static WRITE8_HANDLER( scroll_interrupt_w ) { sprite_interrupt_w( space, offset, data ); *kingofb_scroll_y = data; }
static WRITE8_HANDLER( scroll_interrupt_w ) { kingofb_state *state = space->machine().driver_data<kingofb_state>(); sprite_interrupt_w(space, offset, data); *state->m_scroll_y = data; }
static void scroll_interrupt_w( int offs, int data ) { sprite_interrupt_w( offs, data ); *kingobox_scroll_y = data; }