/* Asynchronous compute shader compilation. */ static void si_create_compute_state_async(void *job, int thread_index) { struct si_compute *program = (struct si_compute *)job; struct si_shader *shader = &program->shader; struct si_shader_selector sel; LLVMTargetMachineRef tm; struct pipe_debug_callback *debug = &program->compiler_ctx_state.debug; assert(!debug->debug_message || debug->async); assert(thread_index >= 0); assert(thread_index < ARRAY_SIZE(program->screen->tm)); tm = program->screen->tm[thread_index]; memset(&sel, 0, sizeof(sel)); sel.screen = program->screen; if (program->ir_type == PIPE_SHADER_IR_TGSI) { tgsi_scan_shader(program->ir.tgsi, &sel.info); sel.tokens = program->ir.tgsi; } else { assert(program->ir_type == PIPE_SHADER_IR_NIR); sel.nir = program->ir.nir; si_nir_scan_shader(sel.nir, &sel.info); si_lower_nir(&sel); } sel.type = PIPE_SHADER_COMPUTE; sel.local_size = program->local_size; si_get_active_slot_masks(&sel.info, &program->active_const_and_shader_buffers, &program->active_samplers_and_images); program->shader.selector = &sel; program->shader.is_monolithic = true; program->uses_grid_size = sel.info.uses_grid_size; program->uses_block_size = sel.info.uses_block_size; program->uses_bindless_samplers = sel.info.uses_bindless_samplers; program->uses_bindless_images = sel.info.uses_bindless_images; if (si_shader_create(program->screen, tm, &program->shader, debug)) { program->shader.compilation_failed = true; } else { bool scratch_enabled = shader->config.scratch_bytes_per_wave > 0; unsigned user_sgprs = SI_NUM_RESOURCE_SGPRS + (sel.info.uses_grid_size ? 3 : 0) + (sel.info.uses_block_size ? 3 : 0); shader->config.rsrc1 = S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) | S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) | S_00B848_DX10_CLAMP(1) | S_00B848_FLOAT_MODE(shader->config.float_mode); shader->config.rsrc2 = S_00B84C_USER_SGPR(user_sgprs) | S_00B84C_SCRATCH_EN(scratch_enabled) | S_00B84C_TGID_X_EN(sel.info.uses_block_id[0]) | S_00B84C_TGID_Y_EN(sel.info.uses_block_id[1]) | S_00B84C_TGID_Z_EN(sel.info.uses_block_id[2]) | S_00B84C_TIDIG_COMP_CNT(sel.info.uses_thread_id[2] ? 2 : sel.info.uses_thread_id[1] ? 1 : 0) | S_00B84C_LDS_SIZE(shader->config.lds_size); program->variable_group_size = sel.info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0; } if (program->ir_type == PIPE_SHADER_IR_TGSI) FREE(program->ir.tgsi); program->shader.selector = NULL; }
static void *si_create_compute_state( struct pipe_context *ctx, const struct pipe_compute_state *cso) { struct si_context *sctx = (struct si_context *)ctx; struct si_screen *sscreen = (struct si_screen *)ctx->screen; struct si_compute *program = CALLOC_STRUCT(si_compute); struct si_shader *shader = &program->shader; program->ir_type = cso->ir_type; program->local_size = cso->req_local_mem; program->private_size = cso->req_private_mem; program->input_size = cso->req_input_mem; program->use_code_object_v2 = HAVE_LLVM >= 0x0400 && cso->ir_type == PIPE_SHADER_IR_NATIVE; if (cso->ir_type == PIPE_SHADER_IR_TGSI) { struct si_shader_selector sel; bool scratch_enabled; memset(&sel, 0, sizeof(sel)); sel.tokens = tgsi_dup_tokens(cso->prog); if (!sel.tokens) { FREE(program); return NULL; } tgsi_scan_shader(cso->prog, &sel.info); sel.type = PIPE_SHADER_COMPUTE; sel.local_size = cso->req_local_mem; p_atomic_inc(&sscreen->b.num_shaders_created); program->shader.selector = &sel; if (si_shader_create(sscreen, sctx->tm, &program->shader, &sctx->b.debug)) { FREE(sel.tokens); FREE(program); return NULL; } scratch_enabled = shader->config.scratch_bytes_per_wave > 0; shader->config.rsrc1 = S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) | S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) | S_00B848_DX10_CLAMP(1) | S_00B848_FLOAT_MODE(shader->config.float_mode); shader->config.rsrc2 = S_00B84C_USER_SGPR(SI_CS_NUM_USER_SGPR) | S_00B84C_SCRATCH_EN(scratch_enabled) | S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) | S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) | S_00B84C_LDS_SIZE(shader->config.lds_size); FREE(sel.tokens); } else { const struct pipe_llvm_program_header *header; const char *code; header = cso->prog; code = cso->prog + sizeof(struct pipe_llvm_program_header); radeon_elf_read(code, header->num_bytes, &program->shader.binary); if (program->use_code_object_v2) { const amd_kernel_code_t *code_object = si_compute_get_code_object(program, 0); code_object_to_config(code_object, &program->shader.config); } else { si_shader_binary_read_config(&program->shader.binary, &program->shader.config, 0); } si_shader_dump(sctx->screen, &program->shader, &sctx->b.debug, PIPE_SHADER_COMPUTE, stderr); si_shader_binary_upload(sctx->screen, &program->shader); } return program; }
