void process(AUAudioFrameCount frameCount, AUAudioFrameCount bufferOffset) override { // For each sample. for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex) { int frameOffset = int(frameIndex + bufferOffset); intensity = double(intensityRamper.getStep()); dampingFactor = double(dampingFactorRamper.getStep()); energyReturn = double(energyReturnRamper.getStep()); mainResonantFrequency = double(mainResonantFrequencyRamper.getStep()); firstResonantFrequency = double(firstResonantFrequencyRamper.getStep()); secondResonantFrequency = double(secondResonantFrequencyRamper.getStep()); amplitude = double(amplitudeRamper.getStep()); drip->num_tubes = intensity; drip->damp = dampingFactor; drip->shake_max = energyReturn; drip->freq = mainResonantFrequency; drip->freq1 = firstResonantFrequency; drip->freq2 = secondResonantFrequency; drip->amp = amplitude; for (int channel = 0; channel < channels; ++channel) { float *out = (float *)outBufferListPtr->mBuffers[channel].mData + frameOffset; if (started) { sp_drip_compute(sp, drip, &internalTrigger, out); } else { *out = 0.0; } } } if (internalTrigger == 1) { internalTrigger = 0; } }
void write_osc(sp_data *sp, void *ud) { UserData *udp = ud; SPFLOAT trig, rev1, rev2, drip; sp_dust_compute(sp, udp->trig, NULL, &trig); sp_drip_compute(sp, udp->drip, &trig, &drip); sp_revsc_compute(sp, udp->rev, &drip, &drip, &rev1, &rev2); sp->out[0] = drip + rev1 * 0.05; }
void process(sp_data *sp, void *udata) { UserData *ud = udata; int i; SPFLOAT line = 0, cloud = 0, tmp = 0, revin = 0, rev = 0, dummy, drip = 0; SPFLOAT count = 0; SPFLOAT bar = 0, clk = 0, delIn = 0, delOut = 0; SPFLOAT mode = 0; for(i = 0; i < NUMLINE; i++) { sp_randi_compute(sp, ud->line[i].randi, NULL, &line); chord_cloud_compute(sp, ud->line[i].cc, NULL, &cloud); tmp += cloud * line; } revin += tmp * 0.5; sp_metro_compute(sp, ud->clk, NULL, &clk); sp_count_compute(sp, ud->meter, &clk, &count); bar = (count == 0 && clk); sp_drip_compute(sp, ud->drip, &bar, &drip); drip *= 0.5; revin += drip * 0.1; if(sp->pos > 44100 * 3) { SPFLOAT mg = 0, nn = 0; sp_maygate_compute(sp, ud->mg, &clk, &mg); sp_tseq_compute(sp, ud->seq, &mg, &nn); *ud->mod->freq = sp_midi2cps(nn + 12); modal_compute(sp, ud->mod, &mg, &mode); mode *= 0.3; revin += mode * 0.8; delIn += mode * 0.5; } delIn += drip * 0.1 + ud->pdel * 0.6; sp_vdelay_compute(sp, ud->del, &delIn, &delOut); ud->pdel = delOut; revin += delOut * 0.1; sp_revsc_compute(sp, ud->rev, &revin, &revin, &rev, &dummy); sp->out[0] = tmp * 0.2 + rev * 0.6 + drip * 0.1 + delOut * 0.5 + mode; /* Master fader */ SPFLOAT mtick = (sp->pos == 0) ? 1.0 : 0.0; SPFLOAT fader = 0; sp_tenv_compute(sp, ud->master, &mtick, &fader); sp->out[0] *= fader; sp_progress_compute(sp, ud->prog, NULL, NULL); }