/** * Clear the given buffers to the specified values. * No masking, no scissor (clear entire buffer). */ void softpipe_clear(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct softpipe_context *softpipe = softpipe_context(pipe); uint64_t cv; uint i; if (softpipe->no_rast) return; if (!softpipe_check_render_cond(softpipe)) return; #if 0 softpipe_update_derived(softpipe, PIPE_PRIM_TRIANGLES); /* not needed?? */ #endif if (buffers & PIPE_CLEAR_COLOR) { for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) { sp_tile_cache_clear(softpipe->cbuf_cache[i], color, 0); } } if (buffers & PIPE_CLEAR_DEPTHSTENCIL) { static const union pipe_color_union zero; struct pipe_surface *ps = softpipe->framebuffer.zsbuf; cv = util_pack64_z_stencil(ps->format, depth, stencil); sp_tile_cache_clear(softpipe->zsbuf_cache, &zero, cv); } softpipe->dirty_render_cache = TRUE; }
void setup_prepare( struct setup_context *setup ) { struct softpipe_context *sp = setup->softpipe; unsigned i; if (sp->dirty) { softpipe_update_derived(sp); } /* Note: nr_attrs is only used for debugging (vertex printing) */ setup->quad.nr_attrs = draw_num_vs_outputs(sp->draw); for (i = 0; i < SP_NUM_QUAD_THREADS; i++) { sp->quad[i].first->begin( sp->quad[i].first ); } if (sp->reduced_api_prim == PIPE_PRIM_TRIANGLES && sp->rasterizer->fill_cw == PIPE_POLYGON_MODE_FILL && sp->rasterizer->fill_ccw == PIPE_POLYGON_MODE_FILL) { /* we'll do culling */ setup->winding = sp->rasterizer->cull_mode; } else { /* 'draw' will do culling */ setup->winding = PIPE_WINDING_NONE; } }
/** * Called by vbuf code just before we start buffering primitives. */ void sp_setup_prepare(struct setup_context *setup) { struct softpipe_context *sp = setup->softpipe; if (sp->dirty) { softpipe_update_derived(sp, sp->reduced_api_prim); } /* Note: nr_attrs is only used for debugging (vertex printing) */ setup->nr_vertex_attrs = draw_num_shader_outputs(sp->draw); sp->quad.first->begin( sp->quad.first ); if (sp->reduced_api_prim == PIPE_PRIM_TRIANGLES && sp->rasterizer->fill_front == PIPE_POLYGON_MODE_FILL && sp->rasterizer->fill_back == PIPE_POLYGON_MODE_FILL) { /* we'll do culling */ setup->cull_face = sp->rasterizer->cull_face; } else { /* 'draw' will do culling */ setup->cull_face = PIPE_FACE_NONE; } }
/** * Called by vbuf code just before we start buffering primitives. */ void sp_setup_prepare(struct setup_context *setup) { struct softpipe_context *sp = setup->softpipe; int i; unsigned max_layer = ~0; if (sp->dirty) { softpipe_update_derived(sp, sp->reduced_api_prim); } /* Note: nr_attrs is only used for debugging (vertex printing) */ setup->nr_vertex_attrs = draw_num_shader_outputs(sp->draw); /* * Determine how many layers the fb has (used for clamping layer value). * OpenGL (but not d3d10) permits different amount of layers per rt, however * results are undefined if layer exceeds the amount of layers of ANY * attachment hence don't need separate per cbuf and zsbuf max. */ for (i = 0; i < setup->softpipe->framebuffer.nr_cbufs; i++) { struct pipe_surface *cbuf = setup->softpipe->framebuffer.cbufs[i]; if (cbuf) { max_layer = MIN2(max_layer, cbuf->u.tex.last_layer - cbuf->u.tex.first_layer); } } /* Prepare pixel offset for rasterisation: * - pixel center (0.5, 0.5) for GL, or * - assume (0.0, 0.0) for other APIs. */ if (setup->softpipe->rasterizer->half_pixel_center) { setup->pixel_offset = 0.5f; } else { setup->pixel_offset = 0.0f; } setup->max_layer = max_layer; sp->quad.first->begin( sp->quad.first ); if (sp->reduced_api_prim == PIPE_PRIM_TRIANGLES && sp->rasterizer->fill_front == PIPE_POLYGON_MODE_FILL && sp->rasterizer->fill_back == PIPE_POLYGON_MODE_FILL) { /* we'll do culling */ setup->cull_face = sp->rasterizer->cull_face; } else { /* 'draw' will do culling */ setup->cull_face = PIPE_FACE_NONE; } }