/* Asynchronous compute shader compilation. */ static void si_create_compute_state_async(void *job, int thread_index) { struct si_compute *program = (struct si_compute *)job; struct si_shader *shader = &program->shader; struct si_shader_selector sel; struct ac_llvm_compiler *compiler; struct pipe_debug_callback *debug = &program->compiler_ctx_state.debug; struct si_screen *sscreen = program->screen; assert(!debug->debug_message || debug->async); assert(thread_index >= 0); assert(thread_index < ARRAY_SIZE(sscreen->compiler)); compiler = &sscreen->compiler[thread_index]; memset(&sel, 0, sizeof(sel)); sel.screen = sscreen; if (program->ir_type == PIPE_SHADER_IR_TGSI) { tgsi_scan_shader(program->ir.tgsi, &sel.info); sel.tokens = program->ir.tgsi; } else { assert(program->ir_type == PIPE_SHADER_IR_NIR); sel.nir = program->ir.nir; si_nir_scan_shader(sel.nir, &sel.info); si_lower_nir(&sel); } /* Store the declared LDS size into tgsi_shader_info for the shader * cache to include it. */ sel.info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE] = program->local_size; sel.type = PIPE_SHADER_COMPUTE; si_get_active_slot_masks(&sel.info, &program->active_const_and_shader_buffers, &program->active_samplers_and_images); program->shader.selector = &sel; program->shader.is_monolithic = true; program->uses_grid_size = sel.info.uses_grid_size; program->uses_bindless_samplers = sel.info.uses_bindless_samplers; program->uses_bindless_images = sel.info.uses_bindless_images; program->reads_variable_block_size = sel.info.uses_block_size && sel.info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0; program->num_cs_user_data_dwords = sel.info.properties[TGSI_PROPERTY_CS_USER_DATA_DWORDS]; void *ir_binary = si_get_ir_binary(&sel); /* Try to load the shader from the shader cache. */ mtx_lock(&sscreen->shader_cache_mutex); if (ir_binary && si_shader_cache_load_shader(sscreen, ir_binary, shader)) { mtx_unlock(&sscreen->shader_cache_mutex); si_shader_dump_stats_for_shader_db(shader, debug); si_shader_dump(sscreen, shader, debug, PIPE_SHADER_COMPUTE, stderr, true); if (si_shader_binary_upload(sscreen, shader)) program->shader.compilation_failed = true; } else { mtx_unlock(&sscreen->shader_cache_mutex); if (si_shader_create(sscreen, compiler, &program->shader, debug)) { program->shader.compilation_failed = true; if (program->ir_type == PIPE_SHADER_IR_TGSI) FREE(program->ir.tgsi); program->shader.selector = NULL; return; } bool scratch_enabled = shader->config.scratch_bytes_per_wave > 0; unsigned user_sgprs = SI_NUM_RESOURCE_SGPRS + (sel.info.uses_grid_size ? 3 : 0) + (program->reads_variable_block_size ? 3 : 0) + program->num_cs_user_data_dwords; shader->config.rsrc1 = S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) | S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) | S_00B848_DX10_CLAMP(1) | S_00B848_FLOAT_MODE(shader->config.float_mode); shader->config.rsrc2 = S_00B84C_USER_SGPR(user_sgprs) | S_00B84C_SCRATCH_EN(scratch_enabled) | S_00B84C_TGID_X_EN(sel.info.uses_block_id[0]) | S_00B84C_TGID_Y_EN(sel.info.uses_block_id[1]) | S_00B84C_TGID_Z_EN(sel.info.uses_block_id[2]) | S_00B84C_TIDIG_COMP_CNT(sel.info.uses_thread_id[2] ? 2 : sel.info.uses_thread_id[1] ? 1 : 0) | S_00B84C_LDS_SIZE(shader->config.lds_size); if (ir_binary) { mtx_lock(&sscreen->shader_cache_mutex); if (!si_shader_cache_insert_shader(sscreen, ir_binary, shader, true)) FREE(ir_binary); mtx_unlock(&sscreen->shader_cache_mutex); } } if (program->ir_type == PIPE_SHADER_IR_TGSI) FREE(program->ir.tgsi); program->shader.selector = NULL; }