CPluginCANGine::CPluginCANGine() { setDataConnectionSettings (); setDefaultData (); m_list_string_validation.append("C2ACamion"); m_list_string_validation.append("EngSpeed"); m_list_string_validation.append("Accel"); m_list_string_validation.append("TCO"); m_list_string_validation.append("Speed"); m_list_string_validation.append("Distance"); m_list_string_validation.append("EngHours"); m_list_string_validation.append("FuelC"); m_list_string_validation.append("EngTemp"); m_list_string_validation.append("FuelLev"); m_list_string_validation.append("VehID"); m_list_string_validation.append("FMS"); m_list_string_validation.append("Gear"); m_list_string_validation.append("DoorCtr1"); m_list_string_validation.append("DC2 loe"); m_list_string_validation.append("BellowPr"); m_list_string_validation.append("BrakePr"); m_list_string_validation.append("Alternat"); m_list_string_validation.append("DateTime"); m_list_string_validation.append("AmbTemp"); m_device_type = QRegExp("/dev/ttyS[0-9]+|/dev/USB[0-9]+"); connect (m_cute_com , SIGNAL (signalReceiveData(QString&)) , this , SLOT(slotReceiveData(QString&))); connect (m_cute_com , SIGNAL (signalDisconnect()) , this , SLOT(slotDisconnect())); connect (&m_time_disconnect , SIGNAL(timeout()) , this , SLOT(slotDisconnect())); }
void ATSkeletonWindow::wireSignals() { // Connect buttons ATVERIFY( connect( ui.btnAddTunnel, SIGNAL( clicked() ), this, SLOT( slotAddTunnel() ) ) ); ATVERIFY( connect( ui.btnSave, SIGNAL( clicked() ), this, SLOT( slotSave() ) ) ); ATVERIFY( connect( ui.btnEditTunnel, SIGNAL( clicked() ), this, SLOT( slotEditTunnel() ) ) ); ATVERIFY( connect( ui.btnDuplicate, SIGNAL( clicked() ), this, SLOT( slotDuplicateTunnel() ) ) ); ATVERIFY( connect( ui.btnDeleteTunnel, SIGNAL( clicked() ), this, SLOT( slotDeleteTunnel() ) ) ); ATVERIFY( connect( ui.btnConnect, SIGNAL( clicked() ), this, SLOT( slotConnect() ) ) ); ATVERIFY( connect( ui.btnDisconnect, SIGNAL( clicked() ), this, SLOT( slotDisconnect() ) ) ); ATVERIFY( connect( ui.btnBrowseSSHKeyFile, SIGNAL( clicked() ), this, SLOT( slotBrowseKeyFile() ) ) ); // Connect option related controls ATVERIFY( connect( &m_timerReadOptions, SIGNAL( timeout() ), this, SLOT( slotReadOptions() ) ) ); ATVERIFY( connect( ui.editHotkey, SIGNAL( textChanged(const QString&) ), this, SLOT( slotDelayReadOptions() ) ) ); ATVERIFY( connect( ui.comboHotkey1, SIGNAL( currentIndexChanged(int) ), this, SLOT( slotDelayReadOptions() ) ) ); ATVERIFY( connect( ui.comboHotkey2, SIGNAL( currentIndexChanged(int) ), this, SLOT( slotDelayReadOptions() ) ) ); ATVERIFY( connect( ui.checkMinimizeToTray, SIGNAL( stateChanged(int) ), this, SLOT( slotDelayReadOptions() ) ) ); ATVERIFY( connect( ui.checkConfirmOnQuit, SIGNAL( stateChanged(int) ), this, SLOT( slotDelayReadOptions() ) ) ); ATVERIFY( connect( ui.groupHotkey, SIGNAL( toggled(bool) ), this, SLOT( slotDelayReadOptions() ) ) ); // Connect tab widget ATVERIFY( connect( ui.tabWidget, SIGNAL( currentChanged(int) ), this, SLOT( slotTabChanged() ) ) ); // Connect tree ATVERIFY( connect( ui.treeTunnels, SIGNAL( itemSelectionChanged() ), this, SLOT( slotSelectTunnel() ) ) ); ATVERIFY( connect( ui.treeTunnels, SIGNAL( activated(const QModelIndex &) ), this, SLOT( slotItemActivated() ) ) ); // Connect buttons ATVERIFY( connect( this, SIGNAL( signalAutoConnect(Tunnel_c*) ), this, SLOT( slotAutoConnect(Tunnel_c*) ), Qt::QueuedConnection ) ); }
void FGFSIoTelnet::slotChangeConnection(bool checked) { // convenient for easier messing with checkable PushButton if (checked) { slotConnectToHost(); } else { slotDisconnect(); } };
