void SkeletonAnimationFbo::setSlotsToSetupPose() { if (!isSkeletonValid()){ qDebug()<<"SkeletonAnimation::setSlotsToSetupPose Error: Skeleton is not ready"; return; } spSkeleton_setSlotsToSetupPose(mspSkeleton); }
void spSkeleton_setToSetupPose (const spSkeleton* self) { spSkeleton_setBonesToSetupPose(self); spSkeleton_setSlotsToSetupPose(self); }
void SkeletonRenderer::setSlotsToSetupPose () { spSkeleton_setSlotsToSetupPose(_skeleton); }
void Skeleton::setSlotsToSetupPose () { spSkeleton_setSlotsToSetupPose(skeleton); }