예제 #1
0
/* This function is only available internally, it is not part of the
** external API. It works in a similar way to sqlite3_value_text(),
** except the data returned is in the encoding specified by the second
** parameter, which must be one of SQLITE_UTF16BE, SQLITE_UTF16LE or
** SQLITE_UTF8.
**
** (2006-02-16:)  The enc value can be or-ed with SQLITE_UTF16_ALIGNED.
** If that is the case, then the result must be aligned on an even byte
** boundary.
*/
const void *sqlite3ValueText(sqlite3_value* pVal, u8 enc){
  if( !pVal ) return 0;

  assert( pVal->db==0 || sqlite3_mutex_held(pVal->db->mutex) );
  assert( (enc&3)==(enc&~SQLITE_UTF16_ALIGNED) );

  if( pVal->flags&MEM_Null ){
    return 0;
  }
  assert( (MEM_Blob>>3) == MEM_Str );
  pVal->flags |= (pVal->flags & MEM_Blob)>>3;
  expandBlob(pVal);
  if( pVal->flags&MEM_Str ){
    sqlite3VdbeChangeEncoding(pVal, enc & ~SQLITE_UTF16_ALIGNED);
    if( (enc & SQLITE_UTF16_ALIGNED)!=0 && 1==(1&SQLITE_PTR_TO_INT(pVal->z)) ){
      assert( (pVal->flags & (MEM_Ephem|MEM_Static))!=0 );
      if( sqlite3VdbeMemMakeWriteable(pVal)!=SQLITE_OK ){
        return 0;
      }
    }
    sqlite3VdbeMemNulTerminate(pVal);
  }else{
    assert( (pVal->flags&MEM_Blob)==0 );
    sqlite3VdbeMemStringify(pVal, enc);
    assert( 0==(1&(int)pVal->z) );
  }
  assert(pVal->enc==(enc & ~SQLITE_UTF16_ALIGNED) || pVal->db==0
              || pVal->db->mallocFailed );
  if( pVal->enc==(enc & ~SQLITE_UTF16_ALIGNED) ){
    return pVal->z;
  }else{
    return 0;
  }
}
예제 #2
0
파일: vdbemem.c 프로젝트: kanbang/Colt
/*
** Return the best representation of pMem that we can get into a
** double.  If pMem is already a double or an integer, return its
** value.  If it is a string or blob, try to convert it to a double.
** If it is a NULL, return 0.0.
*/
double sqlite3VdbeRealValue(Mem *pMem) {
    if( pMem->flags & MEM_Real ) {
        return pMem->r;
    } else if( pMem->flags & MEM_Int ) {
        return (double)pMem->i;
    } else if( pMem->flags & (MEM_Str|MEM_Blob) ) {
        if( sqlite3VdbeChangeEncoding(pMem, SQLITE_UTF8)
                || sqlite3VdbeMemNulTerminate(pMem) ) {
            return SQLITE_NOMEM;
        }
        assert( pMem->z );
        return sqlite3AtoF(pMem->z, 0);
    } else {
        return 0.0;
    }
}
예제 #3
0
파일: vdbemem.c 프로젝트: kanbang/Colt
/*
** Return some kind of integer value which is the best we can do
** at representing the value that *pMem describes as an integer.
** If pMem is an integer, then the value is exact.  If pMem is
** a floating-point then the value returned is the integer part.
** If pMem is a string or blob, then we make an attempt to convert
** it into a integer and return that.  If pMem is NULL, return 0.
**
** If pMem is a string, its encoding might be changed.
*/
i64 sqlite3VdbeIntValue(Mem *pMem) {
    int flags = pMem->flags;
    if( flags & MEM_Int ) {
        return pMem->i;
    } else if( flags & MEM_Real ) {
        return (i64)pMem->r;
    } else if( flags & (MEM_Str|MEM_Blob) ) {
        i64 value;
        if( sqlite3VdbeChangeEncoding(pMem, SQLITE_UTF8)
                || sqlite3VdbeMemNulTerminate(pMem) ) {
            return SQLITE_NOMEM;
        }
        assert( pMem->z );
        sqlite3atoi64(pMem->z, &value);
        return value;
    } else {
        return 0;
    }
}
예제 #4
0
/*
** Return the best representation of pMem that we can get into a
** double.  If pMem is already a double or an integer, return its
** value.  If it is a string or blob, try to convert it to a double.
** If it is a NULL, return 0.0.
*/
double sqlite3VdbeRealValue(Mem *pMem){
  assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
  if( pMem->flags & MEM_Real ){
    return pMem->r;
  }else if( pMem->flags & MEM_Int ){
    return (double)pMem->u.i;
  }else if( pMem->flags & (MEM_Str|MEM_Blob) ){
    double val = 0.0;
    pMem->flags |= MEM_Str;
    if( sqlite3VdbeChangeEncoding(pMem, SQLITE_UTF8)
       || sqlite3VdbeMemNulTerminate(pMem) ){
      return 0.0;
    }
    assert( pMem->z );
    sqlite3AtoF(pMem->z, &val);
    return val;
  }else{
    return 0.0;
  }
}
예제 #5
0
/*
** Return some kind of integer value which is the best we can do
** at representing the value that *pMem describes as an integer.
** If pMem is an integer, then the value is exact.  If pMem is
** a floating-point then the value returned is the integer part.
** If pMem is a string or blob, then we make an attempt to convert
** it into a integer and return that.  If pMem is NULL, return 0.
**
** If pMem is a string, its encoding might be changed.
*/
i64 sqlite3VdbeIntValue(Mem *pMem){
  int flags;
  assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
  flags = pMem->flags;
  if( flags & MEM_Int ){
    return pMem->u.i;
  }else if( flags & MEM_Real ){
    return doubleToInt64(pMem->r);
  }else if( flags & (MEM_Str|MEM_Blob) ){
    i64 value;
    pMem->flags |= MEM_Str;
    if( sqlite3VdbeChangeEncoding(pMem, SQLITE_UTF8)
       || sqlite3VdbeMemNulTerminate(pMem) ){
      return 0;
    }
    assert( pMem->z );
    sqlite3Atoi64(pMem->z, &value);
    return value;
  }else{
    return 0;
  }
}
예제 #6
0
/*
** Return the best representation of pMem that we can get into a
** double.  If pMem is already a double or an integer, return its
** value.  If it is a string or blob, try to convert it to a double.
** If it is a NULL, return 0.0.
*/
double sqlite3VdbeRealValue(Mem *pMem){
  assert( pMem->db==0 || sqlite3_mutex_held(pMem->db->mutex) );
  assert( EIGHT_BYTE_ALIGNMENT(pMem) );
  if( pMem->flags & MEM_Real ){
    return pMem->r;
  }else if( pMem->flags & MEM_Int ){
    return (double)pMem->u.i;
  }else if( pMem->flags & (MEM_Str|MEM_Blob) ){
    /* (double)0 In case of SQLITE_OMIT_FLOATING_POINT... */
    double val = (double)0;
    pMem->flags |= MEM_Str;
    if( sqlite3VdbeChangeEncoding(pMem, SQLITE_UTF8)
       || sqlite3VdbeMemNulTerminate(pMem) ){
      /* (double)0 In case of SQLITE_OMIT_FLOATING_POINT... */
      return (double)0;
    }
    assert( pMem->z );
    sqlite3AtoF(pMem->z, &val);
    return val;
  }else{
    /* (double)0 In case of SQLITE_OMIT_FLOATING_POINT... */
    return (double)0;
  }
}