void Harmonizer::slotDisconnect() { connect(butConnect,SIGNAL(clicked()),this,SLOT(slotConnect())); disconnect(butConnect,SIGNAL(clicked()),this,SLOT(slotDisconnect())); butConnect->setText(trUtf8("Připojit")); ui->memo->appendPlainText(trUtf8("Odpojeno")); roznout(false); comport->close(); }
void CGalcon::connectSendersToTakers() { connect(m_gui, SIGNAL(SendView(Message::CMessageAddViewPtr)), m_game, SLOT(AddView(Message::CMessageAddViewPtr))); connect(m_game, SIGNAL(SendStartGame(uint,uint)), m_gui, SLOT(TakeFieldSize(uint,uint))); connect(m_game, SIGNAL(SendError(Message::CMessageInformationPtr)), m_gui, SLOT(TakeInInformation(Message::CMessageInformationPtr))); connect(m_game, SIGNAL(SendFinishGame(Message::CMessageFinishGamePtr)), m_gui, SLOT(TakeFinishGame(Message::CMessageFinishGamePtr))); connect(m_game, SIGNAL(signalTimer()), m_game, SLOT(slotTimer())); connect(m_gui, SIGNAL(signalDisconnect()), this, SLOT(slotDisconnect())); connect(m_gui, SIGNAL(SendClientToServer(Message::CMessageConnectToServerPtr)), m_manager, SLOT(TakeServerConnect(Message::CMessageConnectToServerPtr))); connect(m_gui, SIGNAL(SendClientToSingleGame(Message::CMessageConnectToSingleGamePtr)), m_singleGame, SLOT(TakeServerConnect(Message::CMessageConnectToSingleGamePtr)), Qt::QueuedConnection); connect(m_gui, SIGNAL(signalPause()), m_game, SLOT(SlotPause())); connect(m_gui, SIGNAL(signalPause()), m_singleGame, SLOT(TakePause())); connect(m_gui, SIGNAL(signalExit()), m_game, SLOT(SlotExitGame())); connect(m_gui, SIGNAL(signalChoiceNetworkGame()), this, SLOT(slotChoiceNetworkGame())); connect(m_gui, SIGNAL(signalChoiceSingleGame()), this, SLOT(slotChoiceSingleGame())); connect(m_manager, SIGNAL(SendConfirmConnect(Message::CMessageConfirmationConnectToServerPtr)), m_gui, SLOT(TakeConfirmConnectToServer(Message::CMessageConfirmationConnectToServerPtr))); connect(m_manager, SIGNAL(SendError(Message::CMessageErrorPtr)), m_gui, SLOT(TakeError(Message::CMessageErrorPtr))); connect(m_manager, SIGNAL(SendFinishGame(Message::CMessageFinishGamePtr)), m_game, SLOT(SlotFinishGame(Message::CMessageFinishGamePtr))); connect(m_manager, SIGNAL(SendStateMap(Message::CMessageStateMapPtr)), m_game, SLOT(SlotStateMap(Message::CMessageStateMapPtr))); connect(m_manager, SIGNAL(SendStartGame(Message::CMessageStartMapGamePtr)), m_game, SLOT(SlotStartData(Message::CMessageStartMapGamePtr))); connect(m_manager, SIGNAL(SendTimeToStart(Message::CMessageTimeToStartGamePtr)), m_gui, SLOT(TakeTimeStartToGame(Message::CMessageTimeToStartGamePtr))); connect(m_manager, SIGNAL(SendInInformation(Message::CMessageInformationPtr)), m_gui, SLOT(TakeInInformation(Message::CMessageInformationPtr))); connect(m_singleGame, SIGNAL(SendConfirmConnect(Message::CMessageConfirmationConnectToServerPtr)), m_gui, SLOT(TakeConfirmConnectToServer(Message::CMessageConfirmationConnectToServerPtr))); connect(m_singleGame, SIGNAL(SendError(Message::CMessageErrorPtr)), m_gui, SLOT(TakeError(Message::CMessageErrorPtr))); connect(m_singleGame, SIGNAL(SendFinishGame(Message::CMessageFinishGamePtr)), m_game, SLOT(SlotFinishGame(Message::CMessageFinishGamePtr))); connect(m_singleGame, SIGNAL(SendStateMap(Message::CMessageStateMapPtr)), m_game, SLOT(SlotStateMap(Message::CMessageStateMapPtr))); connect(m_singleGame, SIGNAL(SendStartGame(Message::CMessageStartMapGamePtr)), m_game, SLOT(SlotStartData(Message::CMessageStartMapGamePtr))); connect(m_singleGame, SIGNAL(SendTimeToStart(Message::CMessageTimeToStartGamePtr)), m_gui, SLOT(TakeTimeStartToGame(Message::CMessageTimeToStartGamePtr))); connect(m_singleGame, SIGNAL(SendInInformation(Message::CMessageInformationPtr)), m_gui, SLOT(TakeInInformation(Message::CMessageInformationPtr))); }
