예제 #1
0
void SkeletonAnimationFbo::clearTrack(int trackIndex)
{
    if (!isSkeletonValid()){
        qDebug()<<"SkeletonAnimation::clearTrack Error: Skeleton is not ready";
        return;
    }
    spAnimationState_clearTrack(mspAnimationState, trackIndex);
}
예제 #2
0
void SkeletonAnimation::clearTrack (int trackIndex) {
	spAnimationState_clearTrack(_state, trackIndex);
}
void USpineSkeletonAnimationComponent::ClearTrack (int trackIndex) {
	CheckState();
	if (state) {
		spAnimationState_clearTrack(state, trackIndex);
	}
}
예제 #4
0
    void SpineAnimation::clearTrack(int trackIndex)
	{
		spAnimationState_clearTrack(state, trackIndex);
	}
예제 #5
0
void Skeleton::clear_track(int track)
{
    spAnimationState_clearTrack(state_, track);
}
예제 #6
0
 void SpineDrawable::clearTrack(int32_t trackIndex)
 {
     spAnimationState_clearTrack(animationState, trackIndex);
 }