void PiwigoWindow::connectSignals() { connect(d->albumView, SIGNAL(itemSelectionChanged()), this, SLOT(slotAlbumSelected())); connect(d->confButton, SIGNAL(clicked()), this, SLOT(slotSettings())); connect(d->resizeCheckBox, SIGNAL(stateChanged(int)), this, SLOT(slotEnableSpinBox(int))); connect(d->progressDlg, SIGNAL(canceled()), this, SLOT(slotAddPhotoCancel())); connect(d->talker, SIGNAL(signalProgressInfo(QString)), this, SLOT(slotProgressInfo(QString))); connect(d->talker, SIGNAL(signalError(QString)), this, SLOT(slotError(QString))); connect(d->talker, SIGNAL(signalBusy(bool)), this, SLOT(slotBusy(bool))); connect(d->talker, SIGNAL(signalLoginFailed(QString)), this, SLOT(slotLoginFailed(QString))); connect(d->talker, SIGNAL(signalAlbums(QList<PiwigoAlbum>)), this, SLOT(slotAlbums(QList<PiwigoAlbum>))); connect(d->talker, SIGNAL(signalAddPhotoSucceeded()), this, SLOT(slotAddPhotoSucceeded())); connect(d->talker, SIGNAL(signalAddPhotoFailed(QString)), this, SLOT(slotAddPhotoFailed(QString))); }
void GalleryWindow::connectSignals() { connect(d->albumView, SIGNAL(itemSelectionChanged()), this , SLOT(slotAlbumSelected()) ); connect(d->newAlbumBtn, SIGNAL(clicked()), this, SLOT(slotNewAlbum())); connect(d->addPhotoBtn, SIGNAL(clicked()), this, SLOT(slotAddPhoto())); connect(d->resizeCheckBox, SIGNAL(stateChanged(int)), this, SLOT(slotEnableSpinBox(int))); connect(d->logo, SIGNAL(leftClickedUrl(QString)), this, SLOT(slotProcessUrl(QString))); connect(m_progressDlg, SIGNAL(canceled()), this, SLOT(slotAddPhotoCancel())); connect(m_talker, SIGNAL(signalError(QString)), this, SLOT(slotError(QString))); connect(m_talker, SIGNAL(signalBusy(bool)), this, SLOT(slotBusy(bool))); connect(m_talker, SIGNAL(signalLoginFailed(QString)), this, SLOT(slotLoginFailed(QString))); connect(m_talker, SIGNAL(signalAlbums(QList<GAlbum>)), this, SLOT(slotAlbums(QList<GAlbum>))); connect(m_talker, SIGNAL(signalPhotos(QList<GPhoto>)), this, SLOT(slotPhotos(QList<GPhoto>))); connect(m_talker, SIGNAL(signalAddPhotoSucceeded()), this, SLOT(slotAddPhotoSucceeded())); connect(m_talker, SIGNAL(signalAddPhotoFailed(QString)), this, SLOT(slotAddPhotoFailed(QString))); }