break; case 2: custom_dsa = sctx->custom_dsa_flush_stencil; break; case 1: custom_dsa = sctx->custom_dsa_flush_depth; break; } for (level = first_level; level <= last_level; level++) { if (!staging && !(texture->dirty_level_mask & (1 << level))) continue; /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = util_max_layer(&texture->resource.b.b, level); checked_last_layer = last_layer < max_layer ? last_layer : max_layer; for (layer = first_layer; layer <= checked_last_layer; layer++) { for (sample = first_sample; sample <= last_sample; sample++) { struct pipe_surface *zsurf, *cbsurf, surf_tmpl; surf_tmpl.format = texture->resource.b.b.format; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl); surf_tmpl.format = flushed_depth_texture->resource.b.b.format; cbsurf = ctx->create_surface(ctx, (struct pipe_resource*)flushed_depth_texture, &surf_tmpl); si_blitter_begin(ctx, SI_DECOMPRESS); util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample, custom_dsa[sample], depth); si_blitter_end(ctx); pipe_surface_reference(&zsurf, NULL); pipe_surface_reference(&cbsurf, NULL); } } /* The texture will always be dirty if some layers aren't flushed. * I don't think this case can occur though. */ if (!staging && first_layer == 0 && last_layer == max_layer && first_sample == 0 && last_sample == max_sample) { texture->dirty_level_mask &= ~(1 << level); } } }
static void si_clear(struct pipe_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct si_context *sctx = (struct si_context *)ctx; struct pipe_framebuffer_state *fb = &sctx->framebuffer.state; struct pipe_surface *zsbuf = fb->zsbuf; struct si_texture *zstex = zsbuf ? (struct si_texture*)zsbuf->texture : NULL; if (buffers & PIPE_CLEAR_COLOR) { si_do_fast_color_clear(sctx, &buffers, color); if (!buffers) return; /* all buffers have been fast cleared */ /* These buffers cannot use fast clear, make sure to disable expansion. */ for (unsigned i = 0; i < fb->nr_cbufs; i++) { struct si_texture *tex; /* If not clearing this buffer, skip. */ if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i]) continue; tex = (struct si_texture *)fb->cbufs[i]->texture; if (tex->surface.fmask_size == 0) tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level); } } if (zstex && si_htile_enabled(zstex, zsbuf->u.tex.level) && zsbuf->u.tex.first_layer == 0 && zsbuf->u.tex.last_layer == util_max_layer(&zstex->buffer.b.b, 0)) { /* TC-compatible HTILE only supports depth clears to 0 or 1. */ if (buffers & PIPE_CLEAR_DEPTH && (!zstex->tc_compatible_htile || depth == 0 || depth == 1)) { /* Need to disable EXPCLEAR temporarily if clearing * to a new value. */ if (!zstex->depth_cleared || zstex->depth_clear_value != depth) { sctx->db_depth_disable_expclear = true; } if (zstex->depth_clear_value != (float)depth) { /* Update DB_DEPTH_CLEAR. */ zstex->depth_clear_value = depth; sctx->framebuffer.dirty_zsbuf = true; si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer); } sctx->db_depth_clear = true; si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state); } /* TC-compatible HTILE only supports stencil clears to 0. */ if (buffers & PIPE_CLEAR_STENCIL && (!zstex->tc_compatible_htile || stencil == 0)) { stencil &= 0xff; /* Need to disable EXPCLEAR temporarily if clearing * to a new value. */ if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) { sctx->db_stencil_disable_expclear = true; } if (zstex->stencil_clear_value != (uint8_t)stencil) { /* Update DB_STENCIL_CLEAR. */ zstex->stencil_clear_value = stencil; sctx->framebuffer.dirty_zsbuf = true; si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer); } sctx->db_stencil_clear = true; si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state); } /* TODO: Find out what's wrong here. Fast depth clear leads to * corruption in ARK: Survival Evolved, but that may just be * a coincidence and the root cause is elsewhere. * * The corruption can be fixed by putting the DB flush before * or after the depth clear. (surprisingly) * * https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace) * * This hack decreases back-to-back ClearDepth performance. */ if ((sctx->db_depth_clear || sctx->db_stencil_clear) && sctx->screen->options.clear_db_cache_before_clear) sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB; } si_blitter_begin(sctx, SI_CLEAR); util_blitter_clear(sctx->blitter, fb->width, fb->height, util_framebuffer_get_num_layers(fb), buffers, color, depth, stencil); si_blitter_end(sctx); if (sctx->db_depth_clear) { sctx->db_depth_clear = false; sctx->db_depth_disable_expclear = false; zstex->depth_cleared = true; si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state); } if (sctx->db_stencil_clear) { sctx->db_stencil_clear = false; sctx->db_stencil_disable_expclear = false; zstex->stencil_cleared = true; si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state); } }