void spSkeletonData_dispose (spSkeletonData* self) { int i; for (i = 0; i < self->bonesCount; ++i) spBoneData_dispose(self->bones[i]); FREE(self->bones); for (i = 0; i < self->slotsCount; ++i) spSlotData_dispose(self->spineSlots[i]); FREE(self->spineSlots); for (i = 0; i < self->skinsCount; ++i) spSkin_dispose(self->skins[i]); FREE(self->skins); for (i = 0; i < self->eventsCount; ++i) spEventData_dispose(self->events[i]); FREE(self->events); for (i = 0; i < self->animationsCount; ++i) spAnimation_dispose(self->animations[i]); FREE(self->animations); for (i = 0; i < self->ikConstraintsCount; ++i) spIkConstraintData_dispose(self->ikConstraints[i]); FREE(self->ikConstraints); FREE(self->hash); FREE(self->version); FREE(self); }
void spSkeletonData_dispose (spSkeletonData* self) { int i; for (i = 0; i < self->boneCount; ++i) spBoneData_dispose(self->bones[i]); FREE(self->bones); for (i = 0; i < self->slotCount; ++i) spSlotData_dispose(self->slots[i]); FREE(self->slots); for (i = 0; i < self->skinCount; ++i) spSkin_dispose(self->skins[i]); FREE(self->skins); for (i = 0; i < self->animationCount; ++i) spAnimation_dispose(self->animations[i]); FREE(self->animations); for (i = 0; i < self->eventCount; ++i) spEventData_dispose(self->events[i]); FREE(self->events); FREE(self); }