/** * Clear the given buffers to the specified values. * No masking, no scissor (clear entire buffer). */ void softpipe_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba, double depth, unsigned stencil) { struct softpipe_context *softpipe = softpipe_context(pipe); unsigned cv; uint i; if (softpipe->no_rast) return; #if 0 softpipe_update_derived(softpipe); /* not needed?? */ #endif if (buffers & PIPE_CLEAR_COLOR) { for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) { struct pipe_surface *ps = softpipe->framebuffer.cbufs[i]; util_pack_color(rgba, ps->format, &cv); sp_tile_cache_clear(softpipe->cbuf_cache[i], rgba, cv); #if !TILE_CLEAR_OPTIMIZATION /* non-cached surface */ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, cv); #endif } } if (buffers & PIPE_CLEAR_DEPTHSTENCIL) { static const float zero[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; struct pipe_surface *ps = softpipe->framebuffer.zsbuf; cv = util_pack_z_stencil(ps->format, depth, stencil); sp_tile_cache_clear(softpipe->zsbuf_cache, zero, cv); #if !TILE_CLEAR_OPTIMIZATION /* non-cached surface */ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, cv); #endif } softpipe->dirty_render_cache = TRUE; }
/** * Clear the given buffers to the specified values. * No masking, no scissor (clear entire buffer). */ void softpipe_clear(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct softpipe_context *softpipe = softpipe_context(pipe); struct pipe_surface *zsbuf = softpipe->framebuffer.zsbuf; unsigned zs_buffers = buffers & PIPE_CLEAR_DEPTHSTENCIL; uint64_t cv; uint i; if (softpipe->no_rast) return; if (!softpipe_check_render_cond(softpipe)) return; #if 0 softpipe_update_derived(softpipe, PIPE_PRIM_TRIANGLES); /* not needed?? */ #endif if (buffers & PIPE_CLEAR_COLOR) { for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) { sp_tile_cache_clear(softpipe->cbuf_cache[i], color, 0); } } if (zs_buffers && util_format_is_depth_and_stencil(zsbuf->texture->format) && zs_buffers != PIPE_CLEAR_DEPTHSTENCIL) { /* Clearing only depth or stencil in a combined depth-stencil buffer. */ util_clear_depth_stencil(pipe, zsbuf, zs_buffers, depth, stencil, 0, 0, zsbuf->width, zsbuf->height); } else if (zs_buffers) { static const union pipe_color_union zero; cv = util_pack64_z_stencil(zsbuf->format, depth, stencil); sp_tile_cache_clear(softpipe->zsbuf_cache, &zero, cv); } softpipe->dirty_render_cache = TRUE; }
/** * Clear the given buffers to the specified values. * No masking, no scissor (clear entire buffer). */ void softpipe_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba, double depth, unsigned stencil) { struct softpipe_context *softpipe = softpipe_context(pipe); union util_color uc; unsigned cv; uint i; if (softpipe->no_rast) return; if (!softpipe_check_render_cond(softpipe)) return; #if 0 softpipe_update_derived(softpipe, PIPE_PRIM_TRIANGLES); /* not needed?? */ #endif if (buffers & PIPE_CLEAR_COLOR) { for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) { struct pipe_surface *ps = softpipe->framebuffer.cbufs[i]; util_pack_color(rgba, ps->format, &uc); sp_tile_cache_clear(softpipe->cbuf_cache[i], rgba, uc.ui); } } if (buffers & PIPE_CLEAR_DEPTHSTENCIL) { static const float zero[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; struct pipe_surface *ps = softpipe->framebuffer.zsbuf; cv = util_pack_z_stencil(ps->format, depth, stencil); sp_tile_cache_clear(softpipe->zsbuf_cache, zero, cv); } softpipe->dirty_render_cache = TRUE; }