void ATSkeletonWindow::slotItemActivated() { QTreeWidgetItem *twi = ui.treeTunnels->currentItem(); if ( twi == NULL ) return; ui.tabWidget->setCurrentIndex( PAGE_CONNECT ); const Tunnel_c *pt = getTunnelFromTreeItem( twi ); ATASSERT( pt ); if (pt->pProcess) slotDisconnect(); else slotConnect(); }
int CDevice::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QObject::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: signalUpdateTreeWidgetDeviceMonitor((*reinterpret_cast< CDevice*(*)>(_a[1]))); break; case 1: slotSearchPlugin(); break; case 2: slotDisconnect((*reinterpret_cast< CPluginAbstract*(*)>(_a[1]))); break; case 3: slotUpdateServices(); break; default: ; } _id -= 4; } return _id; }
void Harmonizer::slotConnect() { comport->setPortName(comboPorts->currentText()); comport->open(QextSerialPort::ReadWrite); if (comport->isOpen()) { ui->memo->appendPlainText(trUtf8("Připojeno")); butConnect->setText("Odpojit"); disconnect(butConnect,SIGNAL(clicked()),this,SLOT(slotConnect())); connect(butConnect,SIGNAL(clicked()),this,SLOT(slotDisconnect())); roznout(true); } else { ui->memo->appendPlainText(trUtf8("Nepovedlo se připojit!!!!!")); } }
int CPluginCANGine::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = CPluginAbstractSerialPort::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: signalDisconnect((*reinterpret_cast< CPluginAbstract*(*)>(_a[1]))); break; case 1: signalUpdateServices(); break; case 2: slotReceiveData((*reinterpret_cast< QString(*)>(_a[1]))); break; case 3: slotSendData(); break; case 4: slotDisconnect(); break; default: ; } _id -= 5; } return _id; }
void KardView::slotTimer() { Kard::playSound("kard_click.ogg"); kardW[co] = (KardWidget* ) sender(); // store the background color of the clicked card if (theme == "colors") { color[co] = kardW[co]->m_kardW->palette().color(QPalette::Active, QPalette::Window); } // store the text on the card else if (theme == "syllables") { mText[co] = kardW[co]->m_kardW->text(); } // or store the background picture serial number of the clicked card else { if( kardW[co]) { int index = m_listButtons.indexOf( kardW[co] );//get the card's position in the list int test = -1; for (int i=0; i<n; i++) { for (int j=0; j<m; j++) { test++; if (test == index) {//get the i,j pair associated with the card's position if (theme == "house" || theme == "animals" || theme == "food") { getRef[co]=px[shuffle[i][j]].serialNumber();//store the serial number } if (theme == "opposites") { getRef[co] = opp_numarr[shuffle[i][j]]; } break; } } } } } kDebug() << "--- co " << co << endl; co++; kDebug() << "--- co " << co << endl; if (co==2) {//when 2 cards are clicked slotDisconnect(); //so that the user cannot click on another card QTimer::singleShot(myTime, this, SLOT(slotMatch())); } }
void SkServer::slotConnected() { if (m_client) { QTcpSocket *client = m_server->nextPendingConnection(); if (client) { qDebug() << client->peerAddress() << "reject"; QByteArray data; data.append(SKS_REJECT); data += "\r\n"; qDebug() << data; client->write(data); client->flush(); client->disconnectFromHost(); } return; } m_client = m_server->nextPendingConnection(); if (m_client) { qDebug() << "connected" << m_client->peerAddress() << m_client->peerName() << m_client->peerPort(); connect(m_client, SIGNAL(readyRead()), this, SLOT(dataReady())); connect(m_client, SIGNAL(disconnected()), this, SLOT(slotDisconnect())); sendData(SKS_OK); } stateChange(); }
