void SkeletonAnimationFbo::clearTrack(int trackIndex) { if (!isSkeletonValid()){ qDebug()<<"SkeletonAnimation::clearTrack Error: Skeleton is not ready"; return; } spAnimationState_clearTrack(mspAnimationState, trackIndex); }
void SkeletonAnimation::clearTrack (int trackIndex) { spAnimationState_clearTrack(_state, trackIndex); }
void USpineSkeletonAnimationComponent::ClearTrack (int trackIndex) { CheckState(); if (state) { spAnimationState_clearTrack(state, trackIndex); } }
void SpineAnimation::clearTrack(int trackIndex) { spAnimationState_clearTrack(state, trackIndex); }
void Skeleton::clear_track(int track) { spAnimationState_clearTrack(state_, track); }
void SpineDrawable::clearTrack(int32_t trackIndex) { spAnimationState_clearTrack(animationState, trackIndex); }