예제 #1
0
/**
 * XXX this might get moved someday
 * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer.
 * Here, we flush the old surfaces and update the tile cache to point to the new
 * surfaces.
 */
void
softpipe_set_framebuffer_state(struct pipe_context *pipe,
                               const struct pipe_framebuffer_state *fb)
{
   struct softpipe_context *sp = softpipe_context(pipe);
   uint i;

   draw_flush(sp->draw);

   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      struct pipe_surface *cb = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;

      /* check if changing cbuf */
      if (sp->framebuffer.cbufs[i] != cb) {
         /* flush old */
         sp_flush_tile_cache(sp->cbuf_cache[i]);

         /* assign new */
         pipe_surface_reference(&sp->framebuffer.cbufs[i], cb);

         /* update cache */
         sp_tile_cache_set_surface(sp->cbuf_cache[i], cb);
      }
   }

   sp->framebuffer.nr_cbufs = fb->nr_cbufs;

   /* zbuf changing? */
   if (sp->framebuffer.zsbuf != fb->zsbuf) {
      /* flush old */
      sp_flush_tile_cache(sp->zsbuf_cache);

      /* assign new */
      pipe_surface_reference(&sp->framebuffer.zsbuf, fb->zsbuf);

      /* update cache */
      sp_tile_cache_set_surface(sp->zsbuf_cache, fb->zsbuf);

      /* Tell draw module how deep the Z/depth buffer is
       *
       * If no depth buffer is bound, send the utility function the
       * format for no bound depth (PIPE_FORMAT_NONE).
       */
      draw_set_zs_format(sp->draw,
                         (sp->framebuffer.zsbuf) ?
                            sp->framebuffer.zsbuf->format : PIPE_FORMAT_NONE);
   }

   sp->framebuffer.width = fb->width;
   sp->framebuffer.height = fb->height;
   sp->framebuffer.samples = fb->samples;
   sp->framebuffer.layers = fb->layers;

   sp->dirty |= SP_NEW_FRAMEBUFFER;
}
예제 #2
0
/**
 * XXX this might get moved someday
 * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer.
 * Here, we flush the old surfaces and update the tile cache to point to the new
 * surfaces.
 */
void
softpipe_set_framebuffer_state(struct pipe_context *pipe,
                               const struct pipe_framebuffer_state *fb)
{
   struct softpipe_context *sp = softpipe_context(pipe);
   uint i;

   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      /* check if changing cbuf */
      if (sp->framebuffer.cbufs[i] != fb->cbufs[i]) {
         /* flush old */
         sp_flush_tile_cache(sp, sp->cbuf_cache[i]);

         /* assign new */
         sp->framebuffer.cbufs[i] = fb->cbufs[i];

         /* update cache */
         sp_tile_cache_set_surface(sp->cbuf_cache[i], fb->cbufs[i]);
      }
   }

   sp->framebuffer.num_cbufs = fb->num_cbufs;

   /* zbuf changing? */
   if (sp->framebuffer.zsbuf != fb->zsbuf) {
      /* flush old */
      sp_flush_tile_cache(sp, sp->zsbuf_cache);

      /* assign new */
      sp->framebuffer.zsbuf = fb->zsbuf;

      /* update cache */
      sp_tile_cache_set_surface(sp->zsbuf_cache, fb->zsbuf);
   }

#if 0
   /* XXX combined depth/stencil here */

   /* sbuf changing? */
   if (sp->framebuffer.sbuf != fb->sbuf) {
      /* flush old */
      sp_flush_tile_cache(sp, sp->sbuf_cache_sep);

      /* assign new */
      sp->framebuffer.sbuf = fb->sbuf;

      /* update cache */
      if (fb->sbuf != fb->zbuf) {
         /* separate stencil buf */
         sp->sbuf_cache = sp->sbuf_cache_sep;
         sp_tile_cache_set_surface(sp->sbuf_cache, fb->sbuf);
      }
      else {
         /* combined depth/stencil */
         sp->sbuf_cache = sp->zbuf_cache;
         sp_tile_cache_set_surface(sp->sbuf_cache, fb->sbuf);
      }
   }
#endif

   sp->framebuffer.width = fb->width;
   sp->framebuffer.height = fb->height;

   sp->dirty |= SP_NEW_FRAMEBUFFER;
}