int qtbook::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QMainWindow::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: slotResizeColumns(); break; case 1: slotDisplaySummary(); break; case 2: slotExit(); break; case 3: slotAbout(); break; case 4: slotAllGo(); break; case 5: slotQuery(); break; case 6: slotReset(); break; case 7: slotDelete(); break; case 8: slotModify(); break; case 9: slotSearch(); break; case 10: slotRefresh(); break; case 11: slotRequest(); break; case 12: slotAddAdmin(); break; case 13: slotCheckout(); break; case 14: slotCDSearch(); break; case 15: slotInsertCD(); break; case 16: slotNextPage(); break; case 17: slotSaveUser(); break; case 18: slotSetFonts(); break; case 19: slotShowGrid(); break; case 20: slotShowMenu(); break; case 21: slotShowNext(); break; case 22: slotShowPrev(); break; case 23: slotConnectDB(); break; case 24: slotCopyError(); break; case 25: slotDVDSearch(); break; case 26: slotDuplicate(); break; case 27: slotInsertMag(); break; case 28: slotInsertDVD(); break; case 29: slotMagSearch(); break; case 30: slotPrintView(); break; case 31: slotBookSearch(); break; case 32: slotChangeView((*reinterpret_cast< bool(*)>(_a[1]))); break; case 33: slotDisconnect(); break; case 34: slotInsertBook(); break; case 35: slotSaveConfig(); break; case 36: slotSetColumns(); break; case 37: slotAddBorrower(); break; case 38: slotDeleteAdmin(); break; case 39: slotExportAsCSV(); break; case 40: slotJournSearch(); break; case 41: slotPageClicked((*reinterpret_cast< const QString(*)>(_a[1]))); break; case 42: slotViewDetails(); break; case 43: slotReserveCopy(); break; case 44: slotShowColumns(); break; case 45: slotShowHistory(); break; case 46: slotInsertJourn(); break; case 47: slotPreviousPage(); break; case 48: slotRemoveMember(); break; case 49: slotSavePassword(); break; case 50: slotCancelAddUser(); break; case 51: slotBranchChanged(); break; case 52: slotPrintReserved(); break; case 53: slotResetErrorLog(); break; case 54: slotModifyBorrower(); break; case 55: slotSectionResized((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3]))); break; case 56: slotAutoPopOnFilter(); break; case 57: slotClearSqliteMenu((*reinterpret_cast< bool(*)>(_a[1]))); break; case 58: slotGrantPrivileges(); break; case 59: slotInsertVideoGame(); break; case 60: slotShowAdminDialog(); break; case 61: slotShowCustomQuery(); break; case 62: slotShowErrorDialog(); break; case 63: slotVideoGameSearch(); break; case 64: slotListOverdueItems(); break; case 65: slotRefreshAdminList(); break; case 66: slotResetLoginDialog(); break; case 67: slotShowConnectionDB(); break; case 68: slotListReservedItems(); break; case 69: slotExecuteCustomQuery(); break; case 70: slotSaveAdministrators(); break; case 71: slotSelectDatabaseFile(); break; case 72: slotShowChangePassword(); break; case 73: slotShowDbEnumerations(); break; case 74: slotShowMembersBrowser(); break; case 75: slotSqliteFileSelected((*reinterpret_cast< bool(*)>(_a[1]))); break; case 76: slotCloseMembersBrowser(); break; case 77: slotAdminCheckBoxClicked((*reinterpret_cast< int(*)>(_a[1]))); break; case 78: slotSceneSelectionChanged(); break; case 79: slotCloseCustomQueryDialog(); break; case 80: slotDisplayNewSqliteDialog(); break; case 81: slotPopulateMembersBrowser(); break; case 82: slotResizeColumnsAfterSort(); break; case 83: slotUpdateIndicesAfterSort((*reinterpret_cast< int(*)>(_a[1]))); break; case 84: slotPrintReservationHistory(); break; default: ; } _id -= 85; } return _id; }