StateMenu::~StateMenu() { spFontDelete( fontDark ); spFontDelete( fontBright ); spResetAxisState(); spResetButtonsState(); }
StateHighscores::~StateHighscores() { spFontDelete( fontW ); spFontDelete( fontB ); spResetAxisState(); spResetButtonsState(); }
StateScore::~StateScore() { spDeleteSurface( killFrame ); spFontDelete( scoreText ); spResetAxisState(); spResetButtonsState(); delete run; if ( nameBkup[0] != 0 ) strcpy( name, nameBkup ); }